Set texture streaming flag to true by default
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@@ -92,6 +92,7 @@ void HandleMouseMovement(int &wheel) {
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io.MousePos = ImVec2(static_cast<float>(mouseX), static_cast<float>(mouseY));
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io.MouseDown[0] = buttons & SDL_BUTTON(SDL_BUTTON_LEFT);
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io.MouseDown[1] = buttons & SDL_BUTTON(SDL_BUTTON_RIGHT);
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io.MouseDown[2] = buttons & SDL_BUTTON(SDL_BUTTON_MIDDLE);
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io.MouseWheel = static_cast<float>(wheel);
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}
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