DungeonEditor upgrades and other QoL
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@@ -5,6 +5,7 @@
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#include "app/core/common.h"
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#include "app/core/editor.h"
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#include "app/editor/modules/palette_editor.h"
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#include "app/gui/canvas.h"
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#include "app/gui/icons.h"
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#include "app/rom.h"
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@@ -50,22 +51,36 @@ class DungeonEditor : public Editor,
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void DrawTileSelector();
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void DrawObjectRenderer();
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uint16_t current_room_id_ = 0;
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bool is_loaded_ = false;
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bool show_object_render_ = false;
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bool object_loaded_ = false;
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bool palette_showing_ = false;
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bool refresh_graphics_ = false;
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uint64_t current_palette_id_ = 0;
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uint64_t current_palette_group_id_ = 0;
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uint16_t current_room_id_ = 0;
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gfx::Bitmap room_gfx_bmp_;
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gfx::SNESPalette current_palette_;
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ImVector<int> active_rooms_;
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gfx::SNESPalette full_palette_;
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gfx::PaletteGroup current_palette_group_;
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std::vector<zelda3::dungeon::Room> rooms_;
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zelda3::dungeon::DungeonObjectRenderer object_renderer_;
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gui::Canvas canvas_;
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gui::Canvas room_gfx_canvas_;
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gui::Canvas object_canvas_;
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gfx::BitmapTable graphics_bin_;
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ImVector<int> active_rooms_;
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std::vector<zelda3::dungeon::Room> rooms_;
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std::vector<gfx::BitmapManager> room_graphics_;
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zelda3::dungeon::DungeonObjectRenderer object_renderer_;
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PaletteEditor palette_editor_;
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enum BackgroundType {
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kNoBackground,
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