backend-infra-engineer: Post v0.3.9-hotfix7 snapshot (build cleanup)

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# YAZE Documentation
YAZE documentation now focuses on concise, Doxygen-friendly sections. Use the categories
below for human-readable guides and reference material. Internal planning, AI agent playbooks,
and research notes were moved to `docs/internal/` so the public docs stay focused.
## Overview
- [Getting Started](overview/getting-started.md)
## Build & Tooling
- [Build Quick Reference](build/quick-reference.md)
- [Build From Source](build/build-from-source.md)
- [Platform Compatibility](build/platform-compatibility.md)
- [CMake Presets](build/presets.md)
- [Build Troubleshooting](build/troubleshooting.md)
## Usage Guides
- [Dungeon Editor](usage/dungeon-editor.md)
- [Overworld Loading](usage/overworld-loading.md)
- [z3ed CLI](usage/z3ed-cli.md)
- [Examples & Recipes](examples/)
## Developer Guides
- [Architecture Overview](developer/architecture.md)
- [Dependency Architecture](developer/dependency-architecture.md)
- [Git Workflow](developer/git-workflow.md)
- [Networking Overview](developer/networking.md)
- [Testing Guide](developer/testing-guide.md)
- [Testing Without ROMs](developer/testing-without-roms.md)
- [Debugging Guide](developer/debugging-guide.md)
- [Debug Flags](developer/debug-flags.md)
- [Assembler Style Guide](developer/asm-style-guide.md)
- [API Reference](developer/api-reference.md)
- [Emulator Development Guide](developer/emulator-development-guide.md)
- [Canvas System](developer/canvas-system.md)
- [Palette System Overview](developer/palette-system-overview.md)
- [Tile16 Palette System](developer/tile16-palette-system.md)
- [Overworld Entity System](developer/overworld-entity-system.md)
- [GUI Consistency Guide](developer/gui-consistency-guide.md)
- [AI-Assisted Development](developer/ai-assisted-development.md)
## Reference
- [ROM Reference](reference/rom-reference.md)
- [Changelog](reference/changelog.md)
Welcome to the YAZE documentation. This site covers installation, usage, and development of the YAZE ROM editor for The Legend of Zelda: A Link to the Past.
---
Need editor playbooks, refactors, or AI workflows? Head over to [`docs/internal/`](../internal/README.md)
for internal documentation that stays out of the public Doxygen site.
## Quick Links
| Goal | Start Here |
|------|------------|
| **Get started** | [Getting Started](overview/getting-started.md) |
| **Build from source** | [Build Quick Reference](build/quick-reference.md) |
| **Understand the code** | [Architecture Overview](developer/architecture.md) |
| **Fix build issues** | [Build Troubleshooting](build/troubleshooting.md) |
| **Use the CLI** | [z3ed CLI Guide](usage/z3ed-cli.md) |
---
## Documentation Sections
### Getting Started
- [Getting Started](overview/getting-started.md)
### Build and Tooling
- [Build Quick Reference](build/quick-reference.md) - Essential build commands
- [Build from Source](build/build-from-source.md) - Full build guide
- [CMake Presets](build/presets.md) - Preset reference
- [Platform Compatibility](build/platform-compatibility.md) - OS-specific notes
- [Build Troubleshooting](build/troubleshooting.md) - Common issues
### Usage Guides
- [Dungeon Editor](usage/dungeon-editor.md) - Room editing guide
- [z3ed CLI](usage/z3ed-cli.md) - Command-line interface
- [Web App](usage/web-app.md) - Browser-based editor (preview)
- [Overworld Loading](usage/overworld-loading.md) - Technical reference
### Developer Guides
- [Architecture Overview](developer/architecture.md) - System design
- [Testing Guide](developer/testing-guide.md) - Test organization and execution
- [Debugging Guide](developer/debugging-guide.md) - Debugging workflows
- [Canvas System](developer/canvas-system.md) - UI canvas reference
- [Palette System](developer/palette-system-overview.md) - Color handling
### Reference
- [ROM Reference](reference/rom-reference.md) - ROM data structures
- [z3ed Command Reference](reference/z3ed-command-reference.md) - CLI commands
- [Changelog](reference/changelog.md) - Version history
---
**Internal Documentation:** Development plans, agent workflows, and architecture deep-dives are in [docs/internal/](../internal/README.md).