refactor(gfx): reorganize graphics includes and introduce new types
- Updated include paths for various graphics-related headers to improve organization and clarity. - Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem. - Refactored existing code to utilize the new types, ensuring consistency across the codebase. Benefits: - Improves maintainability and readability of the graphics code. - Facilitates future enhancements and optimizations within the graphics subsystem.
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@@ -3,12 +3,12 @@
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#include <vector>
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#include <random>
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#include "app/gfx/bitmap.h"
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#include "app/gfx/arena.h"
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#include "app/gfx/memory_pool.h"
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#include "app/gfx/atlas_renderer.h"
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#include "app/gfx/performance/performance_profiler.h"
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#include "app/gfx/performance/performance_dashboard.h"
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#include "app/gfx/core/bitmap.h"
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#include "app/gfx/resource/arena.h"
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#include "app/gfx/resource/memory_pool.h"
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#include "app/gfx/render/atlas_renderer.h"
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#include "app/gfx/debug/performance/performance_profiler.h"
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#include "app/gfx/debug/performance/performance_dashboard.h"
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namespace yaze {
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namespace gfx {
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