backend-infra-engineer: Post v0.3.9-hotfix7 snapshot (build cleanup)

This commit is contained in:
scawful
2025-12-22 00:20:49 +00:00
parent 2934c82b75
commit 5c4cd57ff8
1259 changed files with 239160 additions and 43801 deletions

View File

@@ -9,9 +9,10 @@
#include "app/gfx/resource/arena.h"
#include "app/gfx/types/snes_tile.h"
#include "app/platform/window.h"
#include "app/snes.h"
#include "rom/snes.h"
#include "util/file_util.h"
#include "util/hex.h"
#include "zelda3/game_data.h"
namespace yaze::zelda3 {
@@ -99,6 +100,7 @@ absl::Status SaveDungeonMaps(Rom& rom, std::vector<DungeonMap>& dungeon_maps) {
}
absl::Status LoadDungeonMapTile16(gfx::Tilemap& tile16_blockset, Rom& rom,
GameData* game_data,
const std::vector<uint8_t>& gfx_data,
bool bin_mode) {
tile16_blockset.tile_size = {16, 16};
@@ -131,7 +133,10 @@ absl::Status LoadDungeonMapTile16(gfx::Tilemap& tile16_blockset, Rom& rom,
ComposeTile16(tile16_blockset, gfx_data, t1, t2, t3, t4, sheet_offset);
}
tile16_blockset.atlas.SetPalette(*rom.mutable_dungeon_palette(3));
if (game_data) {
tile16_blockset.atlas.SetPalette(
*game_data->palette_groups.dungeon_main.mutable_palette(3));
}
// Queue texture creation via Arena's deferred system
gfx::Arena::Get().QueueTextureCommand(gfx::Arena::TextureCommandType::CREATE,
@@ -167,7 +172,7 @@ absl::Status SaveDungeonMapTile16(gfx::Tilemap& tile16_blockset, Rom& rom) {
return absl::OkStatus();
}
absl::Status LoadDungeonMapGfxFromBinary(Rom& rom,
absl::Status LoadDungeonMapGfxFromBinary(Rom& rom, GameData* game_data,
gfx::Tilemap& tile16_blockset,
std::array<gfx::Bitmap, 4>& sheets,
std::vector<uint8_t>& gfx_bin_data) {
@@ -186,13 +191,17 @@ absl::Status LoadDungeonMapGfxFromBinary(Rom& rom,
std::istreambuf_iterator<char>());
auto converted_bin = gfx::SnesTo8bppSheet(bin_data, 4, 4);
gfx_bin_data = converted_bin;
if (LoadDungeonMapTile16(tile16_blockset, rom, converted_bin, true).ok()) {
if (LoadDungeonMapTile16(tile16_blockset, rom, game_data, converted_bin, true)
.ok()) {
std::vector<std::vector<uint8_t>> gfx_sheets;
for (int i = 0; i < 4; i++) {
gfx_sheets.emplace_back(converted_bin.begin() + (i * 0x1000),
converted_bin.begin() + ((i + 1) * 0x1000));
sheets[i] = gfx::Bitmap(128, 32, 8, gfx_sheets[i]);
sheets[i].SetPalette(*rom.mutable_dungeon_palette(3));
if (game_data) {
sheets[i].SetPalette(
*game_data->palette_groups.dungeon_main.mutable_palette(3));
}
// Queue texture creation via Arena's deferred system
gfx::Arena::Get().QueueTextureCommand(