DungeonEditor upgrades and other QoL
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@@ -15,8 +15,8 @@
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#include "app/editor/graphics_editor.h"
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#include "app/editor/modules/assembly_editor.h"
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#include "app/editor/modules/music_editor.h"
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#include "app/editor/overworld_editor.h"
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#include "app/editor/modules/palette_editor.h"
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#include "app/editor/overworld_editor.h"
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#include "app/editor/screen_editor.h"
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#include "app/editor/sprite_editor.h"
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#include "app/emu/emulator.h"
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@@ -60,6 +60,8 @@ class MasterEditor : public SharedROM, public core::ExperimentFlags {
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std::shared_ptr<SDL_Renderer> sdl_renderer_;
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emu::Emulator emulator_;
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Editor *current_editor_ = nullptr;
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AssemblyEditor assembly_editor_;
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DungeonEditor dungeon_editor_;
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GraphicsEditor graphics_editor_;
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