Refactor hex string handling: replace UppercaseHex functions with Hex equivalents
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@@ -190,7 +190,7 @@ void SpriteEditor::DrawSpritesList() {
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int i = 0;
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for (const auto each_sprite_name : zelda3::kSpriteDefaultNames) {
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rom()->resource_label()->SelectableLabelWithNameEdit(
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current_sprite_id_ == i, "Sprite Names", core::UppercaseHexByte(i),
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current_sprite_id_ == i, "Sprite Names", core::HexByte(i),
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zelda3::kSpriteDefaultNames[i].data());
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if (ImGui::IsItemClicked()) {
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current_sprite_id_ = i;
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