refactor(gfx): reorganize graphics includes and introduce new types
- Updated include paths for various graphics-related headers to improve organization and clarity. - Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem. - Refactored existing code to utilize the new types, ensuring consistency across the codebase. Benefits: - Improves maintainability and readability of the graphics code. - Facilitates future enhancements and optimizations within the graphics subsystem.
This commit is contained in:
@@ -6,7 +6,7 @@
|
||||
// object_renderer.h removed - using ObjectDrawer for production rendering
|
||||
#include "zelda3/dungeon/dungeon_object_editor.h"
|
||||
#include "zelda3/dungeon/dungeon_editor_system.h"
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/gfx/types/snes_palette.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
namespace yaze {
|
||||
|
||||
Reference in New Issue
Block a user