Refactor hex string handling: replace UppercaseHex functions with Hex equivalents

This commit is contained in:
scawful
2024-12-30 09:48:19 -05:00
parent f13ce9d6fd
commit 59e59f8a38
11 changed files with 37 additions and 37 deletions

View File

@@ -91,7 +91,7 @@ void HandleEntityDragging(zelda3::GameEntity *entity, ImVec2 canvas_p0,
ImGui::SetDragDropPayload("ENTITY_PAYLOAD", &entity,
sizeof(zelda3::GameEntity));
Text("Moving %s ID: %s", entity_type.c_str(),
core::UppercaseHexByte(entity->entity_id_).c_str());
core::HexByte(entity->entity_id_).c_str());
ImGui::EndDragDropSource();
}
MoveEntityOnGrid(dragged_entity, canvas_p0, scrolling, free_movement);