refactor: Consolidate and update Dungeon Editor documentation

- Deleted outdated DUNGEON_EDITOR_COMPLETE_GUIDE.md and DUNGEON_EDITOR_GUIDE.md files to streamline documentation.
- Introduced a new F2-dungeon-editor-v2-guide.md that consolidates features, architecture, and usage instructions for the Dungeon Editor V2.
- Documented recent refactoring efforts, including critical bug fixes and architectural improvements.
- Enhanced the guide with structured sections for quick start, testing, and troubleshooting, reflecting the current production-ready status of the Dungeon Editor.
- Updated related source files to support new documentation structure and features.
This commit is contained in:
scawful
2025-10-09 21:24:48 -04:00
parent 0491781dd5
commit 66061652b1
7 changed files with 739 additions and 1018 deletions

View File

@@ -104,7 +104,8 @@ class DungeonCanvasViewer {
// Object dimension calculation
void CalculateWallDimensions(const zelda3::RoomObject& object, int& width, int& height);
// Object visualization
// Visualization
void DrawRoomLayout(const zelda3::Room& room);
void DrawObjectPositionOutlines(const zelda3::Room& room);
// Room graphics management