DungeonEditor upgrades and other QoL

This commit is contained in:
Justin Scofield
2023-11-22 16:08:18 -05:00
parent 97bbae3de0
commit 5f3ca25c80
8 changed files with 172 additions and 35 deletions

View File

@@ -4,6 +4,7 @@
#include "app/core/common.h"
#include "app/core/pipeline.h"
#include "app/gfx/snes_palette.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
@@ -31,11 +32,34 @@ absl::Status DungeonEditor::Update() {
rooms_[i].LoadRoomGraphics();
}
}
graphics_bin_ = rom()->graphics_bin();
full_palette_ =
rom()->GetPaletteGroup("dungeon_main")[current_palette_group_id_];
current_palette_group_ =
gfx::CreatePaletteGroupFromLargePalette(full_palette_);
is_loaded_ = true;
}
if (refresh_graphics_) {
for (int block : rooms_[current_room_id_].blocks()) {
graphics_bin_[block].ApplyPalette(
current_palette_group_[current_palette_id_]);
rom()->UpdateBitmap(&graphics_bin_[block]);
}
refresh_graphics_ = false;
}
DrawToolset();
if (palette_showing_) {
ImGui::Begin("Palette Editor", &palette_showing_, 0);
current_palette_ =
rom()->GetPaletteGroup("dungeon_main")[current_palette_group_id_];
core::SelectablePalettePipeline(current_palette_id_, refresh_graphics_,
current_palette_);
ImGui::End();
}
if (ImGui::BeginTable("#DungeonEditTable", 3, kDungeonTableFlags,
ImVec2(0, 0))) {
TableSetupColumn("Room Selector");
@@ -149,7 +173,7 @@ void DungeonEditor::DrawToolset() {
ImGui::TableNextColumn();
if (ImGui::Button(ICON_MD_PALETTE)) {
// Open the palette module
palette_showing_ = !palette_showing_;
}
ImGui::EndTable();
@@ -159,7 +183,7 @@ void DungeonEditor::DrawToolset() {
void DungeonEditor::DrawRoomSelector() {
if (rom()->isLoaded()) {
gui::InputHexWord("Room ID", &current_room_id_);
// gui::InputHexByte("Palette ID", &rooms_[current_room_id_].palette);
gui::InputHex("Palette ID", &current_palette_id_);
if (ImGuiID child_id = ImGui::GetID((void*)(intptr_t)9);
ImGui::BeginChild(child_id, ImGui::GetContentRegionAvail(), true,
@@ -183,7 +207,7 @@ void DungeonEditor::DrawDungeonTabView() {
if (ImGui::BeginTabBar("MyTabBar", kDungeonTabBarFlags)) {
// TODO: Manage the room that is being added to the tab bar.
if (ImGui::TabItemButton("##tabitem", kDungeonTabFlags)) {
if (ImGui::TabItemButton("+", kDungeonTabFlags)) {
active_rooms_.push_back(next_tab_id++); // Add new tab
}
@@ -249,14 +273,13 @@ void DungeonEditor::DrawRoomGraphics() {
auto blocks = rooms_[current_room_id_].blocks();
int current_block = 0;
for (int block : blocks) {
auto bitmap = rom()->graphics_bin()[block];
int offset = height * (current_block + 1);
int top_left_y = room_gfx_canvas_.GetZeroPoint().y + 2;
if (current_block >= 1) {
top_left_y = room_gfx_canvas_.GetZeroPoint().y + height * current_block;
}
room_gfx_canvas_.GetDrawList()->AddImage(
(void*)bitmap.texture(),
(void*)graphics_bin_[block].texture(),
ImVec2(room_gfx_canvas_.GetZeroPoint().x + 2, top_left_y),
ImVec2(room_gfx_canvas_.GetZeroPoint().x + 0x100,
room_gfx_canvas_.GetZeroPoint().y + offset));

View File

@@ -5,6 +5,7 @@
#include "app/core/common.h"
#include "app/core/editor.h"
#include "app/editor/modules/palette_editor.h"
#include "app/gui/canvas.h"
#include "app/gui/icons.h"
#include "app/rom.h"
@@ -50,22 +51,36 @@ class DungeonEditor : public Editor,
void DrawTileSelector();
void DrawObjectRenderer();
uint16_t current_room_id_ = 0;
bool is_loaded_ = false;
bool show_object_render_ = false;
bool object_loaded_ = false;
bool palette_showing_ = false;
bool refresh_graphics_ = false;
uint64_t current_palette_id_ = 0;
uint64_t current_palette_group_id_ = 0;
uint16_t current_room_id_ = 0;
gfx::Bitmap room_gfx_bmp_;
gfx::SNESPalette current_palette_;
ImVector<int> active_rooms_;
gfx::SNESPalette full_palette_;
gfx::PaletteGroup current_palette_group_;
std::vector<zelda3::dungeon::Room> rooms_;
zelda3::dungeon::DungeonObjectRenderer object_renderer_;
gui::Canvas canvas_;
gui::Canvas room_gfx_canvas_;
gui::Canvas object_canvas_;
gfx::BitmapTable graphics_bin_;
ImVector<int> active_rooms_;
std::vector<zelda3::dungeon::Room> rooms_;
std::vector<gfx::BitmapManager> room_graphics_;
zelda3::dungeon::DungeonObjectRenderer object_renderer_;
PaletteEditor palette_editor_;
enum BackgroundType {
kNoBackground,

View File

@@ -13,9 +13,9 @@
#include "app/editor/dungeon_editor.h"
#include "app/editor/graphics_editor.h"
#include "app/editor/modules/assembly_editor.h"
#include "app/editor/overworld_editor.h"
#include "app/editor/modules/music_editor.h"
#include "app/editor/modules/palette_editor.h"
#include "app/editor/overworld_editor.h"
#include "app/editor/screen_editor.h"
#include "app/editor/sprite_editor.h"
#include "app/emu/emulator.h"
@@ -40,7 +40,7 @@ constexpr ImGuiWindowFlags kMainEditorFlags =
ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoTitleBar;
void NewMasterFrame() {
const ImGuiIO &io = ImGui::GetIO();
const ImGuiIO& io = ImGui::GetIO();
ImGui::NewFrame();
ImGui::SetNextWindowPos(gui::kZeroPos);
ImVec2 dimensions(io.DisplaySize.x, io.DisplaySize.y);
@@ -52,8 +52,8 @@ void NewMasterFrame() {
}
}
bool BeginCentered(const char *name) {
ImGuiIO const &io = ImGui::GetIO();
bool BeginCentered(const char* name) {
ImGuiIO const& io = ImGui::GetIO();
ImVec2 pos(io.DisplaySize.x * 0.5f, io.DisplaySize.y * 0.5f);
ImGui::SetNextWindowPos(pos, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
ImGuiWindowFlags flags =
@@ -62,6 +62,53 @@ bool BeginCentered(const char *name) {
return ImGui::Begin(name, nullptr, flags);
}
class RecentFilesManager {
public:
RecentFilesManager(const std::string& filename) : filename_(filename) {}
void AddFile(const std::string& filePath) {
// Add a file to the list, avoiding duplicates
auto it = std::find(recentFiles_.begin(), recentFiles_.end(), filePath);
if (it == recentFiles_.end()) {
recentFiles_.push_back(filePath);
}
}
void Save() {
std::ofstream file(filename_);
if (!file.is_open()) {
return; // Handle the error appropriately
}
for (const auto& filePath : recentFiles_) {
file << filePath << std::endl;
}
}
void Load() {
std::ifstream file(filename_);
if (!file.is_open()) {
return; // Handle the error appropriately
}
recentFiles_.clear();
std::string line;
while (std::getline(file, line)) {
if (!line.empty()) {
recentFiles_.push_back(line);
}
}
}
const std::vector<std::string>& GetRecentFiles() const {
return recentFiles_;
}
private:
std::string filename_;
std::vector<std::string> recentFiles_;
};
} // namespace
void MasterEditor::SetupScreen(std::shared_ptr<SDL_Renderer> renderer) {
@@ -81,10 +128,12 @@ void MasterEditor::UpdateScreen() {
TAB_BAR("##TabBar")
TAB_ITEM("Overworld")
current_editor_ = &overworld_editor_;
status_ = overworld_editor_.Update();
END_TAB_ITEM()
TAB_ITEM("Dungeon")
current_editor_ = &dungeon_editor_;
status_ = dungeon_editor_.Update();
END_TAB_ITEM()
@@ -92,20 +141,20 @@ void MasterEditor::UpdateScreen() {
status_ = graphics_editor_.Update();
END_TAB_ITEM()
TAB_ITEM("Music")
music_editor_.Update();
END_TAB_ITEM()
TAB_ITEM("Sprites")
status_ = sprite_editor_.Update();
END_TAB_ITEM()
TAB_ITEM("Palettes")
status_ = palette_editor_.Update();
END_TAB_ITEM()
TAB_ITEM("Screens")
screen_editor_.Update();
END_TAB_ITEM()
TAB_ITEM("Palettes")
status_ = palette_editor_.Update();
TAB_ITEM("Music")
music_editor_.Update();
END_TAB_ITEM()
END_TAB_BAR()
@@ -114,12 +163,22 @@ void MasterEditor::UpdateScreen() {
}
void MasterEditor::DrawFileDialog() {
core::FileDialogPipeline("ChooseFileDlgKey", ".sfc,.smc", std::nullopt,
[&]() {
std::string filePathName =
ImGuiFileDialog::Instance()->GetFilePathName();
status_ = rom()->LoadFromFile(filePathName);
});
core::FileDialogPipeline(
"ChooseFileDlgKey", ".sfc,.smc", std::nullopt, [&]() {
std::string filePathName =
ImGuiFileDialog::Instance()->GetFilePathName();
status_ = rom()->LoadFromFile(filePathName);
static RecentFilesManager manager("recent_files.txt");
// Load existing recent files
manager.Load();
// Add a new file
manager.AddFile(filePathName);
// Save the updated list
manager.Save();
});
}
void MasterEditor::DrawStatusPopup() {
@@ -227,6 +286,21 @@ void MasterEditor::DrawFileMenu() {
".sfc,.smc", ".");
}
if (ImGui::BeginMenu("Open Recent")) {
static RecentFilesManager manager("recent_files.txt");
manager.Load();
if (manager.GetRecentFiles().empty()) {
ImGui::MenuItem("No Recent Files", nullptr, false, false);
} else {
for (const auto& filePath : manager.GetRecentFiles()) {
if (ImGui::MenuItem(filePath.c_str())) {
status_ = rom()->LoadFromFile(filePath);
}
}
}
ImGui::EndMenu();
}
MENU_ITEM2("Save", "Ctrl+S") { status_ = rom()->SaveToFile(backup_rom_); }
MENU_ITEM("Save As..") { save_as_menu = true; }
@@ -284,12 +358,12 @@ void MasterEditor::DrawFileMenu() {
void MasterEditor::DrawEditMenu() {
if (ImGui::BeginMenu("Edit")) {
MENU_ITEM2("Undo", "Ctrl+Z") { status_ = overworld_editor_.Undo(); }
MENU_ITEM2("Redo", "Ctrl+Y") { status_ = overworld_editor_.Redo(); }
MENU_ITEM2("Undo", "Ctrl+Z") { status_ = current_editor_->Undo(); }
MENU_ITEM2("Redo", "Ctrl+Y") { status_ = current_editor_->Redo(); }
ImGui::Separator();
MENU_ITEM2("Cut", "Ctrl+X") { status_ = overworld_editor_.Cut(); }
MENU_ITEM2("Copy", "Ctrl+C") { status_ = overworld_editor_.Copy(); }
MENU_ITEM2("Paste", "Ctrl+V") { status_ = overworld_editor_.Paste(); }
MENU_ITEM2("Cut", "Ctrl+X") { status_ = current_editor_->Cut(); }
MENU_ITEM2("Copy", "Ctrl+C") { status_ = current_editor_->Copy(); }
MENU_ITEM2("Paste", "Ctrl+V") { status_ = current_editor_->Paste(); }
ImGui::Separator();
MENU_ITEM2("Find", "Ctrl+F") {}
ImGui::Separator();
@@ -319,7 +393,7 @@ void MasterEditor::DrawViewMenu() {
if (show_memory_editor) {
static MemoryEditor mem_edit;
mem_edit.DrawWindow("Memory Editor", (void *)&(*rom()), rom()->size());
mem_edit.DrawWindow("Memory Editor", (void*)&(*rom()), rom()->size());
}
if (show_imgui_demo) {

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@@ -15,8 +15,8 @@
#include "app/editor/graphics_editor.h"
#include "app/editor/modules/assembly_editor.h"
#include "app/editor/modules/music_editor.h"
#include "app/editor/overworld_editor.h"
#include "app/editor/modules/palette_editor.h"
#include "app/editor/overworld_editor.h"
#include "app/editor/screen_editor.h"
#include "app/editor/sprite_editor.h"
#include "app/emu/emulator.h"
@@ -60,6 +60,8 @@ class MasterEditor : public SharedROM, public core::ExperimentFlags {
std::shared_ptr<SDL_Renderer> sdl_renderer_;
emu::Emulator emulator_;
Editor *current_editor_ = nullptr;
AssemblyEditor assembly_editor_;
DungeonEditor dungeon_editor_;
GraphicsEditor graphics_editor_;

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@@ -98,9 +98,6 @@ absl::Status PaletteEditor::DrawPaletteGroup(int category) {
const auto size =
rom()->GetPaletteGroup(kPaletteGroupNames[category].data()).size();
auto palettes = rom()->GetPaletteGroup(kPaletteGroupNames[category].data());
// if (static bool init = false; !init) {
// InitializeSavedPalette(palettes[0]);
// }
static bool edit_color = false;
for (int j = 0; j < size; j++) {
ImGui::Text("%d", j);

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@@ -262,6 +262,26 @@ PaletteGroup CreatePaletteGroupFromColFile(
return toret;
}
// Take a SNESPalette with N many colors and divide it into palettes of 8 colors
// each
PaletteGroup CreatePaletteGroupFromLargePalette(SNESPalette& palette) {
PaletteGroup toret;
std::cout << "Palette size is " << palette.size() << std::endl;
for (int i = 0; i < palette.size(); i += 8) {
SNESPalette new_palette;
if (i + 8 < palette.size()) {
for (int j = 0; j < 8; j++) {
new_palette.AddColor(palette[i + j]);
}
}
toret.AddPalette(new_palette);
}
return toret;
}
} // namespace gfx
} // namespace app
} // namespace yaze

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@@ -261,6 +261,8 @@ struct PaletteGroup {
PaletteGroup CreatePaletteGroupFromColFile(std::vector<SNESColor>& colors);
PaletteGroup CreatePaletteGroupFromLargePalette(SNESPalette& palette);
} // namespace gfx
} // namespace app
} // namespace yaze

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@@ -419,6 +419,10 @@ class ROM : public core::ExperimentFlags {
gfx::BitmapTable graphics_bin() const { return graphics_bin_; }
gfx::Bitmap* mutable_graphics_sheet(int index) {
return &graphics_bin_.at(index);
}
auto title() const { return title_; }
auto size() const { return size_; }
auto begin() { return rom_data_.begin(); }