refactor(gfx): reorganize graphics includes and introduce new types
- Updated include paths for various graphics-related headers to improve organization and clarity. - Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem. - Refactored existing code to utilize the new types, ensuring consistency across the codebase. Benefits: - Improves maintainability and readability of the graphics code. - Facilitates future enhancements and optimizations within the graphics subsystem.
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@@ -28,8 +28,8 @@
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#include "app/editor/sprite/sprite_editor.h"
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#include "app/editor/ui/editor_selection_dialog.h"
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#include "app/emu/emulator.h"
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#include "app/gfx/arena.h"
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#include "app/gfx/performance/performance_profiler.h"
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#include "app/gfx/resource/arena.h"
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#include "app/gfx/debug/performance/performance_profiler.h"
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#include "app/gui/background_renderer.h"
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#include "app/gui/icons.h"
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#include "app/gui/input.h"
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@@ -51,7 +51,7 @@
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#include "app/editor/system/settings_editor.h"
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#include "app/editor/system/toast_manager.h"
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#include "app/emu/emulator.h"
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#include "app/gfx/performance/performance_dashboard.h"
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#include "app/gfx/debug/performance/performance_dashboard.h"
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#include "app/editor/editor.h"
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#ifdef YAZE_WITH_GRPC
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