refactor(gui): reorganize GUI includes and introduce new components

- Updated include paths for various GUI-related headers to improve organization and clarity.
- Introduced new components for better modularity, including PaletteEditorWidget and EditorCardManager.
- Refactored existing code to utilize the new components, ensuring consistency across the GUI subsystem.

Benefits:
- Enhances maintainability and readability of the GUI code.
- Facilitates future enhancements and optimizations within the GUI subsystem.
This commit is contained in:
scawful
2025-10-13 10:21:03 -04:00
parent 6374da6194
commit 58f3213c62
139 changed files with 890 additions and 1006 deletions

View File

@@ -3,10 +3,11 @@
#include "app/gfx/resource/arena.h"
#include "app/gfx/debug/performance/performance_profiler.h"
#include "app/gfx/debug/performance/performance_dashboard.h"
#include "app/gui/widgets/palette_widget.h"
#include "app/gui/icons.h"
#include "app/gui/color.h"
#include "app/gui/widgets/palette_editor_widget.h"
#include "app/gui/core/icons.h"
#include "app/gui/core/color.h"
#include "app/gui/canvas/canvas_modals.h"
#include "app/gui/widgets/palette_editor_widget.h"
#include "imgui/imgui.h"
namespace yaze {
@@ -27,7 +28,7 @@ void CanvasContextMenu::Initialize(const std::string& canvas_id) {
canvas_id_ = canvas_id;
enabled_ = true;
current_usage_ = CanvasUsage::kTilePainting;
palette_editor_ = std::make_unique<PaletteWidget>();
palette_editor_ = std::make_unique<PaletteEditorWidget>();
// Initialize canvas state
canvas_size_ = ImVec2(0, 0);