refactor(gfx): reorganize graphics includes and introduce new types
- Updated include paths for various graphics-related headers to improve organization and clarity. - Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem. - Refactored existing code to utilize the new types, ensuring consistency across the codebase. Benefits: - Improves maintainability and readability of the graphics code. - Facilitates future enhancements and optimizations within the graphics subsystem.
This commit is contained in:
@@ -1,4 +1,4 @@
|
||||
#include "app/gfx/compression.h"
|
||||
#include "app/gfx/util/compression.h"
|
||||
|
||||
#include <gmock/gmock.h>
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
#include "app/gfx/snes_palette.h"
|
||||
#include "app/gfx/types/snes_palette.h"
|
||||
|
||||
#include <gmock/gmock.h>
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include "app/gfx/snes_color.h"
|
||||
#include "app/gfx/types/snes_color.h"
|
||||
|
||||
namespace yaze {
|
||||
namespace test {
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "app/gfx/snes_tile.h"
|
||||
#include "app/gfx/types/snes_tile.h"
|
||||
|
||||
#include <gmock/gmock.h>
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
#include <gmock/gmock.h>
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include "app/gfx/bitmap.h"
|
||||
#include "app/gfx/core/bitmap.h"
|
||||
#include "app/gui/canvas.h"
|
||||
#include "testing.h"
|
||||
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
#include "app/gfx/snes_color.h"
|
||||
#include "app/gfx/types/snes_color.h"
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user