refactor: Consolidate and update Dungeon Editor documentation
- Deleted outdated DUNGEON_EDITOR_COMPLETE_GUIDE.md and DUNGEON_EDITOR_GUIDE.md files to streamline documentation. - Introduced a new F2-dungeon-editor-v2-guide.md that consolidates features, architecture, and usage instructions for the Dungeon Editor V2. - Documented recent refactoring efforts, including critical bug fixes and architectural improvements. - Enhanced the guide with structured sections for quick start, testing, and troubleshooting, reflecting the current production-ready status of the Dungeon Editor. - Updated related source files to support new documentation structure and features.
This commit is contained in:
@@ -104,7 +104,8 @@ class DungeonCanvasViewer {
|
||||
// Object dimension calculation
|
||||
void CalculateWallDimensions(const zelda3::RoomObject& object, int& width, int& height);
|
||||
|
||||
// Object visualization
|
||||
// Visualization
|
||||
void DrawRoomLayout(const zelda3::Room& room);
|
||||
void DrawObjectPositionOutlines(const zelda3::Room& room);
|
||||
|
||||
// Room graphics management
|
||||
|
||||
Reference in New Issue
Block a user