Move InitBlockset to header file of tile16 editor

This commit is contained in:
scawful
2024-04-07 12:57:54 -04:00
parent 779c756b8b
commit 653866f2df
2 changed files with 10 additions and 16 deletions

View File

@@ -233,18 +233,6 @@ void Tile16Editor::DrawTileEditControls() {
ImGui::Checkbox("Priority Tile", &priority_tile);
}
absl::Status Tile16Editor::InitBlockset(
const gfx::Bitmap& tile16_blockset_bmp, gfx::Bitmap current_gfx_bmp,
const std::vector<gfx::Bitmap>& tile16_individual,
uint8_t all_tiles_types[0x200]) {
all_tiles_types_ = all_tiles_types;
tile16_blockset_bmp_ = tile16_blockset_bmp;
tile16_individual_ = tile16_individual;
current_gfx_bmp_ = current_gfx_bmp;
tile8_gfx_data_ = current_gfx_bmp_.vector();
return absl::OkStatus();
}
absl::Status Tile16Editor::LoadTile8() {
ASSIGN_OR_RETURN(auto ow_main_pal_group, rom()->palette_group("ow_main"));