refactor(gfx): reorganize graphics includes and introduce new types
- Updated include paths for various graphics-related headers to improve organization and clarity. - Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem. - Refactored existing code to utilize the new types, ensuring consistency across the codebase. Benefits: - Improves maintainability and readability of the graphics code. - Facilitates future enhancements and optimizations within the graphics subsystem.
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@@ -3,8 +3,8 @@
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#include <algorithm>
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#include <sstream>
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#include "app/gfx/bpp_format_manager.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/util/bpp_format_manager.h"
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#include "app/gfx/core/bitmap.h"
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#include "app/gui/ui_helpers.h"
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#include "imgui/imgui.h"
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@@ -5,9 +5,9 @@
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#include <vector>
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#include <functional>
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#include "app/gfx/bpp_format_manager.h"
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/util/bpp_format_manager.h"
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#include "app/gfx/core/bitmap.h"
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#include "app/gfx/types/snes_palette.h"
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namespace yaze {
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namespace gui {
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@@ -1,8 +1,8 @@
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#include "canvas_context_menu.h"
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#include "app/gfx/arena.h"
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#include "app/gfx/performance/performance_profiler.h"
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#include "app/gfx/performance/performance_dashboard.h"
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#include "app/gfx/resource/arena.h"
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#include "app/gfx/debug/performance/performance_profiler.h"
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#include "app/gfx/debug/performance/performance_dashboard.h"
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#include "app/gui/widgets/palette_widget.h"
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#include "app/gui/icons.h"
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#include "app/gui/color.h"
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@@ -6,8 +6,8 @@
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#include <unordered_map>
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#include <vector>
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/core/bitmap.h"
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#include "app/gfx/types/snes_palette.h"
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#include "app/gui/icons.h"
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#include "app/gui/canvas/canvas_modals.h"
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#include "canvas_usage_tracker.h"
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@@ -2,8 +2,8 @@
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#define YAZE_APP_GUI_CANVAS_CANVAS_INTERACTION_HANDLER_H
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#include <vector>
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#include "app/gfx/bitmap.h"
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#include "app/gfx/tilemap.h"
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#include "app/gfx/core/bitmap.h"
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#include "app/gfx/render/tilemap.h"
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#include "imgui/imgui.h"
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namespace yaze {
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@@ -4,8 +4,8 @@
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#include <sstream>
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#include <iomanip>
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#include "app/gfx/performance/performance_profiler.h"
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#include "app/gfx/performance/performance_dashboard.h"
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#include "app/gfx/debug/performance/performance_profiler.h"
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#include "app/gfx/debug/performance/performance_dashboard.h"
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#include "app/gui/widgets/palette_widget.h"
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#include "app/gui/canvas/bpp_format_ui.h"
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#include "app/gui/icons.h"
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@@ -4,9 +4,9 @@
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#include <string>
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#include <functional>
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#include <utility>
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#include "app/gfx/bitmap.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/bpp_format_manager.h"
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#include "app/gfx/core/bitmap.h"
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#include "app/gfx/types/snes_palette.h"
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#include "app/gfx/util/bpp_format_manager.h"
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#include "app/gui/canvas/canvas_utils.h"
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#include "imgui/imgui.h"
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@@ -5,8 +5,8 @@
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#include <iomanip>
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#include <chrono>
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#include "app/gfx/performance/performance_profiler.h"
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#include "app/gfx/performance/performance_dashboard.h"
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#include "app/gfx/debug/performance/performance_profiler.h"
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#include "app/gfx/debug/performance/performance_dashboard.h"
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#include "util/log.h"
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#include "imgui/imgui.h"
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@@ -6,8 +6,8 @@
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#include <unordered_map>
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#include <memory>
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#include <functional>
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#include "app/gfx/performance/performance_profiler.h"
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#include "app/gfx/performance/performance_dashboard.h"
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#include "app/gfx/debug/performance/performance_profiler.h"
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#include "app/gfx/debug/performance/performance_dashboard.h"
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#include "canvas_usage_tracker.h"
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#include "imgui/imgui.h"
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@@ -1,8 +1,8 @@
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#include "canvas_utils.h"
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#include <cmath>
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#include "app/gfx/arena.h"
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/resource/arena.h"
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#include "app/gfx/types/snes_palette.h"
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#include "util/log.h"
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namespace yaze {
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@@ -3,7 +3,7 @@
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#include <string>
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#include <vector>
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#include "app/gfx/snes_palette.h"
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#include "app/gfx/types/snes_palette.h"
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#include "app/rom.h"
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#include "imgui/imgui.h"
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