refactor(gfx): reorganize graphics includes and introduce new types
- Updated include paths for various graphics-related headers to improve organization and clarity. - Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem. - Refactored existing code to utilize the new types, ensuring consistency across the codebase. Benefits: - Improves maintainability and readability of the graphics code. - Facilitates future enhancements and optimizations within the graphics subsystem.
This commit is contained in:
@@ -1,10 +1,10 @@
|
||||
#include "sprite_editor.h"
|
||||
|
||||
#include "app/gfx/performance/performance_profiler.h"
|
||||
#include "app/gfx/debug/performance/performance_profiler.h"
|
||||
#include "app/gui/ui_helpers.h"
|
||||
#include "util/file_util.h"
|
||||
#include "app/editor/sprite/zsprite.h"
|
||||
#include "app/gfx/arena.h"
|
||||
#include "app/gfx/resource/arena.h"
|
||||
#include "app/gui/icons.h"
|
||||
#include "app/gui/input.h"
|
||||
#include "zelda3/sprite/sprite.h"
|
||||
|
||||
Reference in New Issue
Block a user