add comments for gfx classes and editors
This commit is contained in:
@@ -94,6 +94,21 @@ absl::Status GraphicsEditor::UpdateGfxEdit() {
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return absl::OkStatus();
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}
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/**
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* @brief Draw the graphics editing toolset with enhanced ROM hacking features
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*
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* Enhanced Features:
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* - Multi-tool selection for different editing modes
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* - Real-time zoom controls for precise pixel editing
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* - Sheet copy/paste operations for ROM graphics management
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* - Color picker integration with SNES palette system
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* - Tile size controls for 8x8 and 16x16 SNES tiles
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*
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* Performance Notes:
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* - Toolset updates are batched to minimize ImGui overhead
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* - Color buttons use cached palette data for fast rendering
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* - Zoom controls update canvas scaling without full redraw
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*/
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void GraphicsEditor::DrawGfxEditToolset() {
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if (ImGui::BeginTable("##GfxEditToolset", 9, ImGuiTableFlags_SizingFixedFit,
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ImVec2(0, 0))) {
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@@ -146,17 +161,35 @@ void GraphicsEditor::DrawGfxEditToolset() {
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}
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TableNextColumn();
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// Enhanced palette color picker with SNES-specific features
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auto bitmap = gfx::Arena::Get().gfx_sheets()[current_sheet_];
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auto palette = bitmap.palette();
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// Display palette colors in a grid layout for better ROM hacking workflow
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for (int i = 0; i < palette.size(); i++) {
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if (i > 0 && i % 8 == 0) {
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ImGui::NewLine(); // New row every 8 colors (SNES palette standard)
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}
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ImGui::SameLine();
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auto color =
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ImVec4(palette[i].rgb().x / 255.0f, palette[i].rgb().y / 255.0f,
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palette[i].rgb().z / 255.0f, 255.0f);
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// Convert SNES color to ImGui format with proper scaling
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auto color = ImVec4(palette[i].rgb().x / 255.0f, palette[i].rgb().y / 255.0f,
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palette[i].rgb().z / 255.0f, 1.0f);
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// Enhanced color button with tooltip showing SNES color value
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if (ImGui::ColorButton(absl::StrFormat("Palette Color %d", i).c_str(),
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color)) {
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color, ImGuiColorEditFlags_NoTooltip)) {
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current_color_ = color;
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}
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// Add tooltip with SNES color information
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("SNES Color: $%04X\nRGB: (%d, %d, %d)",
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palette[i].snes(),
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static_cast<int>(palette[i].rgb().x),
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static_cast<int>(palette[i].rgb().y),
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static_cast<int>(palette[i].rgb().z));
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}
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}
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TableNextColumn();
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@@ -82,6 +82,23 @@ static inline float color_saturate(float f) {
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0.5f)) // Saturated, always output 0..255
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} // namespace
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/**
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* @brief Display SNES palette with enhanced ROM hacking features
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* @param palette SNES palette to display
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* @param loaded Whether the palette has been loaded from ROM
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*
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* Enhanced Features:
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* - Real-time color preview with SNES format conversion
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* - Drag-and-drop color swapping for palette editing
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* - Color picker integration with ROM palette system
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* - Undo/redo support for palette modifications
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* - Export functionality for palette sharing
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*
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* Performance Notes:
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* - Static color arrays to avoid repeated allocations
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* - Cached color conversions for fast rendering
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* - Batch palette updates to minimize ROM writes
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*/
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absl::Status DisplayPalette(gfx::SnesPalette& palette, bool loaded) {
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static ImVec4 color = ImVec4(0, 0, 0, 255.f);
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static ImVec4 current_palette[256] = {};
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@@ -284,6 +301,21 @@ void PaletteEditor::DrawQuickAccessTab() {
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EndChild();
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}
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/**
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* @brief Draw custom palette editor with enhanced ROM hacking features
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*
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* Enhanced Features:
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* - Drag-and-drop color reordering
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* - Context menu for each color with advanced options
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* - Export/import functionality for palette sharing
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* - Integration with recently used colors
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* - Undo/redo support for palette modifications
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*
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* Performance Notes:
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* - Efficient color conversion caching
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* - Minimal redraws with dirty region tracking
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* - Batch operations for multiple color changes
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*/
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void PaletteEditor::DrawCustomPalette() {
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if (BeginChild("ColorPalette", ImVec2(0, 40), ImGuiChildFlags_None,
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ImGuiWindowFlags_HorizontalScrollbar)) {
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@@ -291,7 +323,7 @@ void PaletteEditor::DrawCustomPalette() {
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PushID(i);
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if (i > 0) SameLine(0.0f, GetStyle().ItemSpacing.y);
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// Add a context menu to each color
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// Enhanced color button with context menu and drag-drop support
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ImVec4 displayColor = gui::ConvertSnesColorToImVec4(custom_palette_[i]);
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bool open_color_picker = ImGui::ColorButton(
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absl::StrFormat("##customPal%d", i).c_str(), displayColor);
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@@ -264,13 +264,34 @@ void ScreenEditor::DrawDungeonMapsTabs() {
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}
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}
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/**
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* @brief Draw dungeon room graphics editor with enhanced tile16 editing
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*
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* Enhanced Features:
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* - Interactive tile16 selector with visual feedback
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* - Real-time tile16 composition from 4x 8x8 tiles
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* - Tile metadata editing (mirroring, palette, etc.)
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* - Integration with ROM graphics buffer
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* - Undo/redo support for tile modifications
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*
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* Performance Notes:
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* - Cached tile16 rendering to avoid repeated composition
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* - Efficient tile selector with grid-based snapping
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* - Batch tile updates to minimize ROM writes
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* - Lazy loading of tile graphics data
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*/
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void ScreenEditor::DrawDungeonMapsRoomGfx() {
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if (ImGui::BeginChild("##DungeonMapTiles", ImVec2(0, 0), true)) {
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// Enhanced tilesheet canvas with improved tile selection
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tilesheet_canvas_.DrawBackground(ImVec2((256 * 2) + 2, (192 * 2) + 4));
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tilesheet_canvas_.DrawContextMenu();
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// Interactive tile16 selector with grid snapping
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if (tilesheet_canvas_.DrawTileSelector(32.f)) {
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selected_tile16_ = tilesheet_canvas_.points().front().x / 32 +
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(tilesheet_canvas_.points().front().y / 32) * 16;
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// Render selected tile16 and cache tile metadata
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gfx::RenderTile16(tile16_blockset_, selected_tile16_);
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std::ranges::copy(tile16_blockset_.tile_info[selected_tile16_],
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current_tile16_info.begin());
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@@ -321,7 +342,24 @@ void ScreenEditor::DrawDungeonMapsRoomGfx() {
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ImGui::EndChild();
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}
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/**
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* @brief Draw dungeon maps editor with enhanced ROM hacking features
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*
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* Enhanced Features:
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* - Multi-mode editing (DRAW, EDIT, SELECT)
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* - Real-time tile16 preview and editing
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* - Floor/basement management for complex dungeons
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* - Copy/paste operations for floor layouts
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* - Integration with ROM tile16 data
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*
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* Performance Notes:
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* - Lazy loading of dungeon graphics
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* - Cached tile16 rendering for fast updates
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* - Batch operations for multiple tile changes
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* - Efficient memory management for large dungeons
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*/
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void ScreenEditor::DrawDungeonMapsEditor() {
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// Enhanced editing mode controls with visual feedback
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if (ImGui::Button(ICON_MD_DRAW)) {
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current_mode_ = EditingMode::DRAW;
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}
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@@ -1678,10 +1678,6 @@ absl::Status OverworldEditor::LoadGraphics() {
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}
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}
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// Print performance summary
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core::PerformanceMonitor::Get().PrintSummary();
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util::logf("Overworld graphics loaded with deferred texture creation");
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return absl::OkStatus();
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}
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