refactor(gfx): reorganize graphics includes and introduce new types
- Updated include paths for various graphics-related headers to improve organization and clarity. - Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem. - Refactored existing code to utilize the new types, ensuring consistency across the codebase. Benefits: - Improves maintainability and readability of the graphics code. - Facilitates future enhancements and optimizations within the graphics subsystem.
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@@ -4,9 +4,9 @@
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#include <cstdio>
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#include "absl/strings/str_format.h"
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#include "app/gfx/arena.h"
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#include "app/gfx/palette_manager.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/resource/arena.h"
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#include "app/gfx/util/palette_manager.h"
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#include "app/gfx/types/snes_palette.h"
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#include "zelda3/dungeon/room.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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