update filename type passed to LoadFromFile
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@@ -126,14 +126,13 @@ absl::Status Rom::LoadAllGraphicsData() {
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return absl::OkStatus();
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}
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absl::Status Rom::LoadFromFile(const absl::string_view& filename,
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bool z3_load) {
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absl::Status Rom::LoadFromFile(const std::string& filename, bool z3_load) {
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if (filename.empty()) {
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return absl::InvalidArgumentError(
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"Could not load ROM: parameter `filename` is empty.");
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}
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// Set filename
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filename_ = filename.data();
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filename_ = filename;
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// Open file
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std::ifstream file(filename_, std::ios::binary);
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@@ -171,8 +171,7 @@ class Rom : public core::ExperimentFlags {
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* @param z3_load Whether to load data specific to Zelda 3.
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*
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*/
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absl::Status LoadFromFile(const absl::string_view& filename,
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bool z3_load = true);
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absl::Status LoadFromFile(const std::string& filename, bool z3_load = true);
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absl::Status LoadFromPointer(uchar* data, size_t length);
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absl::Status LoadFromBytes(const Bytes& data);
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