refactor(gfx): reorganize graphics includes and introduce new types

- Updated include paths for various graphics-related headers to improve organization and clarity.
- Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem.
- Refactored existing code to utilize the new types, ensuring consistency across the codebase.

Benefits:
- Improves maintainability and readability of the graphics code.
- Facilitates future enhancements and optimizations within the graphics subsystem.
This commit is contained in:
scawful
2025-10-13 00:09:34 -04:00
parent c0d410d7f0
commit 6374da6194
131 changed files with 429 additions and 315 deletions

View File

@@ -28,8 +28,8 @@
#include "app/editor/sprite/sprite_editor.h"
#include "app/editor/ui/editor_selection_dialog.h"
#include "app/emu/emulator.h"
#include "app/gfx/arena.h"
#include "app/gfx/performance/performance_profiler.h"
#include "app/gfx/resource/arena.h"
#include "app/gfx/debug/performance/performance_profiler.h"
#include "app/gui/background_renderer.h"
#include "app/gui/icons.h"
#include "app/gui/input.h"
@@ -51,7 +51,7 @@
#include "app/editor/system/settings_editor.h"
#include "app/editor/system/toast_manager.h"
#include "app/emu/emulator.h"
#include "app/gfx/performance/performance_dashboard.h"
#include "app/gfx/debug/performance/performance_dashboard.h"
#include "app/editor/editor.h"
#ifdef YAZE_WITH_GRPC