backend-infra-engineer: Post v0.3.9-hotfix7 snapshot (build cleanup)
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225
src/app/application.cc
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225
src/app/application.cc
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#include "app/application.h"
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#include "absl/strings/str_cat.h"
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#include "util/log.h"
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#ifdef YAZE_WITH_GRPC
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#include "app/service/canvas_automation_service.h"
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#include "app/service/unified_grpc_server.h"
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#include "app/test/test_manager.h"
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#endif
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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#include "app/platform/wasm/wasm_bootstrap.h"
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#include "app/platform/wasm/wasm_collaboration.h"
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#endif
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namespace yaze {
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Application& Application::Instance() {
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static Application instance;
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return instance;
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}
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void Application::Initialize(const AppConfig& config) {
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config_ = config;
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LOG_INFO("App", "Initializing Application instance...");
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#ifdef YAZE_WITH_GRPC
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// Initialize gRPC server if enabled
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if (config_.enable_test_harness) {
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LOG_INFO("App", "Initializing gRPC automation services...");
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canvas_automation_service_ = std::make_unique<CanvasAutomationServiceImpl>();
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grpc_server_ = std::make_unique<YazeGRPCServer>();
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// Initialize server with all services
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// Note: RomService and ProposalApprovalManager will be connected later
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// when we have a session context, but we can start the server now.
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auto status = grpc_server_->Initialize(
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config_.test_harness_port,
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&yaze::test::TestManager::Get(),
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nullptr, // ROM not loaded yet
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nullptr, // Version manager not ready
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nullptr, // Approval manager not ready
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canvas_automation_service_.get()
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);
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if (status.ok()) {
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status = grpc_server_->StartAsync(); // Start in background thread
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if (!status.ok()) {
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LOG_ERROR("App", "Failed to start gRPC server: %s", std::string(status.message()).c_str());
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} else {
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LOG_INFO("App", "gRPC server started on port %d", config_.test_harness_port);
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}
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} else {
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LOG_ERROR("App", "Failed to initialize gRPC server: %s", std::string(status.message()).c_str());
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}
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}
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#endif
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controller_ = std::make_unique<Controller>();
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#ifdef YAZE_WITH_GRPC
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// Connect services to controller/editor manager
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if (canvas_automation_service_) {
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controller_->SetCanvasAutomationService(canvas_automation_service_.get());
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}
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#endif
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// Process pending ROM load if we have one (from flags/config - non-WASM only)
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std::string start_path = config_.rom_file;
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#ifndef __EMSCRIPTEN__
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if (!pending_rom_.empty()) {
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// Pending ROM takes precedence over config (e.g. drag-drop before init)
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start_path = pending_rom_;
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pending_rom_.clear();
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LOG_INFO("App", "Found pending ROM load: %s", start_path.c_str());
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} else if (!start_path.empty()) {
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LOG_INFO("App", "Using configured startup ROM: %s", start_path.c_str());
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} else {
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LOG_INFO("App", "No pending ROM, starting empty.");
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}
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#else
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LOG_INFO("App", "WASM build - ROM loading handled via wasm_bootstrap queue.");
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// In WASM, start_path from config might be ignored if we rely on web uploads
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// But we can still try to pass it if it's a server-hosted ROM
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#endif
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// Always call OnEntry to initialize Window/Renderer, even with empty path
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auto status = controller_->OnEntry(start_path);
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if (!status.ok()) {
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LOG_ERROR("App", "Failed to initialize controller: %s", std::string(status.message()).c_str());
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} else {
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LOG_INFO("App", "Controller initialized successfully. Active: %s", controller_->IsActive() ? "Yes" : "No");
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if (controller_->editor_manager()) {
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controller_->editor_manager()->ApplyStartupVisibility(config_);
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}
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// If we successfully loaded a ROM at startup, run startup actions
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if (!start_path.empty() && controller_->editor_manager()) {
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RunStartupActions();
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}
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}
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#ifdef __EMSCRIPTEN__
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// Register the ROM load handler now that controller is ready.
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yaze::app::wasm::SetRomLoadHandler([](std::string path) {
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Application::Instance().LoadRom(path);
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});
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#endif
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}
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void Application::Tick() {
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if (!controller_) return;
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#ifdef __EMSCRIPTEN__
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auto& wasm_collab = app::platform::GetWasmCollaborationInstance();
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wasm_collab.ProcessPendingChanges();
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#endif
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controller_->OnInput();
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auto status = controller_->OnLoad();
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if (!status.ok()) {
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LOG_ERROR("App", "Controller Load Error: %s", std::string(status.message()).c_str());
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#ifdef __EMSCRIPTEN__
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emscripten_cancel_main_loop();
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#endif
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return;
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}
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if (!controller_->IsActive()) {
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// Window closed
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// LOG_INFO("App", "Controller became inactive");
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}
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controller_->DoRender();
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}
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void Application::LoadRom(const std::string& path) {
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LOG_INFO("App", "Requesting ROM load: %s", path.c_str());
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if (!controller_) {
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#ifdef __EMSCRIPTEN__
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yaze::app::wasm::TriggerRomLoad(path);
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LOG_INFO("App", "Forwarded to wasm_bootstrap queue (controller not ready): %s", path.c_str());
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#else
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pending_rom_ = path;
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LOG_INFO("App", "Queued ROM load (controller not ready): %s", path.c_str());
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#endif
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return;
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}
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// Controller exists.
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absl::Status status;
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if (!controller_->IsActive()) {
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status = controller_->OnEntry(path);
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} else {
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status = controller_->editor_manager()->OpenRomOrProject(path);
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}
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if (!status.ok()) {
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std::string error_msg = absl::StrCat("Failed to load ROM: ", status.message());
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LOG_ERROR("App", "%s", error_msg.c_str());
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#ifdef __EMSCRIPTEN__
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EM_ASM({
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var msg = UTF8ToString($0);
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console.error(msg);
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alert(msg);
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}, error_msg.c_str());
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#endif
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} else {
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LOG_INFO("App", "ROM loaded successfully: %s", path.c_str());
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// Run startup actions whenever a new ROM is loaded IF it matches our startup config
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// (Optional: we might only want to run actions once at startup, but for CLI usage usually
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// you load one ROM and want the actions applied to it).
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// For now, we'll only run actions if this is the first load or if explicitly requested.
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// Actually, simpler: just run them. The user can close cards if they want.
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RunStartupActions();
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#ifdef __EMSCRIPTEN__
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EM_ASM({
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console.log("ROM loaded successfully: " + UTF8ToString($0));
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}, path.c_str());
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#endif
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}
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}
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void Application::RunStartupActions() {
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if (!controller_ || !controller_->editor_manager()) return;
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auto* manager = controller_->editor_manager();
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manager->ProcessStartupActions(config_);
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}
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#ifdef __EMSCRIPTEN__
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extern "C" void SyncFilesystem();
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#endif
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void Application::Shutdown() {
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#ifdef __EMSCRIPTEN__
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// Sync IDBFS to persist any changes before shutdown
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LOG_INFO("App", "Syncing filesystem before shutdown...");
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SyncFilesystem();
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#endif
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#ifdef YAZE_WITH_GRPC
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if (grpc_server_) {
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LOG_INFO("App", "Shutting down gRPC server...");
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grpc_server_->Shutdown();
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grpc_server_.reset();
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}
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canvas_automation_service_.reset();
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#endif
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if (controller_) {
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controller_->OnExit();
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controller_.reset();
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}
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}
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} // namespace yaze
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