refactor(gui): reorganize GUI includes and introduce new components

- Updated include paths for various GUI-related headers to improve organization and clarity.
- Introduced new components for better modularity, including PaletteEditorWidget and EditorCardManager.
- Refactored existing code to utilize the new components, ensuring consistency across the GUI subsystem.

Benefits:
- Enhances maintainability and readability of the GUI code.
- Facilitates future enhancements and optimizations within the GUI subsystem.
This commit is contained in:
scawful
2025-10-13 10:21:03 -04:00
parent 6374da6194
commit 58f3213c62
139 changed files with 890 additions and 1006 deletions

View File

@@ -13,7 +13,7 @@
#include "app/core/features.h"
#include "app/core/timing.h"
#include "util/file_util.h"
#include "app/gui/widgets/widget_id_registry.h"
#include "app/gui/automation/widget_id_registry.h"
#include "imgui/imgui.h"
#include "util/log.h"
#include "util/platform_paths.h"
@@ -30,11 +30,11 @@
#include "app/emu/emulator.h"
#include "app/gfx/resource/arena.h"
#include "app/gfx/debug/performance/performance_profiler.h"
#include "app/gui/background_renderer.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/style.h"
#include "app/gui/theme_manager.h"
#include "app/gui/app/background_renderer.h"
#include "app/gui/core/icons.h"
#include "app/gui/core/input.h"
#include "app/gui/core/style.h"
#include "app/gui/core/theme_manager.h"
#include "app/rom.h"
#include "app/test/test_manager.h"
#include "zelda3/overworld/overworld_map.h"