backend-infra-engineer: Post v0.3.9-hotfix7 snapshot (build cleanup)
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@@ -11,6 +11,16 @@ YAZE includes two primary AI assistance modes:
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Both modes use the same underlying AI service (Ollama or Gemini) and tool infrastructure, but target different workflows.
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## Choosing the right agent persona
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- Personas live in `.claude/agents/<agent-id>.md`; open the matching file as your system prompt before a session (available to all agents, not just Claude).
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- **ai-infra-architect**: AI/agent infra, MCP/gRPC, z3ed tooling, model plumbing.
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- **backend-infra-engineer**: Build/packaging/toolchains, CI reliability, release plumbing.
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- **imgui-frontend-engineer**: ImGui/editor UI, renderer/backends, canvas/docking UX.
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- **snes-emulator-expert**: Emulator core (CPU/APU/PPU), performance/accuracy/debugging.
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- **zelda3-hacking-expert**: Gameplay/ROM logic, data formats, hacking workflows.
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- **test-infrastructure-expert**: Test harnesses, CTest/gMock infra, flake/bloat triage.
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- **docs-janitor**: Docs/process hygiene, onboarding, checklists.
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## Prerequisites
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### Build Requirements
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@@ -78,7 +88,7 @@ cmake --build --preset mac-ai --target z3ed
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```bash
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# You encounter a compilation error
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cmake --build build_ai
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cmake --build build
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# [ERROR] src/app/gfx/snes_color.cc:45: error: 'Arena' was not declared
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# Use z3ed to analyze and suggest fixes
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@@ -141,7 +151,7 @@ The agent automatically analyzes compilation failures:
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```bash
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z3ed agent chat --rom zelda3.sfc
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> cmake --build build_ai failed with:
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> cmake --build build failed with:
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> error: 'gfx::Arena' has not been declared in snes_color.cc:45
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# AI will:
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