refactor(gfx): reorganize graphics includes and introduce new types
- Updated include paths for various graphics-related headers to improve organization and clarity. - Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem. - Refactored existing code to utilize the new types, ensuring consistency across the codebase. Benefits: - Improves maintainability and readability of the graphics code. - Facilitates future enhancements and optimizations within the graphics subsystem.
This commit is contained in:
@@ -4,7 +4,7 @@
|
||||
#include <functional>
|
||||
#include <vector>
|
||||
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/gfx/types/snes_palette.h"
|
||||
#include "app/rom.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
|
||||
#include <algorithm>
|
||||
#include <map>
|
||||
#include "app/gfx/arena.h"
|
||||
#include "app/gfx/resource/arena.h"
|
||||
#include "app/gui/color.h"
|
||||
#include "util/log.h"
|
||||
|
||||
|
||||
@@ -3,8 +3,8 @@
|
||||
|
||||
#include <vector>
|
||||
#include <map>
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/types/snes_palette.h"
|
||||
#include "app/gfx/core/bitmap.h"
|
||||
#include "app/rom.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
#include <string>
|
||||
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/core/bitmap.h"
|
||||
#include "app/gui/canvas.h"
|
||||
#include "imgui/imgui.h"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user