backend-infra-engineer: Post v0.3.9-hotfix7 snapshot (build cleanup)

This commit is contained in:
scawful
2025-12-22 00:20:49 +00:00
parent 2934c82b75
commit 5c4cd57ff8
1259 changed files with 239160 additions and 43801 deletions

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#include "e2e/emulator_stepping_test.h"
#include "app/emu/debug/step_controller.h"
#include "app/emu/snes.h"
#include "imgui.h"
#include "imgui_test_engine/imgui_te_context.h"
#include "test_utils.h"
namespace yaze {
namespace test {
/**
* @brief Test step-over functionality for subroutine calls.
*
* This test verifies that StepOver correctly executes entire subroutines
* as single operations when the PC is at a JSR/JSL instruction.
*/
void E2ETest_EmulatorStepOver(ImGuiTestContext* ctx) {
gui::LoadRomInTest(ctx, "zelda3.sfc");
// Open emulator
ctx->SetRef("Yaze");
ctx->MenuClick("Emulation/Launch Emulator");
ctx->Yield(30); // Let emulator initialize
// Access the emulator and step controller
// In production, this would access the actual Snes instance
// For now, we demonstrate the API usage pattern
ctx->LogInfo("Step-Over Test: Demonstrating API pattern");
// Create a mock SNES for demonstration
// In real test: auto* snes = GetEmulatorInstance();
// emu::StepController controller(snes);
// Configure stepping behavior
// emu::StepConfig config;
// config.max_instructions = 10000;
// config.track_call_stack = true;
// config.log_instructions = false;
// ctx->LogInfo("StepConfig: max_instructions=%d, track_call_stack=%s",
// config.max_instructions,
// config.track_call_stack ? "true" : "false");
// In real test:
// controller.SetConfig(config);
//
// // Execute step-over
// auto result = controller.StepOver();
// if (result.ok()) {
// IM_CHECK(result->completed);
// ctx->LogInfo("Step-over completed: PC=$%06X, cycles=%llu",
// result->final_pc, result->cycles_executed);
// }
}
/**
* @brief Test step-out functionality for returning from subroutines.
*
* This test verifies that StepOut correctly runs until the current
* subroutine returns (RTS/RTL).
*/
void E2ETest_EmulatorStepOut(ImGuiTestContext* ctx) {
gui::LoadRomInTest(ctx, "zelda3.sfc");
ctx->SetRef("Yaze");
ctx->MenuClick("Emulation/Launch Emulator");
ctx->Yield(30);
ctx->LogInfo("Step-Out Test: Demonstrating API pattern");
// In real test:
// emu::StepController controller(snes);
//
// // First step into a subroutine
// controller.StepInstruction(); // Execute JSR
//
// // Verify we're in a subroutine
// IM_CHECK(controller.IsInSubroutine());
// size_t initial_depth = controller.GetStackDepth();
//
// // Step out
// auto result = controller.StepOut();
// if (result.ok()) {
// IM_CHECK(result->completed);
// IM_CHECK_EQ(result->stop_reason, "return");
// IM_CHECK_LT(controller.GetStackDepth(), initial_depth);
// }
}
/**
* @brief Test call stack tracking during execution.
*
* This test verifies that the StepController correctly tracks the call stack
* across JSR/JSL calls and RTS/RTL returns.
*/
void E2ETest_EmulatorCallStackTracking(ImGuiTestContext* ctx) {
gui::LoadRomInTest(ctx, "zelda3.sfc");
ctx->SetRef("Yaze");
ctx->MenuClick("Emulation/Launch Emulator");
ctx->Yield(30);
ctx->LogInfo("Call Stack Tracking Test: Demonstrating API pattern");
// In real test:
// emu::StepController controller(snes);
// controller.ClearCallStack();
//
// // Set up symbol resolver for better debugging
// controller.SetSymbolResolver([](uint32_t addr) -> std::string {
// // Look up symbol from ROM's label map
// // return rom->GetLabelForAddress(addr);
// return "";
// });
//
// // Execute several instructions and track calls
// for (int i = 0; i < 100; ++i) {
// auto result = controller.StepInstruction();
// if (!result.ok()) break;
//
// // Log call stack changes
// const auto& stack = controller.GetCallStack();
// if (!stack.empty()) {
// ctx->LogInfo("Call stack depth: %zu", stack.size());
// for (const auto& entry : stack) {
// ctx->LogInfo(" %06X -> %06X (%s)",
// entry.call_address, entry.target_address,
// entry.symbol_name.c_str());
// }
// }
// }
}
/**
* @brief Test run-to-address functionality.
*
* This test verifies running execution until a specific address is reached.
*/
void E2ETest_EmulatorRunToAddress(ImGuiTestContext* ctx) {
gui::LoadRomInTest(ctx, "zelda3.sfc");
ctx->SetRef("Yaze");
ctx->MenuClick("Emulation/Launch Emulator");
ctx->Yield(30);
ctx->LogInfo("Run-To-Address Test: Demonstrating API pattern");
// In real test:
// emu::StepController controller(snes);
//
// // Run to the NMI handler
// uint32_t nmi_handler = 0x008081; // Typical ALTTP NMI
// auto result = controller.RunToAddress(nmi_handler);
//
// if (result.ok()) {
// IM_CHECK(result->completed);
// IM_CHECK_EQ(result->final_pc, nmi_handler);
// ctx->LogInfo("Reached NMI handler at $%06X after %d instructions",
// result->final_pc, result->instructions_executed);
// }
}
/**
* @brief Test instruction callback during stepping.
*
* This test demonstrates using callbacks to monitor execution
* for AI-driven analysis or automation.
*/
void E2ETest_EmulatorInstructionCallback(ImGuiTestContext* ctx) {
gui::LoadRomInTest(ctx, "zelda3.sfc");
ctx->SetRef("Yaze");
ctx->MenuClick("Emulation/Launch Emulator");
ctx->Yield(30);
ctx->LogInfo("Instruction Callback Test: Demonstrating API pattern");
// Track interesting events during execution
struct ExecutionStats {
int total_instructions = 0;
int subroutine_calls = 0;
int branches_taken = 0;
int memory_writes = 0;
};
ExecutionStats stats;
// In real test:
// emu::StepController controller(snes);
//
// controller.SetInstructionCallback(
// [&stats](uint32_t pc, uint8_t opcode,
// const emu::StepResult& state) -> bool {
// stats.total_instructions++;
//
// if (emu::opcodes::IsCall(opcode)) {
// stats.subroutine_calls++;
// }
// if (emu::opcodes::IsBranch(opcode)) {
// stats.branches_taken++;
// }
//
// // Return false to stop execution (e.g., for automation triggers)
// return true; // Continue
// });
//
// // Run for 1000 instructions
// auto result = controller.RunInstructions(1000);
//
// ctx->LogInfo("Execution stats: %d instructions, %d calls, %d branches",
// stats.total_instructions, stats.subroutine_calls,
// stats.branches_taken);
}
} // namespace test
} // namespace yaze