Remove Windows ARM64 build configuration and delete unused generate-vs-projects.py script

- Removed the Windows ARM64 configuration from the GitHub Actions release workflow to streamline the build process.
- Deleted the generate-vs-projects.py script as it was no longer needed for project setup, simplifying the codebase.
- Updated the OverworldEditor header to improve clarity by renaming a method parameter for better understanding.
- Refactored the Emulator class to enhance the rendering interface, improving the user experience in the emulator's GUI.
This commit is contained in:
scawful
2025-09-29 20:23:17 -04:00
parent 9db03906fa
commit 62230fbe5c
11 changed files with 88 additions and 1467 deletions

View File

@@ -8,7 +8,6 @@
#include "app/emu/cpu/internal/opcodes.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
#include "app/gui/zeml.h"
#include "imgui/imgui.h"
#include "imgui_memory_editor.h"
@@ -105,7 +104,76 @@ void Emulator::Run() {
}
}
gui::zeml::Render(emulator_node_);
RenderEmulatorInterface();
}
void Emulator::RenderEmulatorInterface() {
if (ImGui::BeginTable("Emulator", 2, ImGuiTableFlags_Resizable | ImGuiTableFlags_ScrollY)) {
ImGui::TableSetupColumn("CPU");
ImGui::TableSetupColumn("PPU");
ImGui::TableHeadersRow();
// CPU Column
ImGui::TableNextColumn();
// CPU Register Values
if (ImGui::CollapsingHeader("Register Values", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::BeginChild("##CpuState", ImVec2(0, 100), ImGuiChildFlags_None,
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar);
ImGui::Columns(2, "registersColumns");
ImGui::Text("A: 0x%04X", snes_.cpu().A);
ImGui::Text("X: 0x%04X", snes_.cpu().X);
ImGui::Text("Y: 0x%04X", snes_.cpu().Y);
ImGui::Text("PC: 0x%04X", snes_.cpu().PC);
ImGui::Text("SP: 0x%02X", snes_.memory().mutable_sp());
ImGui::NextColumn();
ImGui::Text("D: 0x%04X", snes_.cpu().D);
ImGui::Text("DB: 0x%02X", snes_.cpu().DB);
ImGui::Text("PB: 0x%02X", snes_.cpu().PB);
ImGui::Text("PS: 0x%02X", snes_.cpu().status);
ImGui::Text("Cycle: %llu", snes_.mutable_cycles());
ImGui::Columns(1);
ImGui::EndChild();
}
// SPC Registers
if (ImGui::CollapsingHeader("SPC Registers", ImGuiTreeNodeFlags_DefaultOpen)) {
ImGui::BeginChild("##SpcState", ImVec2(0, 100), ImGuiChildFlags_None,
ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar);
ImGui::Columns(2, "spcRegistersColumns");
ImGui::Text("A: 0x%02X", snes_.apu().spc700().A);
ImGui::Text("X: 0x%02X", snes_.apu().spc700().X);
ImGui::Text("Y: 0x%02X", snes_.apu().spc700().Y);
ImGui::NextColumn();
ImGui::Text("PC: 0x%04X", snes_.apu().spc700().PC);
ImGui::Text("SP: 0x%02X", snes_.apu().spc700().SP);
ImGui::Text("PSW: 0x%02X", snes_.apu().spc700().FlagsToByte(snes_.apu().spc700().PSW));
ImGui::Columns(1);
ImGui::EndChild();
}
// CPU Instruction Log
RenderCpuInstructionLog(snes_.cpu().instruction_log_);
// PPU Column
ImGui::TableNextColumn();
// SNES PPU
RenderSnesPpu();
// Breakpoint List
RenderBreakpointList();
ImGui::EndTable();
}
}
void Emulator::RenderSnesPpu() {
@@ -132,18 +200,21 @@ void Emulator::RenderSnesPpu() {
}
void Emulator::RenderNavBar() {
std::string navbar_layout = R"(
BeginMenuBar {
BeginMenu title="Options" {
MenuItem title="Input" {}
MenuItem title="Audio" {}
MenuItem title="Video" {}
if (ImGui::BeginMenuBar()) {
if (ImGui::BeginMenu("Options")) {
if (ImGui::MenuItem("Input")) {
// Input options logic
}
if (ImGui::MenuItem("Audio")) {
// Audio options logic
}
if (ImGui::MenuItem("Video")) {
// Video options logic
}
ImGui::EndMenu();
}
)";
static auto navbar_node = gui::zeml::Parse(navbar_layout);
gui::zeml::Render(navbar_node);
ImGui::EndMenuBar();
}
if (ImGui::Button(ICON_MD_PLAY_ARROW)) {
running_ = true;