refactor(gfx): reorganize graphics includes and introduce new types
- Updated include paths for various graphics-related headers to improve organization and clarity. - Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem. - Refactored existing code to utilize the new types, ensuring consistency across the codebase. Benefits: - Improves maintainability and readability of the graphics code. - Facilitates future enhancements and optimizations within the graphics subsystem.
This commit is contained in:
@@ -5,15 +5,14 @@
|
||||
#include <string>
|
||||
|
||||
#include "absl/strings/str_format.h"
|
||||
#include "absl/strings/string_view.h"
|
||||
#include "app/gfx/performance/performance_profiler.h"
|
||||
#include "app/gfx/debug/performance/performance_profiler.h"
|
||||
#include "util/file_util.h"
|
||||
#include "app/core/window.h"
|
||||
#include "app/gfx/arena.h"
|
||||
#include "app/gfx/atlas_renderer.h"
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/performance/performance_profiler.h"
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/gfx/resource/arena.h"
|
||||
#include "app/gfx/render/atlas_renderer.h"
|
||||
#include "app/gfx/core/bitmap.h"
|
||||
#include "app/gfx/debug/performance/performance_profiler.h"
|
||||
#include "app/gfx/types/snes_tile.h"
|
||||
#include "app/gui/canvas.h"
|
||||
#include "app/gui/color.h"
|
||||
#include "app/gui/icons.h"
|
||||
|
||||
Reference in New Issue
Block a user