backend-infra-engineer: Post v0.3.9-hotfix7 snapshot (build cleanup)
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@@ -5,9 +5,10 @@
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#include <string>
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#include "app/editor/dungeon/dungeon_editor_v2.h"
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#include "app/rom.h"
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#include "rom/rom.h"
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#include "gtest/gtest.h"
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#include "zelda3/dungeon/room.h"
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#include "zelda3/game_data.h"
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namespace yaze {
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namespace test {
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@@ -30,11 +31,17 @@ class DungeonEditorIntegrationTest : public ::testing::Test {
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status = rom_->LoadFromFile("zelda3.sfc");
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}
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ASSERT_TRUE(status.ok()) << "Could not load zelda3.sfc from any location";
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ASSERT_TRUE(rom_->InitializeForTesting().ok());
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// Initialize DungeonEditorV2 with ROM
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// Load Zelda3-specific game data
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game_data_ = std::make_unique<zelda3::GameData>(rom_.get());
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auto load_game_data_status = zelda3::LoadGameData(*rom_, *game_data_);
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ASSERT_TRUE(load_game_data_status.ok())
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<< "Failed to load game data: " << load_game_data_status.message();
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// Initialize DungeonEditorV2 with ROM and GameData
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dungeon_editor_ = std::make_unique<editor::DungeonEditorV2>();
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dungeon_editor_->set_rom(rom_.get());
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dungeon_editor_->SetRom(rom_.get());
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dungeon_editor_->SetGameData(game_data_.get());
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// Load editor data
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auto load_status = dungeon_editor_->Load();
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@@ -44,10 +51,12 @@ class DungeonEditorIntegrationTest : public ::testing::Test {
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void TearDown() override {
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dungeon_editor_.reset();
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game_data_.reset();
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rom_.reset();
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}
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std::unique_ptr<Rom> rom_;
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std::unique_ptr<zelda3::GameData> game_data_;
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std::unique_ptr<editor::DungeonEditorV2> dungeon_editor_;
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static constexpr int kTestRoomId = 0x01;
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