Add HandleTileEdits + RenderUpdateBitmap to Canvas
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@@ -60,7 +60,7 @@ void Canvas::DrawContextMenu() {
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}
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}
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bool Canvas::DrawTilePainter(const Bitmap &bitmap, int size) {
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bool Canvas::DrawTilePainter(const Bitmap &bitmap, int size, float scale) {
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const ImGuiIO &io = ImGui::GetIO();
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const bool is_hovered = ImGui::IsItemHovered();
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// Lock scrolled origin
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@@ -86,8 +86,12 @@ bool Canvas::DrawTilePainter(const Bitmap &bitmap, int size) {
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draw_list_->AddImage(
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(void *)bitmap.texture(),
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ImVec2(origin.x + painter_pos.x, origin.y + painter_pos.y),
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ImVec2(origin.x + painter_pos.x + bitmap.width(),
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origin.y + painter_pos.y + bitmap.height()));
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ImVec2(origin.x + painter_pos.x + bitmap.width() * scale,
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origin.y + painter_pos.y + bitmap.height() * scale));
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// ImVec2(
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// canvas_p0_.x + x_offset + scrolling_.x + (bitmap.width() * scale),
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// canvas_p0_.y + y_offset + scrolling_.y + (bitmap.height() * scale)));
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}
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if (ImGui::IsMouseClicked(ImGuiMouseButton_Left)) {
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@@ -124,6 +128,52 @@ void Canvas::DrawTileSelector(int size) {
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}
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}
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void Canvas::HandleTileEdits(Canvas &blockset_canvas,
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std::vector<gfx::Bitmap> &source_blockset,
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gfx::Bitmap &destination, int ¤t_tile,
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float scale, int tile_painter_size,
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int tiles_per_row) {
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if (!blockset_canvas.Points().empty()) {
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uint16_t x = blockset_canvas.Points().front().x / 32;
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uint16_t y = blockset_canvas.Points().front().y / 32;
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current_tile = x + (y * tiles_per_row);
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if (DrawTilePainter(source_blockset[current_tile], tile_painter_size,
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scale)) {
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RenderUpdatedBitmap(GetCurrentDrawnTilePosition(),
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source_blockset[current_tile].mutable_data(),
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destination);
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}
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}
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}
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void Canvas::RenderUpdatedBitmap(const ImVec2 &click_position,
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const Bytes &tile_data,
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gfx::Bitmap &destination) {
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// Calculate the tile position relative to the current active map
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constexpr int tile_size = 16; // Tile size is 16x16 pixels
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// Calculate the tile index for x and y based on the click_position
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int tile_index_x = (static_cast<int>(click_position.x) % 512) / tile_size;
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int tile_index_y = (static_cast<int>(click_position.y) % 512) / tile_size;
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// Calculate the pixel start position based on tile index and tile size
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ImVec2 start_position;
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start_position.x = tile_index_x * tile_size;
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start_position.y = tile_index_y * tile_size;
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// Update the bitmap's pixel data based on the start_position and tile_data
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for (int y = 0; y < tile_size; ++y) {
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for (int x = 0; x < tile_size; ++x) {
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int pixel_index =
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(start_position.y + y) * destination.width() + (start_position.x + x);
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destination.WriteToPixel(pixel_index, tile_data[y * tile_size + x]);
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}
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}
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// Render the updated bitmap to the canvas
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// rom()->RenderBitmap(¤t_bitmap);
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}
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void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, bool ready) {
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if (ready) {
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draw_list_->AddImage(
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@@ -134,13 +184,15 @@ void Canvas::DrawBitmap(const Bitmap &bitmap, int border_offset, bool ready) {
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}
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}
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void Canvas::DrawBitmap(const Bitmap &bitmap, int x_offset, int y_offset) {
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void Canvas::DrawBitmap(const Bitmap &bitmap, int x_offset, int y_offset,
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float scale) {
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draw_list_->AddImage(
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(void *)bitmap.texture(),
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ImVec2(canvas_p0_.x + x_offset + scrolling_.x,
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canvas_p0_.y + y_offset + scrolling_.y),
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ImVec2(canvas_p0_.x + x_offset + scrolling_.x + (bitmap.width()),
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canvas_p0_.y + y_offset + scrolling_.y + (bitmap.height())));
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ImVec2(
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canvas_p0_.x + x_offset + scrolling_.x + (bitmap.width() * scale),
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canvas_p0_.y + y_offset + scrolling_.y + (bitmap.height() * scale)));
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}
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// TODO: Add parameters for sizing and positioning
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@@ -33,17 +33,25 @@ class Canvas {
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// Tile painter shows a preview of the currently selected tile
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// and allows the user to left click to paint the tile or right
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// click to select a new tile to paint with.
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bool DrawTilePainter(const Bitmap& bitmap, int size);
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bool DrawTilePainter(const Bitmap& bitmap, int size, float scale = 1.0f);
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// Dictates which tile is currently selected based on what the user clicks
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// in the canvas window. Represented and split apart into a grid of tiles.
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void DrawTileSelector(int size);
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// Draws the contents of the Bitmap image to the Canvas
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void HandleTileEdits(Canvas& blockset_canvas,
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std::vector<gfx::Bitmap>& source_blockset,
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gfx::Bitmap& destination, int& current_tile,
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float scale = 1.0f,
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int tile_painter_size = 16, int tiles_per_row = 8);
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void RenderUpdatedBitmap(const ImVec2& click_position, const Bytes& tile_data,
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gfx::Bitmap& destination);
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// Draws the contents of the Bitmap image to the Canvas
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void DrawBitmap(const Bitmap& bitmap, int border_offset = 0,
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bool ready = true);
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void DrawBitmap(const Bitmap& bitmap, int x_offset, int y_offset);
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void DrawBitmap(const Bitmap& bitmap, int x_offset = 0, int y_offset = 0,
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float scale = 1.0f);
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void DrawBitmapTable(const BitmapTable& gfx_bin);
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void DrawOutline(int x, int y, int w, int h);
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