refactor(gui): reorganize GUI includes and introduce new components

- Updated include paths for various GUI-related headers to improve organization and clarity.
- Introduced new components for better modularity, including PaletteEditorWidget and EditorCardManager.
- Refactored existing code to utilize the new components, ensuring consistency across the GUI subsystem.

Benefits:
- Enhances maintainability and readability of the GUI code.
- Facilitates future enhancements and optimizations within the GUI subsystem.
This commit is contained in:
scawful
2025-10-13 10:21:03 -04:00
parent 6374da6194
commit 58f3213c62
139 changed files with 890 additions and 1006 deletions

View File

@@ -1,7 +1,25 @@
set(
YAZE_GUI_SRC
app/gui/canvas.cc
# ==============================================================================
# GUI Library Refactoring (see docs/gui-refactor.md)
# ==============================================================================
# The monolithic yaze_gui has been decomposed into smaller, layered libraries
# to improve build times and code organization. The yaze_gui target is now
# an INTERFACE library that aggregates these components for backward
# compatibility.
# ==============================================================================
# 1. Define Source Groups for each sub-library
set(GUI_CORE_SRC
app/gui/core/color.cc
app/gui/core/input.cc
app/gui/core/layout_helpers.cc
app/gui/core/style.cc
app/gui/core/theme_manager.cc
app/gui/core/ui_helpers.cc
)
set(CANVAS_SRC
app/gui/canvas/bpp_format_ui.cc
app/gui/canvas/canvas.cc
app/gui/canvas/canvas_automation_api.cc
app/gui/canvas/canvas_context_menu.cc
app/gui/canvas/canvas_interaction_handler.cc
@@ -9,61 +27,89 @@ set(
app/gui/canvas/canvas_performance_integration.cc
app/gui/canvas/canvas_usage_tracker.cc
app/gui/canvas/canvas_utils.cc
app/gui/color.cc
app/gui/editor_card_manager.cc
app/gui/editor_layout.cc
app/gui/input.cc
app/gui/layout_helpers.cc
app/gui/themed_widgets.cc
app/gui/modules/asset_browser.cc
app/gui/modules/text_editor.cc
app/gui/style.cc
app/gui/theme_manager.cc
app/gui/ui_helpers.cc
app/gui/background_renderer.cc # Moved from yaze_editor (used by style.cc)
app/gui/widgets/agent_chat_widget.cc
app/gui/widgets/collaboration_panel.cc
)
set(GUI_WIDGETS_SRC
app/gui/widgets/asset_browser.cc
app/gui/widgets/dungeon_object_emulator_preview.cc
app/gui/widgets/palette_editor_widget.cc
app/gui/widgets/palette_widget.cc
app/gui/widgets/text_editor.cc
app/gui/widgets/themed_widgets.cc
app/gui/widgets/tile_selector_widget.cc
app/gui/widgets/widget_auto_register.cc
app/gui/widgets/widget_id_registry.cc
app/gui/widgets/widget_measurement.cc
app/gui/widgets/widget_state_capture.cc
# Canvas system components
)
# ==============================================================================
# Yaze GUI Library
# ==============================================================================
# This library contains all GUI-related functionality:
# - Canvas system
# - ImGui widgets and utilities
# - Input handling
# - Theme management
# - Color utilities
# - Background rendering
#
# Dependencies: yaze_gfx, yaze_util, ImGui, SDL2
# ==============================================================================
add_library(yaze_gui STATIC ${YAZE_GUI_SRC})
target_precompile_headers(yaze_gui PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/src/yaze_pch.h>"
set(GUI_AUTOMATION_SRC
app/gui/automation/widget_auto_register.cc
app/gui/automation/widget_id_registry.cc
app/gui/automation/widget_measurement.cc
app/gui/automation/widget_state_capture.cc
)
target_include_directories(yaze_gui PUBLIC
${CMAKE_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}/src/lib
${CMAKE_SOURCE_DIR}/src/lib/imgui
${CMAKE_SOURCE_DIR}/incl
${SDL2_INCLUDE_DIR}
${PROJECT_BINARY_DIR}
set(GUI_APP_SRC
app/gui/app/agent_chat_widget.cc
app/gui/app/background_renderer.cc
app/gui/app/collaboration_panel.cc
app/gui/app/editor_card_manager.cc
app/gui/app/editor_layout.cc
)
target_link_libraries(yaze_gui PUBLIC
# 2. Create Static Libraries and Establish Link Dependencies
add_library(yaze_gui_core STATIC ${GUI_CORE_SRC})
add_library(yaze_canvas STATIC ${CANVAS_SRC})
add_library(yaze_gui_widgets STATIC ${GUI_WIDGETS_SRC})
add_library(yaze_gui_automation STATIC ${GUI_AUTOMATION_SRC})
add_library(yaze_gui_app STATIC ${GUI_APP_SRC})
# Link dependencies between the new libraries
target_link_libraries(yaze_gui_core PUBLIC yaze_util ImGui nlohmann_json::nlohmann_json)
target_link_libraries(yaze_canvas PUBLIC yaze_gui_core yaze_gfx)
target_link_libraries(yaze_gui_widgets PUBLIC yaze_gui_core yaze_gfx)
target_link_libraries(yaze_gui_automation PUBLIC yaze_gui_core)
target_link_libraries(yaze_gui_app PUBLIC yaze_gui_core yaze_gui_widgets yaze_gui_automation)
set(GUI_SUB_LIBS
yaze_gui_core
yaze_canvas
yaze_gui_widgets
yaze_gui_automation
yaze_gui_app
)
# Apply common properties to all new sub-libraries
foreach(LIB ${GUI_SUB_LIBS})
target_precompile_headers(${LIB} PRIVATE
"$<$<COMPILE_LANGUAGE:CXX>:${CMAKE_SOURCE_DIR}/src/yaze_pch.h>"
)
target_include_directories(${LIB} PUBLIC
${CMAKE_SOURCE_DIR}/src
${CMAKE_SOURCE_DIR}/incl
${CMAKE_SOURCE_DIR}/src/app/gui
${SDL2_INCLUDE_DIR}
${PROJECT_BINARY_DIR}
)
set_target_properties(${LIB} PROPERTIES
POSITION_INDEPENDENT_CODE ON
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
)
if(UNIX AND NOT APPLE)
target_compile_definitions(${LIB} PRIVATE linux stricmp=strcasecmp)
elseif(APPLE)
target_compile_definitions(${LIB} PRIVATE MACOS)
elseif(WIN32)
target_compile_definitions(${LIB} PRIVATE WINDOWS)
endif()
endforeach()
# 3. Create Aggregate INTERFACE library
add_library(yaze_gui INTERFACE)
target_link_libraries(yaze_gui INTERFACE
yaze_gui_core
yaze_canvas
yaze_gui_widgets
yaze_gui_automation
yaze_gui_app
# Link original public dependencies so downstream targets receive them
yaze_gfx
yaze_util
yaze_common
@@ -72,19 +118,4 @@ target_link_libraries(yaze_gui PUBLIC
${SDL_TARGETS}
)
set_target_properties(yaze_gui PROPERTIES
POSITION_INDEPENDENT_CODE ON
ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib"
)
# Platform-specific compile definitions
if(UNIX AND NOT APPLE)
target_compile_definitions(yaze_gui PRIVATE linux stricmp=strcasecmp)
elseif(APPLE)
target_compile_definitions(yaze_gui PRIVATE MACOS)
elseif(WIN32)
target_compile_definitions(yaze_gui PRIVATE WINDOWS)
endif()
message(STATUS "✓ yaze_gui library configured")
message(STATUS "✓ yaze_gui library refactored and configured")