refactor(gfx): reorganize graphics includes and introduce new types

- Updated include paths for various graphics-related headers to improve organization and clarity.
- Introduced new types for SNES color, palette, and tile management, enhancing the structure of the graphics subsystem.
- Refactored existing code to utilize the new types, ensuring consistency across the codebase.

Benefits:
- Improves maintainability and readability of the graphics code.
- Facilitates future enhancements and optimizations within the graphics subsystem.
This commit is contained in:
scawful
2025-10-13 00:09:34 -04:00
parent c0d410d7f0
commit 6374da6194
131 changed files with 429 additions and 315 deletions

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@@ -1,4 +1,4 @@
#include "app/gfx/compression.h"
#include "app/gfx/util/compression.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>

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@@ -1,9 +1,9 @@
#include "app/gfx/snes_palette.h"
#include "app/gfx/types/snes_palette.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include "app/gfx/snes_color.h"
#include "app/gfx/types/snes_color.h"
namespace yaze {
namespace test {

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@@ -1,4 +1,4 @@
#include "app/gfx/snes_tile.h"
#include "app/gfx/types/snes_tile.h"
#include <gmock/gmock.h>
#include <gtest/gtest.h>

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@@ -3,7 +3,7 @@
#include <gmock/gmock.h>
#include <gtest/gtest.h>
#include "app/gfx/bitmap.h"
#include "app/gfx/core/bitmap.h"
#include "app/gui/canvas.h"
#include "testing.h"

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@@ -1,4 +1,4 @@
#include "app/gfx/snes_color.h"
#include "app/gfx/types/snes_color.h"
#include <gtest/gtest.h>