refactor(gfx): reorganize graphics includes and introduce new types
- Updated include paths for various graphics-related headers to improve organization and clarity. - Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem. - Refactored existing code to utilize the new types, ensuring consistency across the codebase. Benefits: - Improves maintainability and readability of the graphics code. - Facilitates future enhancements and optimizations within the graphics subsystem.
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@@ -1,8 +1,8 @@
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#include "canvas_context_menu.h"
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#include "app/gfx/arena.h"
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#include "app/gfx/performance/performance_profiler.h"
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#include "app/gfx/performance/performance_dashboard.h"
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#include "app/gfx/resource/arena.h"
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#include "app/gfx/debug/performance/performance_profiler.h"
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#include "app/gfx/debug/performance/performance_dashboard.h"
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#include "app/gui/widgets/palette_widget.h"
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#include "app/gui/icons.h"
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#include "app/gui/color.h"
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