backend-infra-engineer: Post v0.3.9-hotfix7 snapshot (build cleanup)

This commit is contained in:
scawful
2025-12-22 00:20:49 +00:00
parent 2934c82b75
commit 5c4cd57ff8
1259 changed files with 239160 additions and 43801 deletions

View File

@@ -10,7 +10,7 @@
#include "app/gfx/background_buffer.h"
#include "app/gfx/snes_palette.h"
#include "app/rom.h"
#include "rom/rom.h"
#include "test_utils.h"
#include "testing.h"
#include "zelda3/dungeon/object_drawer.h"
@@ -32,7 +32,7 @@ class DungeonObjectRenderingTests : public TestRomManager::BoundRomTest {
BoundRomTest::SetUp();
// Create drawer
drawer_ = std::make_unique<zelda3::ObjectDrawer>(rom());
drawer_ = std::make_unique<zelda3::ObjectDrawer>(rom(), 0);
// Create background buffers
bg1_ = std::make_unique<gfx::BackgroundBuffer>(512, 512);
@@ -66,7 +66,7 @@ class DungeonObjectRenderingTests : public TestRomManager::BoundRomTest {
zelda3::RoomObject CreateTestObject(int id, int x, int y, int size = 0x12,
int layer = 0) {
zelda3::RoomObject obj(id, x, y, size, layer);
obj.set_rom(rom());
obj.SetRom(rom());
obj.EnsureTilesLoaded();
return obj;
}