refactor(gui): reorganize GUI includes and introduce new components

- Updated include paths for various GUI-related headers to improve organization and clarity.
- Introduced new components for better modularity, including PaletteEditorWidget and EditorCardManager.
- Refactored existing code to utilize the new components, ensuring consistency across the GUI subsystem.

Benefits:
- Enhances maintainability and readability of the GUI code.
- Facilitates future enhancements and optimizations within the GUI subsystem.
This commit is contained in:
scawful
2025-10-13 10:21:03 -04:00
parent 6374da6194
commit 58f3213c62
139 changed files with 890 additions and 1006 deletions

View File

@@ -4,9 +4,9 @@
#include "absl/strings/str_cat.h"
#include "app/gfx/resource/arena.h"
#include "app/gfx/types/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/color.h"
#include "app/gui/input.h"
#include "app/gui/canvas/canvas.h"
#include "app/gui/core/color.h"
#include "app/gui/core/input.h"
#include "app/rom.h"
#include "imgui/imgui.h"

View File

@@ -3,7 +3,7 @@
#include "absl/status/status.h"
#include "app/gfx/types/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/canvas/canvas.h"
#include "app/rom.h"
namespace yaze {

View File

@@ -5,7 +5,7 @@
#include "absl/status/status.h"
#include "absl/status/statusor.h"
#include "absl/strings/str_cat.h"
#include "app/gui/ui_helpers.h"
#include "app/gui/core/ui_helpers.h"
#include "util/file_util.h"
#include "app/core/window.h"
#include "app/gfx/resource/arena.h"
@@ -14,12 +14,12 @@
#include "app/gfx/util/scad_format.h"
#include "app/gfx/types/snes_palette.h"
#include "app/gfx/types/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/color.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/modules/asset_browser.h"
#include "app/gui/style.h"
#include "app/gui/canvas/canvas.h"
#include "app/gui/core/color.h"
#include "app/gui/core/icons.h"
#include "app/gui/core/input.h"
#include "app/gui/widgets/asset_browser.h"
#include "app/gui/core/style.h"
#include "app/rom.h"
#include "app/gfx/debug/performance/performance_profiler.h"
#include "imgui/imgui.h"

View File

@@ -7,11 +7,11 @@
#include "app/editor/editor.h"
#include "app/editor/palette/palette_editor.h"
#include "app/gfx/core/bitmap.h"
#include "app/gui/editor_card_manager.h"
#include "app/gui/app/editor_card_manager.h"
#include "app/gfx/types/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/editor_layout.h"
#include "app/gui/modules/asset_browser.h"
#include "app/gui/canvas/canvas.h"
#include "app/gui/app/editor_layout.h"
#include "app/gui/widgets/asset_browser.h"
#include "app/rom.h"
#include "zelda3/overworld/overworld.h"
#include "imgui/imgui.h"

View File

@@ -13,11 +13,11 @@
#include "app/gfx/core/bitmap.h"
#include "app/gfx/debug/performance/performance_profiler.h"
#include "app/gfx/types/snes_tile.h"
#include "app/gui/canvas.h"
#include "app/gui/color.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/ui_helpers.h"
#include "app/gui/canvas/canvas.h"
#include "app/gui/core/color.h"
#include "app/gui/core/icons.h"
#include "app/gui/core/input.h"
#include "app/gui/core/ui_helpers.h"
#include "imgui/imgui.h"
#include "util/hex.h"
#include "util/macro.h"

View File

@@ -7,13 +7,13 @@
#include "app/editor/editor.h"
#include "app/gfx/core/bitmap.h"
#include "app/gfx/types/snes_palette.h"
#include "app/gui/editor_card_manager.h"
#include "app/gui/app/editor_card_manager.h"
#include "app/gfx/render/tilemap.h"
#include "app/gui/canvas.h"
#include "app/gui/canvas/canvas.h"
#include "app/rom.h"
#include "zelda3/screen/dungeon_map.h"
#include "zelda3/screen/inventory.h"
#include "app/gui/editor_layout.h"
#include "app/gui/app/editor_layout.h"
#include "imgui/imgui.h"
namespace yaze {