Refactor hex string handling: replace UppercaseHex functions with Hex equivalents
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@@ -91,7 +91,7 @@ void HandleEntityDragging(zelda3::GameEntity *entity, ImVec2 canvas_p0,
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ImGui::SetDragDropPayload("ENTITY_PAYLOAD", &entity,
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sizeof(zelda3::GameEntity));
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Text("Moving %s ID: %s", entity_type.c_str(),
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core::UppercaseHexByte(entity->entity_id_).c_str());
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core::HexByte(entity->entity_id_).c_str());
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ImGui::EndDragDropSource();
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}
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MoveEntityOnGrid(dragged_entity, canvas_p0, scrolling, free_movement);
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