Add ROM::LoadLinkGraphics
This commit is contained in:
@@ -202,6 +202,26 @@ absl::StatusOr<Bytes> ROM::Load2BppGraphics() {
|
||||
return sheet;
|
||||
}
|
||||
|
||||
absl::Status ROM::LoadLinkGraphics() {
|
||||
const auto link_gfx_offset = 0x80000;
|
||||
const auto link_gfx_length = 0x500;
|
||||
|
||||
// Load Links graphics from the ROM
|
||||
for (int i = 0; i < 14; i++) {
|
||||
ASSIGN_OR_RETURN(
|
||||
auto link_sheet_data,
|
||||
ReadByteVector(/*offset=*/link_gfx_offset + (i * link_gfx_length),
|
||||
/*length=*/link_gfx_length))
|
||||
auto link_sheet_8bpp = gfx::SnesTo8bppSheet(link_sheet_data, /*bpp=*/4);
|
||||
link_graphics_[i].Create(core::kTilesheetWidth, core::kTilesheetHeight,
|
||||
core::kTilesheetDepth, link_sheet_8bpp);
|
||||
link_graphics_[i].ApplyPalette(link_palette_);
|
||||
RenderBitmap(&link_graphics_[i]);
|
||||
}
|
||||
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status ROM::LoadAllGraphicsData() {
|
||||
Bytes sheet;
|
||||
bool bpp3 = false;
|
||||
|
||||
@@ -167,6 +167,8 @@ class ROM {
|
||||
*/
|
||||
absl::StatusOr<Bytes> Load2BppGraphics();
|
||||
|
||||
absl::Status LoadLinkGraphics();
|
||||
|
||||
/**
|
||||
* This function iterates over all graphics sheets in the ROM and loads them
|
||||
* into memory. Depending on the sheet's index, it may be uncompressed or
|
||||
@@ -474,6 +476,8 @@ class ROM {
|
||||
|
||||
Z3_Version version_ = Z3_Version::US;
|
||||
gfx::BitmapTable graphics_bin_;
|
||||
gfx::BitmapTable link_graphics_;
|
||||
gfx::SNESPalette link_palette_;
|
||||
PaletteGroupMap palette_groups_;
|
||||
|
||||
std::stack<std::function<void()>> changes_;
|
||||
|
||||
Reference in New Issue
Block a user