Refactor Controller and File Dialog: streamline platform handling, remove redundant parameters, and enhance initialization logic
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@@ -6,8 +6,8 @@
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#include <memory>
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#include "absl/status/status.h"
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#include "app/core/platform/renderer.h"
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#include "app/core/platform/file_dialog.h"
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#include "app/core/platform/renderer.h"
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#include "app/editor/editor.h"
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#include "app/editor/editor_manager.h"
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#include "imgui/backends/imgui_impl_sdl2.h"
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@@ -30,6 +30,7 @@ class Controller {
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public:
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bool IsActive() const { return active_; }
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absl::Status OnEntry(std::string filename = "");
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void Initialize(std::string filename = "");
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void OnInput();
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absl::Status OnLoad();
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absl::Status OnTestLoad();
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@@ -43,13 +44,6 @@ class Controller {
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absl::Status LoadAudioDevice();
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absl::Status LoadConfigFiles();
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void SetupScreen(std::string filename = "") {
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editor_manager_.Initialize(filename);
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}
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auto editor_manager() -> editor::EditorManager & { return editor_manager_; }
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auto renderer() -> SDL_Renderer * {
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return Renderer::GetInstance().renderer();
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}
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auto window() -> SDL_Window * { return window_.get(); }
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void init_test_editor(editor::Editor *editor) { test_editor_ = editor; }
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void set_active(bool active) { active_ = active; }
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@@ -59,7 +53,6 @@ class Controller {
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friend int ::main(int argc, char **argv);
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bool active_ = false;
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Platform platform_ = Platform::kUnknown;
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editor::Editor *test_editor_ = nullptr;
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editor::EditorManager editor_manager_;
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