refactor(gfx): reorganize graphics includes and introduce new types

- Updated include paths for various graphics-related headers to improve organization and clarity.
- Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem.
- Refactored existing code to utilize the new types, ensuring consistency across the codebase.

Benefits:
- Improves maintainability and readability of the graphics code.
- Facilitates future enhancements and optimizations within the graphics subsystem.
This commit is contained in:
scawful
2025-10-13 00:09:34 -04:00
parent c0d410d7f0
commit 6374da6194
131 changed files with 429 additions and 315 deletions

View File

@@ -6,8 +6,8 @@
#include <vector>
#include "app/core/features.h"
#include "app/gfx/snes_color.h"
#include "app/gfx/snes_tile.h"
#include "app/gfx/types/snes_color.h"
#include "app/gfx/types/snes_tile.h"
#include "app/rom.h"
#include "zelda3/overworld/overworld.h"