backend-infra-engineer: Post v0.3.9-hotfix7 snapshot (build cleanup)
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@@ -97,7 +97,7 @@ TEST_F(DungeonEditorIntegrationTest, AddObjectToRoom) {
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// Add a new object (Type 1, so size must be <= 15)
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zelda3::RoomObject new_obj(0x20, 10, 10, 5, 0);
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new_obj.set_rom(rom_.get());
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new_obj.SetRom(rom_.get());
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auto status = room.AddObject(new_obj);
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EXPECT_TRUE(status.ok()) << "Failed to add object: " << status.message();
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@@ -195,7 +195,7 @@ TEST_F(DungeonEditorIntegrationTest, RenderObjectWithTiles) {
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// Ensure tiles are loaded for first object
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auto& obj = room.GetTileObjects()[0];
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const_cast<zelda3::RoomObject&>(obj).set_rom(rom_.get());
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const_cast<zelda3::RoomObject&>(obj).SetRom(rom_.get());
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const_cast<zelda3::RoomObject&>(obj).EnsureTilesLoaded();
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EXPECT_FALSE(obj.tiles_.empty()) << "Object should have tiles after loading";
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