Refactor GetGraphicsAddress to return uint32_t and remove unnecessary namespace
This commit is contained in:
@@ -27,13 +27,11 @@ namespace yaze {
|
||||
using core::Renderer;
|
||||
constexpr int Uncompressed3BPPSize = 0x0600;
|
||||
|
||||
namespace {
|
||||
int GetGraphicsAddress(const uint8_t *data, uint8_t addr, uint32_t ptr1,
|
||||
uint32_t ptr2, uint32_t ptr3) {
|
||||
uint32_t GetGraphicsAddress(const uint8_t *data, uint8_t addr, uint32_t ptr1,
|
||||
uint32_t ptr2, uint32_t ptr3) {
|
||||
return core::SnesToPc(core::AddressFromBytes(
|
||||
data[ptr1 + addr], data[ptr2 + addr], data[ptr3 + addr]));
|
||||
}
|
||||
} // namespace
|
||||
|
||||
absl::StatusOr<std::vector<uint8_t>> Load2BppGraphics(const Rom &rom) {
|
||||
std::vector<uint8_t> sheet;
|
||||
|
||||
Reference in New Issue
Block a user