Refactor hex string handling: replace UppercaseHex functions with Hex equivalents
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@@ -167,7 +167,7 @@ absl::Status ScreenEditor::LoadDungeonMaps() {
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gdata[j] = rom()->data()[pc_ptr_gfx++];
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}
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std::string label = core::UppercaseHexByte(rdata[j]);
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std::string label = core::HexByte(rdata[j]);
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dungeon_map_labels_[d][i][j] = label;
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}
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@@ -318,7 +318,7 @@ void ScreenEditor::DrawDungeonMapsTabs() {
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std::string label =
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dungeon_map_labels_[selected_dungeon][floor_number][j];
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screen_canvas_.DrawText(label, (posX * 2), (posY * 2));
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std::string gfx_id = core::UppercaseHexByte(tile16_id);
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std::string gfx_id = core::HexByte(tile16_id);
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screen_canvas_.DrawText(gfx_id, (posX * 2), (posY * 2) + 16);
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}
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}
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