backend-infra-engineer: Post v0.3.9-hotfix7 snapshot (build cleanup)

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# Default DockBuilder Layouts Plan
Status: ACTIVE
Owner: imgui-frontend-engineer
Created: 2025-12-07
Last Reviewed: 2025-12-07
Next Review: 2025-12-14
Board Link: [Coordination Board 2025-12-05 imgui-frontend-engineer Panel launch/log filtering UX](../agents/coordination-board.md)
## Summary
- Deliver deterministic default dock layouts per editor using ImGui DockBuilder, aligned with `PanelManager` visibility rules and `LayoutPresets`.
- Ensure session-aware window titles, validation hooks, and user-facing reset/apply commands.
- Provide a reusable dock-tree builder that only creates the splits needed by each preset, with sensible ratios.
## Goals
- Build DockBuilder layouts directly from `PanelLayoutPreset::panel_positions`, honoring default/optional visibility from `LayoutPresets`.
- Keep `PanelManager` as the single source of truth for visibility (pinned/persistent honored on editor switch).
- Make layouts robust across sessions via prefixed IDs and stable window titles.
- Add validation/logging so missing/mismatched window titles are surfaced immediately.
## Non-Goals
- Full layout serialization/import (use existing ImGui ini paths later).
- Redesign of ActivityBar or RightPanelManager.
- New panel registrations; focus is layout orchestration of existing panels.
## Constraints & Context
- Docking API is internal (`imgui_internal.h`) and brittle; prefer minimal splits and clear ordering.
- `PanelDescriptor::GetWindowTitle()` must match the actual `ImGui::Begin` title. Gaps cause DockBuilder docking failures.
- Session prefixing is required when multiple sessions exist (`PanelManager::MakePanelId`).
## Work Plan
1) **Title hygiene & validation**
- Require every `PanelDescriptor` to supply `window_title` (or safe icon+name fallback).
- Extend `PanelManager::ValidatePanels()` to assert titles resolve and optionally check `ImGui::FindWindowByName` post-dock.
2) **Reusable dock-tree builder**
- Build only the splits needed by the positions present (Left/Right/Top/Bottom and quadrants), with per-editor ratios in `LayoutPresets`.
- Keep center as the default drop zone when a split is absent.
3) **Session-aware docking**
- When docking, resolve both the prefixed panel ID and its title via `PanelManager::MakePanelId`/`GetPanelDescriptor`.
- Guard rebuilds with `DockBuilderGetNode` and re-add nodes when missing.
4) **Preset application pipeline**
- In `LayoutManager::InitializeEditorLayout`/`RebuildLayout`, call the dock-tree builder, then show default panels from `LayoutPresets`, then `DockBuilderFinish`.
- `LayoutOrchestrator` triggers this on first switch and on “Reset Layout.”
5) **Named presets & commands**
- Add helpers to apply named presets (Minimal/Developer/Designer/etc.) that: show defaults, hide optionals, rebuild the dock tree, and optionally load/save ImGui ini blobs.
- Expose commands/buttons in sidebar/menu (Reset to Default, Apply <Preset>).
6) **Post-apply validation**
- After docking, run the validation pass; log missing titles/panels and surface a toast for user awareness.
- Capture failures to telemetry/logs for later fixes.
7) **Docs/tests**
- Document the builder contract and add a small unit/integration check that `GetWindowTitle` is non-empty for all preset IDs.
## Code Sketches
### Dock tree builder with minimal splits
```cpp
#include "imgui/imgui_internal.h"
struct BuiltDockTree {
ImGuiID center{}, left{}, right{}, top{}, bottom{};
ImGuiID left_top{}, left_bottom{}, right_top{}, right_bottom{};
};
static BuiltDockTree BuildDockTree(ImGuiID dockspace_id) {
BuiltDockTree ids{};
ids.center = dockspace_id;
// Primary splits
ids.left = ImGui::DockBuilderSplitNode(ids.center, ImGuiDir_Left, 0.22f, nullptr, &ids.center);
ids.right = ImGui::DockBuilderSplitNode(ids.center, ImGuiDir_Right, 0.25f, nullptr, &ids.center);
ids.bottom = ImGui::DockBuilderSplitNode(ids.center, ImGuiDir_Down, 0.25f, nullptr, &ids.center);
ids.top = ImGui::DockBuilderSplitNode(ids.center, ImGuiDir_Up, 0.18f, nullptr, &ids.center);
// Secondary splits (created only if the parent exists)
if (ids.left) {
ids.left_bottom = ImGui::DockBuilderSplitNode(ids.left, ImGuiDir_Down, 0.50f, nullptr, &ids.left_top);
}
if (ids.right) {
ids.right_bottom = ImGui::DockBuilderSplitNode(ids.right, ImGuiDir_Down, 0.50f, nullptr, &ids.right_top);
}
return ids;
}
```
### Dock preset application with title resolution
```cpp
void ApplyPresetLayout(const PanelLayoutPreset& preset,
PanelManager& panels,
ImGuiID dockspace_id,
size_t session_id = 0) {
if (ImGui::DockBuilderGetNode(dockspace_id) == nullptr) {
ImGui::DockBuilderAddNode(dockspace_id, ImGuiDockNodeFlags_DockSpace);
ImGui::DockBuilderSetNodeSize(dockspace_id, ImGui::GetMainViewport()->WorkSize);
}
ImGui::DockBuilderRemoveNodeChildNodes(dockspace_id);
auto tree = BuildDockTree(dockspace_id);
auto dock_for = [&](DockPosition pos) -> ImGuiID {
switch (pos) {
case DockPosition::Left: return tree.left ? tree.left : tree.center;
case DockPosition::Right: return tree.right ? tree.right : tree.center;
case DockPosition::Top: return tree.top ? tree.top : tree.center;
case DockPosition::Bottom: return tree.bottom ? tree.bottom : tree.center;
case DockPosition::LeftTop: return tree.left_top ? tree.left_top : (tree.left ? tree.left : tree.center);
case DockPosition::LeftBottom: return tree.left_bottom ? tree.left_bottom : (tree.left ? tree.left : tree.center);
case DockPosition::RightTop: return tree.right_top ? tree.right_top : (tree.right ? tree.right : tree.center);
case DockPosition::RightBottom: return tree.right_bottom ? tree.right_bottom : (tree.right ? tree.right : tree.center);
case DockPosition::Center:
default: return tree.center;
}
};
for (const auto& [panel_id, pos] : preset.panel_positions) {
const auto* desc = panels.GetPanelDescriptor(session_id, panel_id);
if (!desc) continue; // unknown or unregistered panel
const std::string window_title = desc->GetWindowTitle();
if (window_title.empty()) continue; // validation will flag this
ImGui::DockBuilderDockWindow(window_title.c_str(), dock_for(pos));
}
ImGui::DockBuilderFinish(dockspace_id);
}
```
### Integration points
- `LayoutManager::InitializeEditorLayout`
```cpp
ImGui::DockBuilderRemoveNode(dockspace_id);
ImGui::DockBuilderAddNode(dockspace_id, ImGuiDockNodeFlags_DockSpace);
ImGui::DockBuilderSetNodeSize(dockspace_id, ImGui::GetMainViewport()->WorkSize);
ApplyPresetLayout(LayoutPresets::GetDefaultPreset(type), *panel_manager_, dockspace_id, active_session_);
ShowDefaultPanelsForEditor(panel_manager_, type); // existing helper
ImGui::DockBuilderFinish(dockspace_id);
```
- `LayoutOrchestrator::ResetToDefault` calls `LayoutManager::RebuildLayout` with the current dockspace ID.
## Exit Criteria
- DockBuilder helper applied for all editor presets with sensible split ratios.
- Validation logs (and optional toast) for any missing window titles or docking failures.
- User-visible controls to reset/apply presets; defaults restored correctly after reset.
- Session-aware docking verified (no cross-session clashes when multiple sessions open).