refactor(gui): reorganize GUI includes and introduce new components

- Updated include paths for various GUI-related headers to improve organization and clarity.
- Introduced new components for better modularity, including PaletteEditorWidget and EditorCardManager.
- Refactored existing code to utilize the new components, ensuring consistency across the GUI subsystem.

Benefits:
- Enhances maintainability and readability of the GUI code.
- Facilitates future enhancements and optimizations within the GUI subsystem.
This commit is contained in:
scawful
2025-10-13 10:21:03 -04:00
parent 6374da6194
commit 58f3213c62
139 changed files with 890 additions and 1006 deletions

View File

@@ -8,7 +8,7 @@
#include "app/gfx/core/bitmap.h"
#include "app/gfx/types/snes_palette.h"
#include "app/gui/icons.h"
#include "app/gui/core/icons.h"
#include "app/gui/canvas/canvas_modals.h"
#include "canvas_usage_tracker.h"
#include "imgui/imgui.h"
@@ -17,7 +17,7 @@ namespace yaze {
namespace gui {
// Forward declarations
class PaletteWidget;
class PaletteEditorWidget;
namespace canvas {
@@ -108,7 +108,7 @@ class CanvasContextMenu {
bool auto_resize_ = false;
ImVec2 scrolling_;
std::unique_ptr<PaletteWidget> palette_editor_;
std::unique_ptr<PaletteEditorWidget> palette_editor_;
uint64_t edit_palette_group_name_index_ = 0;
uint64_t edit_palette_index_ = 0;
uint64_t edit_palette_sub_index_ = 0;