Add ROM::LoadLinkGraphics
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@@ -167,6 +167,8 @@ class ROM {
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*/
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absl::StatusOr<Bytes> Load2BppGraphics();
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absl::Status LoadLinkGraphics();
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/**
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* This function iterates over all graphics sheets in the ROM and loads them
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* into memory. Depending on the sheet's index, it may be uncompressed or
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@@ -474,6 +476,8 @@ class ROM {
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Z3_Version version_ = Z3_Version::US;
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gfx::BitmapTable graphics_bin_;
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gfx::BitmapTable link_graphics_;
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gfx::SNESPalette link_palette_;
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PaletteGroupMap palette_groups_;
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std::stack<std::function<void()>> changes_;
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