refactor(gfx): reorganize graphics includes and introduce new types
- Updated include paths for various graphics-related headers to improve organization and clarity. - Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem. - Refactored existing code to utilize the new types, ensuring consistency across the codebase. Benefits: - Improves maintainability and readability of the graphics code. - Facilitates future enhancements and optimizations within the graphics subsystem.
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@@ -5,10 +5,10 @@
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#include "absl/status/status.h"
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#include "app/editor/editor.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/core/bitmap.h"
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#include "app/gfx/types/snes_palette.h"
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#include "app/gui/editor_card_manager.h"
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#include "app/gfx/tilemap.h"
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#include "app/gfx/render/tilemap.h"
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#include "app/gui/canvas.h"
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#include "app/rom.h"
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#include "zelda3/screen/dungeon_map.h"
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