feat(gfx): enhance Bitmap class with palette management and metadata support

- Added methods for applying palettes based on metadata, allowing for flexible palette handling in different bitmap types.
- Introduced a new BitmapMetadata struct to track source format and palette requirements.
- Enhanced ApplyStoredPalette and SetPaletteWithTransparent methods for improved palette application and transparency handling.
- Updated SDL surface pixel management with a new UpdateSurfacePixels method for better pixel data handling.

Benefits:
- Improves the rendering capabilities of the Bitmap class by supporting various palette formats.
- Enhances user experience with more intuitive palette management in graphics operations.
This commit is contained in:
scawful
2025-10-13 17:06:10 -04:00
parent 1314d9daf9
commit 668fdc8068
10 changed files with 600 additions and 66 deletions

View File

@@ -249,6 +249,22 @@ void Bitmap::UpdateTexture() {
/**
* @brief Apply the stored palette to the SDL surface
*
* This method applies the palette_ member to the SDL surface's palette.
*
* IMPORTANT: Transparency handling
* - ROM palette data does NOT have transparency flags set
* - Transparency is only applied if explicitly marked (via set_transparent)
* - For SNES rendering, use SetPaletteWithTransparent which creates
* transparent color 0 automatically
* - This method preserves the transparency state of each color
*
* Color format notes:
* - SnesColor.rgb() returns 0-255 values stored in ImVec4 (unconventional!)
* - We cast these directly to Uint8 for SDL
*/
void Bitmap::ApplyStoredPalette() {
if (surface_ == nullptr) {
return; // Can't apply without surface
@@ -273,12 +289,16 @@ void Bitmap::ApplyStoredPalette() {
// Apply all palette colors from the SnesPalette
for (size_t i = 0; i < palette_.size() && i < 256; ++i) {
const auto& pal_color = palette_[i];
// NOTE: rgb() stores 0-255 values directly in ImVec4 (unconventional but intentional)
sdl_palette->colors[i].r = static_cast<Uint8>(pal_color.rgb().x);
sdl_palette->colors[i].g = static_cast<Uint8>(pal_color.rgb().y);
sdl_palette->colors[i].b = static_cast<Uint8>(pal_color.rgb().z);
// CRITICAL: Transparency for color 0 of each sub-palette
// Get RGB values - stored as 0-255 in ImVec4 (unconventional!)
ImVec4 rgb_255 = pal_color.rgb();
sdl_palette->colors[i].r = static_cast<Uint8>(rgb_255.x);
sdl_palette->colors[i].g = static_cast<Uint8>(rgb_255.y);
sdl_palette->colors[i].b = static_cast<Uint8>(rgb_255.z);
// Only apply transparency if explicitly set
// (ROM data won't have this set; transparency is added during rendering)
if (pal_color.is_transparent()) {
sdl_palette->colors[i].a = 0; // Fully transparent
} else {
@@ -300,9 +320,67 @@ void Bitmap::SetPalette(const SnesPalette &palette) {
modified_ = true;
}
/**
* @brief Apply palette using metadata-driven strategy
*
* Uses bitmap metadata to determine the appropriate palette application method:
* - palette_format == 0: Full palette (SetPalette)
* - palette_format == 1: Sub-palette with transparent color 0 (SetPaletteWithTransparent)
*
* This ensures correct rendering for different bitmap types:
* - 3BPP graphics sheets → sub-palette with transparent
* - 4BPP full palettes → full palette
* - Mode 7 graphics → full palette
*
* @param palette Source palette to apply
* @param sub_palette_index Index within palette for sub-palette extraction (default 0)
*/
void Bitmap::ApplyPaletteByMetadata(const SnesPalette& palette, int sub_palette_index) {
if (metadata_.palette_format == 1) {
// Sub-palette: need transparent black + 7 colors from palette
// Common for 3BPP graphics sheets (title screen, etc.)
SetPaletteWithTransparent(palette, sub_palette_index, 7);
} else {
// Full palette application
// Used for 4BPP, Mode 7, and other full-color formats
SetPalette(palette);
}
}
/**
* @brief Apply a sub-palette with automatic transparency for SNES rendering
*
* This method extracts a sub-palette from a larger palette and applies it
* to the SDL surface with proper SNES transparency handling.
*
* SNES Transparency Model:
* - The SNES hardware automatically treats palette index 0 as transparent
* - This is a hardware feature, not stored in ROM data
* - This method creates a transparent color 0 for proper SNES emulation
*
* Usage:
* - Extract 8-color sub-palette from position 'index' in source palette
* - Color 0: Always set to transparent black (0,0,0,0)
* - Colors 1-7: Taken from palette[index] through palette[index+6]
* - If palette has fewer than 7 colors, fills with opaque black
*
* Example:
* palette has colors [c0, c1, c2, c3, c4, c5, c6, c7, c8, ...]
* SetPaletteWithTransparent(palette, 0, 7) creates:
* [transparent_black, c0, c1, c2, c3, c4, c5, c6]
*
* IMPORTANT: Source palette data is NOT modified
* - The full palette is stored in palette_ member for reference
* - Only the SDL surface palette is updated with the 8-color subset
* - This allows proper palette editing while maintaining SNES rendering
*
* @param palette Source palette (can be 7, 8, 64, 128, or 256 colors)
* @param index Start index in source palette (0-based)
* @param length Number of colors to extract (default 7, max 7)
*/
void Bitmap::SetPaletteWithTransparent(const SnesPalette &palette, size_t index,
int length) {
// Store palette even if surface isn't ready yet
// Store the full palette for reference (not modified)
palette_ = palette;
// If surface isn't created yet, just store the palette for later
@@ -310,54 +388,52 @@ void Bitmap::SetPaletteWithTransparent(const SnesPalette &palette, size_t index,
return; // Palette will be applied when surface is created
}
// CRITICAL FIX: Use index directly as palette slot, not index * 7
// For 8-color palettes, index should be 0-7, not 0-49
// Validate parameters
if (index >= palette.size()) {
throw std::invalid_argument("Invalid palette index");
}
if (length < 0 || length > 8) {
throw std::invalid_argument("Invalid palette length (must be 0-8 for 8-color palettes)");
if (length < 0 || length > 7) {
throw std::invalid_argument("Invalid palette length (must be 0-7 for SNES palettes)");
}
if (index + length > palette.size()) {
throw std::invalid_argument("Palette index + length exceeds size");
}
// Extract 8-color sub-palette starting at the specified index
// This correctly handles both 256-color overworld palettes and smaller palettes
// Build 8-color SNES sub-palette
std::vector<ImVec4> colors;
// Always start with transparent color (index 0)
colors.push_back(ImVec4(0, 0, 0, 0));
// Color 0: Transparent (SNES hardware requirement)
colors.push_back(ImVec4(0, 0, 0, 0)); // Transparent black
// Extract up to 7 colors from the palette starting at index
// Colors 1-7: Extract from source palette
// NOTE: palette[i].rgb() returns 0-255 values in ImVec4 (unconventional!)
for (size_t i = 0; i < 7 && (index + i) < palette.size(); ++i) {
auto &pal_color = palette[index + i];
colors.push_back(pal_color.rgb());
const auto &pal_color = palette[index + i];
ImVec4 rgb_255 = pal_color.rgb(); // 0-255 range (unconventional storage)
// Convert to standard ImVec4 0-1 range for SDL
colors.push_back(ImVec4(rgb_255.x / 255.0f, rgb_255.y / 255.0f,
rgb_255.z / 255.0f, 1.0f)); // Always opaque
}
// Ensure we have exactly 8 colors (transparent + 7 data colors)
// Ensure we have exactly 8 colors
while (colors.size() < 8) {
colors.push_back(ImVec4(0, 0, 0, 1.0f)); // Fill with black if needed
colors.push_back(ImVec4(0, 0, 0, 1.0f)); // Fill with opaque black
}
// CRITICAL FIX: Keep the original complete palette in palette_ member
// Only update the SDL surface palette for display purposes
// This prevents breaking other editors that expect the complete palette
if (palette_.size() != palette.size()) {
palette_ = palette; // Store complete palette
InvalidatePaletteCache(); // Update cache with complete palette
}
// Update palette cache with full palette (for color lookup)
InvalidatePaletteCache();
// Apply the 8-color sub-palette to SDL surface for display
// Apply the 8-color SNES sub-palette to SDL surface
SDL_UnlockSurface(surface_);
for (int color_index = 0; color_index < 8 && color_index < static_cast<int>(colors.size()); ++color_index) {
if (color_index < surface_->format->palette->ncolors) {
surface_->format->palette->colors[color_index].r = static_cast<Uint8>(colors[color_index].x * 255);
surface_->format->palette->colors[color_index].g = static_cast<Uint8>(colors[color_index].y * 255);
surface_->format->palette->colors[color_index].b = static_cast<Uint8>(colors[color_index].z * 255);
surface_->format->palette->colors[color_index].a = static_cast<Uint8>(colors[color_index].w * 255);
surface_->format->palette->colors[color_index].r = static_cast<Uint8>(colors[color_index].x * 255.0f);
surface_->format->palette->colors[color_index].g = static_cast<Uint8>(colors[color_index].y * 255.0f);
surface_->format->palette->colors[color_index].b = static_cast<Uint8>(colors[color_index].z * 255.0f);
surface_->format->palette->colors[color_index].a = static_cast<Uint8>(colors[color_index].w * 255.0f);
}
}
SDL_LockSurface(surface_);

View File

@@ -167,6 +167,12 @@ class Bitmap {
void SetPaletteWithTransparent(const SnesPalette &palette, size_t index,
int length = 7);
/**
* @brief Apply palette using metadata-driven strategy
* Chooses between SetPalette and SetPaletteWithTransparent based on metadata
*/
void ApplyPaletteByMetadata(const SnesPalette& palette, int sub_palette_index = 0);
/**
* @brief Apply the stored palette to the surface (internal helper)
*/
@@ -248,8 +254,25 @@ class Bitmap {
void Get16x16Tile(int tile_x, int tile_y, std::vector<uint8_t> &tile_data,
int &tile_data_offset);
/**
* @brief Metadata for tracking bitmap source format and palette requirements
*/
struct BitmapMetadata {
int source_bpp = 8; // Original bits per pixel (3, 4, 8)
int palette_format = 0; // 0=full palette, 1=sub-palette with transparent
std::string source_type; // "graphics_sheet", "tilemap", "screen_buffer", "mode7"
int palette_colors = 256; // Expected palette size
BitmapMetadata() = default;
BitmapMetadata(int bpp, int format, const std::string& type, int colors = 256)
: source_bpp(bpp), palette_format(format), source_type(type), palette_colors(colors) {}
};
const SnesPalette &palette() const { return palette_; }
SnesPalette *mutable_palette() { return &palette_; }
BitmapMetadata& metadata() { return metadata_; }
const BitmapMetadata& metadata() const { return metadata_; }
int width() const { return width_; }
int height() const { return height_; }
int depth() const { return depth_; }
@@ -285,6 +308,9 @@ class Bitmap {
// Palette for the bitmap
gfx::SnesPalette palette_;
// Metadata for tracking source format and palette requirements
BitmapMetadata metadata_;
// Data for the bitmap
std::vector<uint8_t> data_;

View File

@@ -99,14 +99,14 @@ std::vector<SnesColor> GetColFileData(uint8_t* data) {
}
void SnesColor::set_rgb(const ImVec4 val) {
// ImGui ColorPicker returns colors in 0-1 range, but internally we store 0-255
// Convert from 0-1 normalized to 0-255 range
// IMPORTANT: Input val is expected to be in standard ImVec4 range (0.0-1.0)
// We convert to internal 0-255 storage format
rgb_.x = val.x * kColorByteMax;
rgb_.y = val.y * kColorByteMax;
rgb_.z = val.z * kColorByteMax;
rgb_.w = kColorByteMaxF; // Alpha always 255
// Create snes_color struct for ROM/SNES conversion (expects 0-255 range)
// Update rom_color_ and snes_ representations
snes_color color;
color.red = static_cast<uint16_t>(rgb_.x);
color.green = static_cast<uint16_t>(rgb_.y);
@@ -118,10 +118,18 @@ void SnesColor::set_rgb(const ImVec4 val) {
}
void SnesColor::set_snes(uint16_t val) {
// Store SNES 15-bit color
snes_ = val;
// Convert SNES to RGB (0-255)
snes_color col = ConvertSnesToRgb(val);
// ConvertSnesToRgb returns 0-255 range, store directly (not normalized 0-1)
rgb_ = ImVec4(col.red, col.green, col.blue, kColorByteMaxF);
// Store 0-255 values in ImVec4 (unconventional but our internal format)
rgb_ = ImVec4(static_cast<float>(col.red),
static_cast<float>(col.green),
static_cast<float>(col.blue),
kColorByteMaxF);
rom_color_ = col;
modified = true;
}

View File

@@ -13,10 +13,75 @@ namespace gfx {
constexpr int NumberOfColors = 3143;
// ============================================================================
// SNES Color Conversion Functions
// ============================================================================
//
// Color Format Guide:
// - SNES Color (uint16_t): 15-bit BGR format (0bbbbbgggggrrrrr)
// - snes_color struct: RGB values in 0-255 range
// - ImVec4: RGBA values in 0.0-1.0 range (standard for ImGui)
// - SDL_Color: RGBA values in 0-255 range
//
// Conversion paths:
// 1. SNES (uint16_t) <-> snes_color (0-255) <-> ImVec4 (0.0-1.0)
// 2. Use these functions to convert between formats explicitly
// ============================================================================
/**
* @brief Convert SNES 15-bit color to RGB (0-255 range)
* @param snes_color SNES color in 15-bit BGR format (0bbbbbgggggrrrrr)
* @return snes_color struct with RGB values in 0-255 range
*/
snes_color ConvertSnesToRgb(uint16_t snes_color);
/**
* @brief Convert RGB (0-255) to SNES 15-bit color
* @param color snes_color struct with RGB values in 0-255 range
* @return SNES color in 15-bit BGR format
*/
uint16_t ConvertRgbToSnes(const snes_color& color);
/**
* @brief Convert ImVec4 (0.0-1.0) to SNES 15-bit color
* @param color ImVec4 with RGB values in 0.0-1.0 range
* @return SNES color in 15-bit BGR format
*/
uint16_t ConvertRgbToSnes(const ImVec4& color);
/**
* @brief Convert snes_color (0-255) to ImVec4 (0.0-1.0)
* @param color snes_color struct with RGB values in 0-255 range
* @return ImVec4 with RGBA values in 0.0-1.0 range
*/
inline ImVec4 SnesColorToImVec4(const snes_color& color) {
return ImVec4(color.red / 255.0f, color.green / 255.0f,
color.blue / 255.0f, 1.0f);
}
/**
* @brief Convert ImVec4 (0.0-1.0) to snes_color (0-255)
* @param color ImVec4 with RGB values in 0.0-1.0 range
* @return snes_color struct with RGB values in 0-255 range
*/
inline snes_color ImVec4ToSnesColor(const ImVec4& color) {
snes_color result;
result.red = static_cast<uint16_t>(color.x * 255.0f);
result.green = static_cast<uint16_t>(color.y * 255.0f);
result.blue = static_cast<uint16_t>(color.z * 255.0f);
return result;
}
/**
* @brief Convert SNES 15-bit color directly to ImVec4 (0.0-1.0)
* @param color_value SNES color in 15-bit BGR format
* @return ImVec4 with RGBA values in 0.0-1.0 range
*/
inline ImVec4 SnesTo8bppColor(uint16_t color_value) {
snes_color rgb = ConvertSnesToRgb(color_value);
return SnesColorToImVec4(rgb);
}
std::vector<snes_color> Extract(const char* data, unsigned int offset,
unsigned int palette_size);
@@ -28,20 +93,30 @@ constexpr float kColorByteMaxF = 255.f;
/**
* @brief SNES Color container
*
* Used for displaying the color to the screen and writing
* the color to the Rom file in the correct format.
* Manages SNES colors in multiple formats for editing and display.
*
* SNES colors may be represented in one of three formats:
* - Color data from the rom in a snes_color struct
* - Color data for displaying to the UI via ImVec4
* IMPORTANT: Internal storage format
* - rgb_: ImVec4 storing RGB values in 0-255 range (NOT standard 0-1!)
* This is unconventional but done for performance reasons
* - snes_: SNES 15-bit BGR format (0bbbbbgggggrrrrr)
* - rom_color_: snes_color struct with 0-255 RGB values
*
* When getting RGB for display:
* - Use rgb() to get raw values (0-255 in ImVec4 - unusual!)
* - Convert to standard ImVec4 (0-1) using: ImVec4(rgb.x/255, rgb.y/255, rgb.z/255, 1.0)
* - Or use the helper: ConvertSnesColorToImVec4() in color.cc
*/
class SnesColor {
public:
constexpr SnesColor()
: rgb_({0.f, 0.f, 0.f, 0.f}), snes_(0), rom_color_({0, 0, 0}) {}
: rgb_({0.f, 0.f, 0.f, 255.f}), snes_(0), rom_color_({0, 0, 0}) {}
/**
* @brief Construct from ImVec4 (0.0-1.0 range)
* @param val ImVec4 with RGB in standard 0.0-1.0 range
*/
explicit SnesColor(const ImVec4 val) {
// ImVec4 from ImGui is in 0-1 range, convert to 0-255 for internal storage
// Convert from ImGui's 0-1 range to internal 0-255 storage
rgb_.x = val.x * kColorByteMax;
rgb_.y = val.y * kColorByteMax;
rgb_.z = val.z * kColorByteMax;
@@ -55,18 +130,29 @@ class SnesColor {
snes_ = ConvertRgbToSnes(color);
}
/**
* @brief Construct from SNES 15-bit color
* @param val SNES color in 15-bit BGR format
*/
explicit SnesColor(const uint16_t val) : snes_(val) {
snes_color color = ConvertSnesToRgb(val);
// ConvertSnesToRgb returns 0-255 range, store directly
snes_color color = ConvertSnesToRgb(val); // Returns 0-255 RGB
// Store 0-255 values in ImVec4 (unconventional but internal)
rgb_ = ImVec4(color.red, color.green, color.blue, kColorByteMaxF);
rom_color_ = color;
}
/**
* @brief Construct from snes_color struct (0-255 range)
* @param val snes_color with RGB in 0-255 range
*/
explicit SnesColor(const snes_color val)
: rgb_(val.red, val.green, val.blue, kColorByteMaxF),
snes_(ConvertRgbToSnes(val)),
rom_color_(val) {}
/**
* @brief Construct from RGB byte values (0-255)
*/
SnesColor(uint8_t r, uint8_t g, uint8_t b) {
rgb_ = ImVec4(r, g, b, kColorByteMaxF);
snes_color color;
@@ -77,21 +163,43 @@ class SnesColor {
rom_color_ = color;
}
/**
* @brief Set color from ImVec4 (0.0-1.0 range)
* @param val ImVec4 with RGB in standard 0.0-1.0 range
*/
void set_rgb(const ImVec4 val);
/**
* @brief Set color from SNES 15-bit format
* @param val SNES color in 15-bit BGR format
*/
void set_snes(uint16_t val);
/**
* @brief Get RGB values (WARNING: stored as 0-255 in ImVec4)
* @return ImVec4 with RGB in 0-255 range (unconventional!)
*/
constexpr ImVec4 rgb() const { return rgb_; }
/**
* @brief Get snes_color struct (0-255 RGB)
*/
constexpr snes_color rom_color() const { return rom_color_; }
/**
* @brief Get SNES 15-bit color
*/
constexpr uint16_t snes() const { return snes_; }
constexpr bool is_modified() const { return modified; }
constexpr bool is_transparent() const { return transparent; }
constexpr void set_transparent(bool t) { transparent = t; }
constexpr void set_modified(bool m) { modified = m; }
private:
ImVec4 rgb_;
uint16_t snes_;
snes_color rom_color_;
ImVec4 rgb_; // Stores 0-255 values (unconventional!)
uint16_t snes_; // 15-bit SNES format
snes_color rom_color_; // 0-255 RGB struct
bool modified = false;
bool transparent = false;
};

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@@ -275,22 +275,53 @@ uint32_t GetPaletteAddress(const std::string &group_name, size_t palette_index,
return address;
}
/**
* @brief Read a palette from ROM data
*
* SNES ROM stores colors in 15-bit BGR format (2 bytes each):
* - Byte 0: rrrrrggg (low byte)
* - Byte 1: 0bbbbbgg (high byte)
* - Full format: 0bbbbbgggggrrrrr
*
* This function:
* 1. Reads SNES 15-bit colors from ROM
* 2. Converts to RGB 0-255 range (multiply by 8 to expand 5-bit to 8-bit)
* 3. Creates SnesColor objects that store all formats
*
* IMPORTANT: Transparency is NOT marked here!
* - The SNES hardware automatically treats color index 0 of each sub-palette as transparent
* - This is a rendering concern, not a data property
* - ROM palette data stores actual color values, including at index 0
* - Transparency is applied later during rendering (in SetPaletteWithTransparent or SDL)
*
* @param offset ROM offset to start reading
* @param num_colors Number of colors to read
* @param rom Pointer to ROM data
* @return SnesPalette containing the colors (no transparency flags set)
*/
SnesPalette ReadPaletteFromRom(int offset, int num_colors, const uint8_t *rom) {
int color_offset = 0;
std::vector<gfx::SnesColor> colors(num_colors);
while (color_offset < num_colors) {
short color = (uint16_t)((rom[offset + 1]) << 8) | rom[offset];
// Read SNES 15-bit color (little endian)
uint16_t snes_color_word = (uint16_t)((rom[offset + 1]) << 8) | rom[offset];
// Extract RGB components (5-bit each) and expand to 8-bit (0-255)
snes_color new_color;
new_color.red = (color & 0x1F) * 8;
new_color.green = ((color >> 5) & 0x1F) * 8;
new_color.blue = ((color >> 10) & 0x1F) * 8;
new_color.red = (snes_color_word & 0x1F) * 8; // Bits 0-4
new_color.green = ((snes_color_word >> 5) & 0x1F) * 8; // Bits 5-9
new_color.blue = ((snes_color_word >> 10) & 0x1F) * 8; // Bits 10-14
// Create SnesColor by converting RGB back to SNES format
// (This ensures all internal representations are consistent)
colors[color_offset].set_snes(ConvertRgbToSnes(new_color));
if (color_offset == 0) {
colors[color_offset].set_transparent(true);
}
// DO NOT mark as transparent - preserve actual ROM color data!
// Transparency is handled at render time, not in the data
color_offset++;
offset += 2;
offset += 2; // SNES colors are 2 bytes each
}
return gfx::SnesPalette(colors);
@@ -318,6 +349,21 @@ absl::StatusOr<PaletteGroup> CreatePaletteGroupFromColFile(
return palette_group;
}
/**
* @brief Create a PaletteGroup by dividing a large palette into sub-palettes
*
* Takes a large palette (e.g., 256 colors) and divides it into smaller
* palettes of num_colors each (typically 8 colors for SNES).
*
* IMPORTANT: Does NOT mark colors as transparent!
* - Color data is preserved as-is from the source palette
* - Transparency is a rendering concern handled by SetPaletteWithTransparent
* - The SNES hardware handles color 0 transparency automatically
*
* @param palette Source palette to divide
* @param num_colors Number of colors per sub-palette (default 8)
* @return PaletteGroup containing the sub-palettes
*/
absl::StatusOr<PaletteGroup> CreatePaletteGroupFromLargePalette(
SnesPalette &palette, int num_colors) {
PaletteGroup palette_group;
@@ -326,10 +372,8 @@ absl::StatusOr<PaletteGroup> CreatePaletteGroupFromLargePalette(
if (i + num_colors <= palette.size()) {
for (int j = 0; j < num_colors; j++) {
auto color = palette[i + j];
// Ensure first color of each sub-palette (index 0) is transparent
if (j == 0) {
color.set_transparent(true);
}
// DO NOT mark as transparent - preserve actual color data!
// Transparency is handled at render time, not in the data
new_palette.AddColor(color);
}
}

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@@ -351,6 +351,43 @@ void CanvasContextMenu::RenderPaletteOperationsMenu(Rom* rom, gfx::Bitmap* bitma
DisplayEditablePalette(*bitmap->mutable_palette(), "Palette", true, 8);
ImGui::EndMenu();
}
ImGui::Separator();
// Palette Help submenu
if (ImGui::BeginMenu(ICON_MD_HELP " Palette Help")) {
ImGui::TextColored(ImVec4(0.7F, 0.9F, 1.0F, 1.0F), "Bitmap Metadata");
ImGui::Separator();
const auto& meta = bitmap->metadata();
ImGui::Text("Source BPP: %d", meta.source_bpp);
ImGui::Text("Palette Format: %s", meta.palette_format == 0 ? "Full" : "Sub-palette");
ImGui::Text("Source Type: %s", meta.source_type.c_str());
ImGui::Text("Expected Colors: %d", meta.palette_colors);
ImGui::Text("Actual Palette Size: %zu", bitmap->palette().size());
ImGui::Separator();
ImGui::TextColored(ImVec4(1.0F, 0.9F, 0.6F, 1.0F), "Palette Application Method");
if (meta.palette_format == 0) {
ImGui::TextWrapped("Full palette (SetPalette) - all colors applied directly");
} else {
ImGui::TextWrapped("Sub-palette (SetPaletteWithTransparent) - color 0 is transparent, 1-7 from palette");
}
ImGui::Separator();
ImGui::TextColored(ImVec4(0.6F, 1.0F, 0.6F, 1.0F), "Documentation");
if (ImGui::MenuItem("Palette System Architecture")) {
ImGui::SetClipboardText("yaze/docs/palette-system-architecture.md");
// TODO: Open file in system viewer
}
if (ImGui::MenuItem("User Palette Guide")) {
ImGui::SetClipboardText("yaze/docs/user-palette-guide.md");
// TODO: Open file in system viewer
}
ImGui::EndMenu();
}
ImGui::EndMenu();
}
}

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@@ -93,7 +93,7 @@ bool LoadROMPaletteGroups(Rom* rom, CanvasPaletteManager& palette_manager) {
}
}
bool ApplyPaletteGroup(gfx::IRenderer* renderer, gfx::Bitmap* bitmap, const CanvasPaletteManager& palette_manager,
bool ApplyPaletteGroup(gfx::IRenderer* renderer, gfx::Bitmap* bitmap, CanvasPaletteManager& palette_manager,
int group_index, int palette_index) {
if (!bitmap) return false;
@@ -110,11 +110,13 @@ bool ApplyPaletteGroup(gfx::IRenderer* renderer, gfx::Bitmap* bitmap, const Canv
bitmap->SetPaletteWithTransparent(palette, palette_index);
}
bitmap->set_modified(true);
palette_manager.palette_dirty = true;
// Queue texture update via Arena's deferred system
if (renderer) {
// Queue texture update only if live_update is enabled
if (palette_manager.live_update_enabled && renderer) {
gfx::Arena::Get().QueueTextureCommand(
gfx::Arena::TextureCommandType::UPDATE, bitmap);
palette_manager.palette_dirty = false; // Clear dirty flag after update
}
return true;
}

View File

@@ -3,6 +3,7 @@
#include <string>
#include <vector>
#include "app/gfx/resource/arena.h"
#include "app/gfx/types/snes_palette.h"
#include "app/rom.h"
#include "imgui/imgui.h"
@@ -62,6 +63,10 @@ struct CanvasPaletteManager {
int current_group_index = 0;
int current_palette_index = 0;
// Live update control
bool live_update_enabled = true; // Enable/disable live texture updates
bool palette_dirty = false; // Track if palette has changed
void Clear() {
rom_palette_groups.clear();
palette_group_names.clear();
@@ -69,6 +74,8 @@ struct CanvasPaletteManager {
palettes_loaded = false;
current_group_index = 0;
current_palette_index = 0;
live_update_enabled = true;
palette_dirty = false;
}
};
@@ -95,9 +102,20 @@ int GetTileIdFromPosition(ImVec2 mouse_pos, float tile_size, float scale, int ti
// Palette management utilities
bool LoadROMPaletteGroups(Rom* rom, CanvasPaletteManager& palette_manager);
bool ApplyPaletteGroup(gfx::IRenderer* renderer, gfx::Bitmap* bitmap, const CanvasPaletteManager& palette_manager,
bool ApplyPaletteGroup(gfx::IRenderer* renderer, gfx::Bitmap* bitmap, CanvasPaletteManager& palette_manager,
int group_index, int palette_index);
/**
* @brief Apply pending palette updates (when live_update is disabled)
*/
inline void ApplyPendingPaletteUpdates(gfx::IRenderer* renderer, gfx::Bitmap* bitmap, CanvasPaletteManager& palette_manager) {
if (palette_manager.palette_dirty && bitmap && renderer) {
gfx::Arena::Get().QueueTextureCommand(
gfx::Arena::TextureCommandType::UPDATE, bitmap);
palette_manager.palette_dirty = false;
}
}
// Drawing utility functions (moved from Canvas class)
void DrawCanvasRect(ImDrawList* draw_list, ImVec2 canvas_p0, ImVec2 scrolling,
int x, int y, int w, int h, ImVec4 color, float global_scale);

View File

@@ -7,12 +7,30 @@
namespace yaze {
namespace gui {
/**
* @brief Convert SnesColor to standard ImVec4 for display
*
* IMPORTANT: SnesColor.rgb() returns 0-255 values in ImVec4 (unconventional!)
* This function converts them to standard ImGui format (0.0-1.0)
*
* @param color SnesColor with internal 0-255 storage
* @return ImVec4 with standard 0.0-1.0 RGBA values for ImGui
*/
ImVec4 ConvertSnesColorToImVec4(const gfx::SnesColor& color) {
return ImVec4(color.rgb().x / 255.0f, color.rgb().y / 255.0f,
color.rgb().z / 255.0f, 1.0f);
// SnesColor stores RGB as 0-255 in ImVec4, convert to standard 0-1 range
ImVec4 rgb_255 = color.rgb();
return ImVec4(rgb_255.x / 255.0f, rgb_255.y / 255.0f,
rgb_255.z / 255.0f, 1.0f);
}
/**
* @brief Convert standard ImVec4 to SnesColor
*
* @param color ImVec4 with standard 0.0-1.0 RGBA values
* @return SnesColor with converted values
*/
gfx::SnesColor ConvertImVec4ToSnesColor(const ImVec4& color) {
// SnesColor constructor expects 0-1 range and handles conversion internally
return gfx::SnesColor(color);
}
@@ -52,6 +70,165 @@ IMGUI_API bool SnesColorEdit4(absl::string_view label, gfx::SnesColor* color,
return changed;
}
// ============================================================================
// New Standardized Palette Widgets
// ============================================================================
IMGUI_API bool InlinePaletteSelector(gfx::SnesPalette &palette,
int num_colors,
int* selected_index) {
bool selection_made = false;
int colors_to_show = std::min(num_colors, static_cast<int>(palette.size()));
ImGui::BeginGroup();
for (int n = 0; n < colors_to_show; n++) {
ImGui::PushID(n);
if (n > 0 && (n % 8) != 0) {
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
}
bool is_selected = selected_index && (*selected_index == n);
if (is_selected) {
ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(1.0f, 1.0f, 0.0f, 1.0f));
ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 2.0f);
}
if (SnesColorButton("##palettesel", palette[n],
ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoPicker,
ImVec2(20, 20))) {
if (selected_index) {
*selected_index = n;
selection_made = true;
}
}
if (is_selected) {
ImGui::PopStyleVar();
ImGui::PopStyleColor();
}
ImGui::PopID();
}
ImGui::EndGroup();
return selection_made;
}
IMGUI_API absl::Status InlinePaletteEditor(gfx::SnesPalette &palette,
const std::string &title,
ImGuiColorEditFlags flags) {
if (!title.empty()) {
ImGui::Text("%s", title.c_str());
}
static int selected_color = 0;
static ImVec4 current_color = ImVec4(0, 0, 0, 1.0f);
// Color picker
ImGui::Separator();
if (ImGui::ColorPicker4("##colorpicker", (float*)&current_color,
ImGuiColorEditFlags_NoSidePreview |
ImGuiColorEditFlags_NoSmallPreview)) {
gfx::SnesColor snes_color(current_color);
palette.UpdateColor(selected_color, snes_color);
}
ImGui::Separator();
// Palette grid
ImGui::BeginGroup();
for (int n = 0; n < palette.size(); n++) {
ImGui::PushID(n);
if ((n % 8) != 0) {
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
}
if (flags == 0) {
flags = ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoPicker;
}
if (SnesColorButton("##palettedit", palette[n], flags, ImVec2(20, 20))) {
selected_color = n;
current_color = ConvertSnesColorToImVec4(palette[n]);
}
// Context menu
if (ImGui::BeginPopupContextItem()) {
if (ImGui::MenuItem("Copy as SNES")) {
std::string clipboard = absl::StrFormat("$%04X", palette[n].snes());
ImGui::SetClipboardText(clipboard.c_str());
}
if (ImGui::MenuItem("Copy as RGB")) {
auto rgb = palette[n].rgb();
std::string clipboard = absl::StrFormat("(%d,%d,%d)",
(int)rgb.x, (int)rgb.y, (int)rgb.z);
ImGui::SetClipboardText(clipboard.c_str());
}
if (ImGui::MenuItem("Copy as Hex")) {
auto rgb = palette[n].rgb();
std::string clipboard = absl::StrFormat("#%02X%02X%02X",
(int)rgb.x, (int)rgb.y, (int)rgb.z);
ImGui::SetClipboardText(clipboard.c_str());
}
ImGui::EndPopup();
}
ImGui::PopID();
}
ImGui::EndGroup();
return absl::OkStatus();
}
IMGUI_API bool PopupPaletteEditor(const char* popup_id,
gfx::SnesPalette &palette,
ImGuiColorEditFlags flags) {
bool modified = false;
if (ImGui::BeginPopup(popup_id)) {
static int selected_color = 0;
static ImVec4 current_color = ImVec4(0, 0, 0, 1.0f);
// Compact color picker
if (ImGui::ColorPicker4("##popuppicker", (float*)&current_color,
ImGuiColorEditFlags_NoSidePreview |
ImGuiColorEditFlags_NoSmallPreview)) {
gfx::SnesColor snes_color(current_color);
palette.UpdateColor(selected_color, snes_color);
modified = true;
}
ImGui::Separator();
// Palette grid
ImGui::BeginGroup();
for (int n = 0; n < palette.size() && n < 64; n++) { // Limit to 64 for popup
ImGui::PushID(n);
if ((n % 8) != 0) {
ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
}
if (SnesColorButton("##popuppal", palette[n],
ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoPicker,
ImVec2(20, 20))) {
selected_color = n;
current_color = ConvertSnesColorToImVec4(palette[n]);
}
ImGui::PopID();
}
ImGui::EndGroup();
ImGui::EndPopup();
}
return modified;
}
// ============================================================================
// Legacy Functions (for compatibility)
// ============================================================================
IMGUI_API bool DisplayPalette(gfx::SnesPalette& palette, bool loaded) {
static ImVec4 color = ImVec4(0, 0, 0, 255.f);
ImGuiColorEditFlags misc_flags = ImGuiColorEditFlags_AlphaPreview |

View File

@@ -45,6 +45,44 @@ IMGUI_API bool SnesColorButton(absl::string_view id, gfx::SnesColor &color,
IMGUI_API bool SnesColorEdit4(absl::string_view label, gfx::SnesColor *color,
ImGuiColorEditFlags flags = 0);
// ============================================================================
// Palette Widget Functions
// ============================================================================
/**
* @brief Small inline palette selector - just color buttons for selection
* @param palette Palette to display
* @param num_colors Number of colors to show (default 8)
* @param selected_index Pointer to store selected color index (optional)
* @return True if a color was selected
*/
IMGUI_API bool InlinePaletteSelector(gfx::SnesPalette &palette,
int num_colors = 8,
int* selected_index = nullptr);
/**
* @brief Full inline palette editor with color picker and copy options
* @param palette Palette to edit
* @param title Display title
* @param flags ImGui color edit flags
* @return Status of the operation
*/
IMGUI_API absl::Status InlinePaletteEditor(gfx::SnesPalette &palette,
const std::string &title = "",
ImGuiColorEditFlags flags = 0);
/**
* @brief Popup palette editor - same as inline but in a popup
* @param popup_id ID for the popup window
* @param palette Palette to edit
* @param flags ImGui color edit flags
* @return True if palette was modified
*/
IMGUI_API bool PopupPaletteEditor(const char* popup_id,
gfx::SnesPalette &palette,
ImGuiColorEditFlags flags = 0);
// Legacy functions (kept for compatibility, will be deprecated)
IMGUI_API bool DisplayPalette(gfx::SnesPalette &palette, bool loaded);
IMGUI_API absl::Status DisplayEditablePalette(gfx::SnesPalette &palette,