backend-infra-engineer: Post v0.3.9-hotfix7 snapshot (build cleanup)
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@@ -10,7 +10,7 @@
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#include "app/gfx/background_buffer.h"
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#include "app/gfx/snes_palette.h"
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#include "app/rom.h"
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#include "rom/rom.h"
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#include "test_utils.h"
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#include "testing.h"
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#include "zelda3/dungeon/object_drawer.h"
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@@ -32,7 +32,7 @@ class DungeonObjectRenderingTests : public TestRomManager::BoundRomTest {
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BoundRomTest::SetUp();
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// Create drawer
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drawer_ = std::make_unique<zelda3::ObjectDrawer>(rom());
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drawer_ = std::make_unique<zelda3::ObjectDrawer>(rom(), 0);
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// Create background buffers
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bg1_ = std::make_unique<gfx::BackgroundBuffer>(512, 512);
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@@ -66,7 +66,7 @@ class DungeonObjectRenderingTests : public TestRomManager::BoundRomTest {
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zelda3::RoomObject CreateTestObject(int id, int x, int y, int size = 0x12,
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int layer = 0) {
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zelda3::RoomObject obj(id, x, y, size, layer);
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obj.set_rom(rom());
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obj.SetRom(rom());
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obj.EnsureTilesLoaded();
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return obj;
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}
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