refactor(gui): reorganize GUI includes and introduce new components
- Updated include paths for various GUI-related headers to improve organization and clarity. - Introduced new components for better modularity, including PaletteEditorWidget and EditorCardManager. - Refactored existing code to utilize the new components, ensuring consistency across the GUI subsystem. Benefits: - Enhances maintainability and readability of the GUI code. - Facilitates future enhancements and optimizations within the GUI subsystem.
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@@ -4,9 +4,9 @@
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#include "absl/strings/str_cat.h"
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#include "app/gfx/resource/arena.h"
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#include "app/gfx/types/snes_palette.h"
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#include "app/gui/canvas.h"
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#include "app/gui/color.h"
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#include "app/gui/input.h"
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#include "app/gui/canvas/canvas.h"
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#include "app/gui/core/color.h"
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#include "app/gui/core/input.h"
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#include "app/rom.h"
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#include "imgui/imgui.h"
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@@ -3,7 +3,7 @@
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#include "absl/status/status.h"
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#include "app/gfx/types/snes_palette.h"
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#include "app/gui/canvas.h"
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#include "app/gui/canvas/canvas.h"
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#include "app/rom.h"
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namespace yaze {
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@@ -5,7 +5,7 @@
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#include "absl/status/status.h"
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#include "absl/status/statusor.h"
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#include "absl/strings/str_cat.h"
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#include "app/gui/ui_helpers.h"
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#include "app/gui/core/ui_helpers.h"
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#include "util/file_util.h"
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#include "app/core/window.h"
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#include "app/gfx/resource/arena.h"
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@@ -14,12 +14,12 @@
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#include "app/gfx/util/scad_format.h"
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#include "app/gfx/types/snes_palette.h"
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#include "app/gfx/types/snes_tile.h"
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#include "app/gui/canvas.h"
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#include "app/gui/color.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/gui/modules/asset_browser.h"
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#include "app/gui/style.h"
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#include "app/gui/canvas/canvas.h"
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#include "app/gui/core/color.h"
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#include "app/gui/core/icons.h"
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#include "app/gui/core/input.h"
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#include "app/gui/widgets/asset_browser.h"
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#include "app/gui/core/style.h"
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#include "app/rom.h"
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#include "app/gfx/debug/performance/performance_profiler.h"
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#include "imgui/imgui.h"
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@@ -7,11 +7,11 @@
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#include "app/editor/editor.h"
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#include "app/editor/palette/palette_editor.h"
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#include "app/gfx/core/bitmap.h"
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#include "app/gui/editor_card_manager.h"
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#include "app/gui/app/editor_card_manager.h"
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#include "app/gfx/types/snes_tile.h"
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#include "app/gui/canvas.h"
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#include "app/gui/editor_layout.h"
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#include "app/gui/modules/asset_browser.h"
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#include "app/gui/canvas/canvas.h"
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#include "app/gui/app/editor_layout.h"
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#include "app/gui/widgets/asset_browser.h"
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#include "app/rom.h"
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#include "zelda3/overworld/overworld.h"
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#include "imgui/imgui.h"
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@@ -13,11 +13,11 @@
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#include "app/gfx/core/bitmap.h"
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#include "app/gfx/debug/performance/performance_profiler.h"
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#include "app/gfx/types/snes_tile.h"
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#include "app/gui/canvas.h"
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#include "app/gui/color.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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#include "app/gui/ui_helpers.h"
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#include "app/gui/canvas/canvas.h"
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#include "app/gui/core/color.h"
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#include "app/gui/core/icons.h"
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#include "app/gui/core/input.h"
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#include "app/gui/core/ui_helpers.h"
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#include "imgui/imgui.h"
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#include "util/hex.h"
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#include "util/macro.h"
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@@ -7,13 +7,13 @@
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#include "app/editor/editor.h"
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#include "app/gfx/core/bitmap.h"
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#include "app/gfx/types/snes_palette.h"
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#include "app/gui/editor_card_manager.h"
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#include "app/gui/app/editor_card_manager.h"
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#include "app/gfx/render/tilemap.h"
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#include "app/gui/canvas.h"
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#include "app/gui/canvas/canvas.h"
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#include "app/rom.h"
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#include "zelda3/screen/dungeon_map.h"
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#include "zelda3/screen/inventory.h"
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#include "app/gui/editor_layout.h"
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#include "app/gui/app/editor_layout.h"
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#include "imgui/imgui.h"
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namespace yaze {
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