backend-infra-engineer: Post v0.3.9-hotfix7 snapshot (build cleanup)

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# Build & Test Quick Reference
# Build and Test Quick Reference
Use this document as the single source of truth for configuring, building, and testing YAZE across
platforms. Other guides (README, CLAUDE.md, GEMINI.md, etc.) should link here instead of duplicating
steps.
This document is the single source of truth for configuring, building, and testing YAZE on all platforms. Other documentation files link here rather than duplicating these instructions.
## 1. Environment Prep
- Clone with submodules: `git clone --recursive https://github.com/scawful/yaze.git`
- Run the verifier once per machine:
- macOS/Linux: `./scripts/verify-build-environment.sh --fix`
- Windows PowerShell: `.\scripts\verify-build-environment.ps1 -FixIssues`
---
## 1. Environment Setup
### Clone the Repository
```bash
git clone --recursive https://github.com/scawful/yaze.git
cd yaze
```
### Verify Your Environment
Run the verification script once per machine to check dependencies and fix common issues:
**macOS / Linux:**
```bash
./scripts/verify-build-environment.sh --fix
```
**Windows (PowerShell):**
```powershell
.\scripts\verify-build-environment.ps1 -FixIssues
```
---
## 2. Build Presets
Use `cmake --preset <name>` followed by `cmake --build --preset <name> [--target …]`.
| Preset | Platform(s) | Notes |
|-------------|-------------|-------|
| `mac-dbg`, `lin-dbg`, `win-dbg` | macOS/Linux/Windows | Standard debug builds, tests on by default. |
| `mac-ai`, `lin-ai`, `win-ai` | macOS/Linux/Windows | Enables gRPC, agent UI, `z3ed`, and AI runtime. |
| `mac-rel`, `lin-rel`, `win-rel` | macOS/Linux/Windows | Optimized release builds. |
| `mac-dev`, `lin-dev`, `win-dev` | macOS/Linux/Windows | Development builds with ROM-dependent tests enabled. |
| `mac-uni` | macOS | Universal binary (ARM64 + x86_64) for distribution. |
| `ci-*` presets | Platform-specific | Mirrors CI matrix; see `CMakePresets.json`. |
YAZE uses CMake presets for consistent builds. Configure with `cmake --preset <name>`, then build with `cmake --build --preset <name>`.
**Verbose builds**: add `-v` suffix (e.g., `mac-dbg-v`, `lin-dbg-v`, `win-dbg-v`) to turn off compiler warning suppression.
### Available Presets
## 3. AI/Assistant Build Policy
- Human developers typically use `build` or `build_test` directories.
- AI assistants **must use dedicated directories** (`build_ai`, `build_agent`, etc.) to avoid
clobbering user builds.
- When enabling AI features, prefer the `*-ai` presets and target only the binaries you need
(`yaze`, `z3ed`, `yaze_test`, …).
- Windows helpers: use `scripts/agents/windows-smoke-build.ps1` for quick builds and `scripts/agents/run-tests.sh` (or its PowerShell equivalent) for test runs so preset + generator settings stay consistent.
| Preset | Platform | Description |
|--------|----------|-------------|
| `mac-dbg`, `lin-dbg`, `win-dbg` | macOS / Linux / Windows | Standard debug builds with tests enabled |
| `mac-ai`, `lin-ai`, `win-ai` | macOS / Linux / Windows | Full AI stack: gRPC, agent UI, z3ed CLI, AI runtime |
| `mac-rel`, `lin-rel`, `win-rel` | macOS / Linux / Windows | Optimized release builds |
| `mac-dev`, `lin-dev`, `win-dev` | macOS / Linux / Windows | Development builds with ROM-dependent tests |
| `mac-uni` | macOS | Universal binary (ARM64 + x86_64) for distribution |
| `mac-test`, `lin-test`, `win-test` | All | Optimized builds for fast test iteration |
| `ci-*` | Platform-specific | CI/CD configurations (see CMakePresets.json) |
## 4. Common Commands
**Tip:** Add `-v` suffix (e.g., `mac-dbg-v`) to enable verbose compiler warnings.
---
## 3. Build Directory Policy
| Build Type | Default Directory |
|------------|-------------------|
| Native (desktop/CLI) | `build/` |
| WASM | `build-wasm/` |
If you need per-user or per-agent isolation, create a local `CMakeUserPresets.json` that points `binaryDir` to a custom path.
Example:
```bash
cp CMakeUserPresets.json.example CMakeUserPresets.json
export YAZE_BUILD_ROOT="$HOME/.cache/yaze"
cmake --preset dev-local
cmake --build --preset dev-local --target yaze
```
For AI-enabled builds, use the `*-ai` presets and specify only the targets you need:
```bash
cmake --build --preset mac-ai --target yaze z3ed
```
**Windows Helper Scripts:**
- Quick builds: `scripts/agents/windows-smoke-build.ps1`
- Test runs: `scripts/agents/run-tests.sh` (or PowerShell equivalent)
---
## 4. Common Build Commands
### Standard Debug Build
**macOS:**
```bash
# Debug GUI build (macOS)
cmake --preset mac-dbg
cmake --build --preset mac-dbg --target yaze
```
# Debug GUI build (Linux)
**Linux:**
```bash
cmake --preset lin-dbg
cmake --build --preset lin-dbg --target yaze
```
# Debug GUI build (Windows)
**Windows:**
```bash
cmake --preset win-dbg
cmake --build --preset win-dbg --target yaze
```
# AI-enabled build with gRPC (macOS)
### AI-Enabled Build (with gRPC and z3ed CLI)
**macOS:**
```bash
cmake --preset mac-ai
cmake --build --preset mac-ai --target yaze z3ed
```
# AI-enabled build with gRPC (Linux)
**Linux:**
```bash
cmake --preset lin-ai
cmake --build --preset lin-ai --target yaze z3ed
```
# AI-enabled build with gRPC (Windows)
**Windows:**
```bash
cmake --preset win-ai
cmake --build --preset win-ai --target yaze z3ed
```
---
## 5. Testing
### Default Tests (Always Available)
YAZE uses CTest with GoogleTest. Tests are organized by category using labels.
Default test suites run automatically with debug/dev presets. Include stable unit/integration tests and GUI smoke tests:
### Quick Start
```bash
# Build stable test suite (always included in debug presets)
cmake --build --preset mac-dbg --target yaze_test_stable
# Run stable tests (fast, no ROM required)
ctest --test-dir build -L stable -j4
# Run with ctest (recommended approach)
ctest --preset mac-dbg -L stable # Stable tests only
ctest --preset mac-dbg -L gui # GUI smoke tests
ctest --test-dir build -L "stable|gui" # Both stable + GUI
# Run all enabled tests
ctest --test-dir build --output-on-failure
# Run tests matching a pattern
ctest --test-dir build -R "Dungeon"
```
### Optional: ROM-Dependent Tests
### Test Categories
For tests requiring Zelda3 ROM file (ASAR ROM tests, complete edit workflows, ZSCustomOverworld upgrades):
| Category | Command | Description |
|----------|---------|-------------|
| Stable | `ctest --test-dir build -L stable` | Core unit tests, always available |
| GUI | `ctest --test-dir build -L gui` | GUI smoke tests |
| ROM-dependent | `ctest --test-dir build -L rom_dependent` | Requires a Zelda 3 ROM |
| Experimental | `ctest --test-dir build -L experimental` | AI/experimental features |
### Enabling ROM-Dependent Tests
```bash
# Configure with ROM path
cmake --preset mac-dbg -DYAZE_ENABLE_ROM_TESTS=ON -DYAZE_TEST_ROM_PATH=~/zelda3.sfc
cmake --preset mac-dev -DYAZE_TEST_ROM_PATH=/path/to/zelda3.sfc
# Build ROM test suite
cmake --build --preset mac-dbg --target yaze_test_rom_dependent
# Run ROM tests
# Build and run
cmake --build --preset mac-dev --target yaze_test
ctest --test-dir build -L rom_dependent
```
### Optional: Experimental AI Tests
For AI-powered feature tests (requires `YAZE_ENABLE_AI_RUNTIME=ON`):
```bash
# Use AI-enabled preset
cmake --preset mac-ai
# Build experimental test suite
cmake --build --preset mac-ai --target yaze_test_experimental
# Run AI tests
ctest --test-dir build -L experimental
```
### Test Commands Reference
```bash
# Stable tests only (recommended for quick iteration)
ctest --test-dir build -L stable -j4
# All enabled tests (respects preset configuration)
ctest --test-dir build --output-on-failure
# GUI smoke tests
ctest --test-dir build -L gui
# Headless GUI tests (CI mode)
ctest --test-dir build -L headless_gui
# Tests matching pattern
ctest --test-dir build -R "Dungeon"
# Verbose output
ctest --test-dir build --verbose
```
### Test Organization by Preset
### Test Coverage by Preset
| Preset | Stable | GUI | ROM-Dep | Experimental |
|--------|--------|-----|---------|--------------|
| `mac-dbg`, `lin-dbg`, `win-dbg` | Yes | Yes | No | No |
| `mac-ai`, `lin-ai`, `win-ai` | Yes | Yes | No | Yes |
| `mac-dev`, `lin-dev`, `win-dev` | Yes | Yes | Yes | No |
| `mac-rel`, `lin-rel`, `win-rel` | No | No | No | No |
|--------|:------:|:---:|:-------:|:------------:|
| `*-dbg` | Yes | Yes | No | No |
| `*-ai` | Yes | Yes | No | Yes |
| `*-dev` | Yes | Yes | Yes | No |
| `*-rel` | No | No | No | No |
### Environment Variables
- `YAZE_TEST_ROM_PATH` - Set ROM path for ROM-dependent tests (or use `-DYAZE_TEST_ROM_PATH=...` in CMake)
- `YAZE_SKIP_ROM_TESTS` - Skip ROM tests if set (useful for CI without ROM)
- `YAZE_ENABLE_UI_TESTS` - Enable GUI tests (default if display available)
| Variable | Purpose |
|----------|---------|
| `YAZE_TEST_ROM_PATH` | Path to ROM for ROM-dependent tests |
| `YAZE_SKIP_ROM_TESTS` | Skip ROM tests (useful for CI) |
| `YAZE_ENABLE_UI_TESTS` | Enable GUI tests (auto-detected if display available) |
## 6. Troubleshooting & References
- Detailed troubleshooting: `docs/public/build/troubleshooting.md`
- Platform compatibility: `docs/public/build/platform-compatibility.md`
- Internal agents must follow coordination protocol in
`docs/internal/agents/coordination-board.md` before running builds/tests.
---
## 6. Further Reading
- **[Build Troubleshooting](troubleshooting.md)** - Solutions for common build issues
- **[Platform Compatibility](platform-compatibility.md)** - Platform-specific notes and CI/CD details
- **[CMake Presets Guide](presets.md)** - Complete preset reference
- **[Testing Guide](../developer/testing-guide.md)** - Comprehensive testing documentation