feat(gfx): enhance Bitmap class with palette management and metadata support
- Added methods for applying palettes based on metadata, allowing for flexible palette handling in different bitmap types. - Introduced a new BitmapMetadata struct to track source format and palette requirements. - Enhanced ApplyStoredPalette and SetPaletteWithTransparent methods for improved palette application and transparency handling. - Updated SDL surface pixel management with a new UpdateSurfacePixels method for better pixel data handling. Benefits: - Improves the rendering capabilities of the Bitmap class by supporting various palette formats. - Enhances user experience with more intuitive palette management in graphics operations.
This commit is contained in:
@@ -7,12 +7,30 @@
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namespace yaze {
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namespace gui {
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/**
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* @brief Convert SnesColor to standard ImVec4 for display
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*
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* IMPORTANT: SnesColor.rgb() returns 0-255 values in ImVec4 (unconventional!)
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* This function converts them to standard ImGui format (0.0-1.0)
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*
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* @param color SnesColor with internal 0-255 storage
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* @return ImVec4 with standard 0.0-1.0 RGBA values for ImGui
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*/
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ImVec4 ConvertSnesColorToImVec4(const gfx::SnesColor& color) {
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return ImVec4(color.rgb().x / 255.0f, color.rgb().y / 255.0f,
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color.rgb().z / 255.0f, 1.0f);
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// SnesColor stores RGB as 0-255 in ImVec4, convert to standard 0-1 range
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ImVec4 rgb_255 = color.rgb();
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return ImVec4(rgb_255.x / 255.0f, rgb_255.y / 255.0f,
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rgb_255.z / 255.0f, 1.0f);
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}
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/**
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* @brief Convert standard ImVec4 to SnesColor
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*
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* @param color ImVec4 with standard 0.0-1.0 RGBA values
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* @return SnesColor with converted values
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*/
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gfx::SnesColor ConvertImVec4ToSnesColor(const ImVec4& color) {
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// SnesColor constructor expects 0-1 range and handles conversion internally
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return gfx::SnesColor(color);
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}
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@@ -52,6 +70,165 @@ IMGUI_API bool SnesColorEdit4(absl::string_view label, gfx::SnesColor* color,
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return changed;
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}
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// ============================================================================
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// New Standardized Palette Widgets
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// ============================================================================
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IMGUI_API bool InlinePaletteSelector(gfx::SnesPalette &palette,
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int num_colors,
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int* selected_index) {
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bool selection_made = false;
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int colors_to_show = std::min(num_colors, static_cast<int>(palette.size()));
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ImGui::BeginGroup();
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for (int n = 0; n < colors_to_show; n++) {
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ImGui::PushID(n);
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if (n > 0 && (n % 8) != 0) {
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
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}
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bool is_selected = selected_index && (*selected_index == n);
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if (is_selected) {
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ImGui::PushStyleColor(ImGuiCol_Border, ImVec4(1.0f, 1.0f, 0.0f, 1.0f));
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ImGui::PushStyleVar(ImGuiStyleVar_FrameBorderSize, 2.0f);
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}
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if (SnesColorButton("##palettesel", palette[n],
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ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoPicker,
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ImVec2(20, 20))) {
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if (selected_index) {
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*selected_index = n;
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selection_made = true;
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}
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}
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if (is_selected) {
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ImGui::PopStyleVar();
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ImGui::PopStyleColor();
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}
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ImGui::PopID();
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}
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ImGui::EndGroup();
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return selection_made;
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}
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IMGUI_API absl::Status InlinePaletteEditor(gfx::SnesPalette &palette,
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const std::string &title,
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ImGuiColorEditFlags flags) {
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if (!title.empty()) {
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ImGui::Text("%s", title.c_str());
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}
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static int selected_color = 0;
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static ImVec4 current_color = ImVec4(0, 0, 0, 1.0f);
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// Color picker
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ImGui::Separator();
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if (ImGui::ColorPicker4("##colorpicker", (float*)¤t_color,
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ImGuiColorEditFlags_NoSidePreview |
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ImGuiColorEditFlags_NoSmallPreview)) {
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gfx::SnesColor snes_color(current_color);
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palette.UpdateColor(selected_color, snes_color);
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}
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ImGui::Separator();
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// Palette grid
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ImGui::BeginGroup();
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for (int n = 0; n < palette.size(); n++) {
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ImGui::PushID(n);
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if ((n % 8) != 0) {
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
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}
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if (flags == 0) {
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flags = ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoPicker;
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}
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if (SnesColorButton("##palettedit", palette[n], flags, ImVec2(20, 20))) {
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selected_color = n;
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current_color = ConvertSnesColorToImVec4(palette[n]);
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}
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// Context menu
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if (ImGui::BeginPopupContextItem()) {
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if (ImGui::MenuItem("Copy as SNES")) {
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std::string clipboard = absl::StrFormat("$%04X", palette[n].snes());
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ImGui::SetClipboardText(clipboard.c_str());
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}
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if (ImGui::MenuItem("Copy as RGB")) {
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auto rgb = palette[n].rgb();
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std::string clipboard = absl::StrFormat("(%d,%d,%d)",
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(int)rgb.x, (int)rgb.y, (int)rgb.z);
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ImGui::SetClipboardText(clipboard.c_str());
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}
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if (ImGui::MenuItem("Copy as Hex")) {
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auto rgb = palette[n].rgb();
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std::string clipboard = absl::StrFormat("#%02X%02X%02X",
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(int)rgb.x, (int)rgb.y, (int)rgb.z);
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ImGui::SetClipboardText(clipboard.c_str());
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}
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ImGui::EndPopup();
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}
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ImGui::PopID();
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}
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ImGui::EndGroup();
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return absl::OkStatus();
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}
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IMGUI_API bool PopupPaletteEditor(const char* popup_id,
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gfx::SnesPalette &palette,
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ImGuiColorEditFlags flags) {
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bool modified = false;
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if (ImGui::BeginPopup(popup_id)) {
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static int selected_color = 0;
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static ImVec4 current_color = ImVec4(0, 0, 0, 1.0f);
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// Compact color picker
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if (ImGui::ColorPicker4("##popuppicker", (float*)¤t_color,
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ImGuiColorEditFlags_NoSidePreview |
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ImGuiColorEditFlags_NoSmallPreview)) {
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gfx::SnesColor snes_color(current_color);
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palette.UpdateColor(selected_color, snes_color);
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modified = true;
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}
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ImGui::Separator();
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// Palette grid
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ImGui::BeginGroup();
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for (int n = 0; n < palette.size() && n < 64; n++) { // Limit to 64 for popup
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ImGui::PushID(n);
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if ((n % 8) != 0) {
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ImGui::SameLine(0.0f, ImGui::GetStyle().ItemSpacing.y);
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}
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if (SnesColorButton("##popuppal", palette[n],
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ImGuiColorEditFlags_NoAlpha | ImGuiColorEditFlags_NoPicker,
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ImVec2(20, 20))) {
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selected_color = n;
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current_color = ConvertSnesColorToImVec4(palette[n]);
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}
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ImGui::PopID();
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}
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ImGui::EndGroup();
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ImGui::EndPopup();
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}
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return modified;
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}
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// ============================================================================
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// Legacy Functions (for compatibility)
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// ============================================================================
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IMGUI_API bool DisplayPalette(gfx::SnesPalette& palette, bool loaded) {
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static ImVec4 color = ImVec4(0, 0, 0, 255.f);
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ImGuiColorEditFlags misc_flags = ImGuiColorEditFlags_AlphaPreview |
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@@ -45,6 +45,44 @@ IMGUI_API bool SnesColorButton(absl::string_view id, gfx::SnesColor &color,
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IMGUI_API bool SnesColorEdit4(absl::string_view label, gfx::SnesColor *color,
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ImGuiColorEditFlags flags = 0);
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// ============================================================================
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// Palette Widget Functions
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// ============================================================================
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/**
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* @brief Small inline palette selector - just color buttons for selection
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* @param palette Palette to display
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* @param num_colors Number of colors to show (default 8)
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* @param selected_index Pointer to store selected color index (optional)
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* @return True if a color was selected
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*/
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IMGUI_API bool InlinePaletteSelector(gfx::SnesPalette &palette,
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int num_colors = 8,
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int* selected_index = nullptr);
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/**
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* @brief Full inline palette editor with color picker and copy options
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* @param palette Palette to edit
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* @param title Display title
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* @param flags ImGui color edit flags
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* @return Status of the operation
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*/
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IMGUI_API absl::Status InlinePaletteEditor(gfx::SnesPalette &palette,
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const std::string &title = "",
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ImGuiColorEditFlags flags = 0);
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/**
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* @brief Popup palette editor - same as inline but in a popup
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* @param popup_id ID for the popup window
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* @param palette Palette to edit
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* @param flags ImGui color edit flags
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* @return True if palette was modified
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*/
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IMGUI_API bool PopupPaletteEditor(const char* popup_id,
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gfx::SnesPalette &palette,
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ImGuiColorEditFlags flags = 0);
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// Legacy functions (kept for compatibility, will be deprecated)
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IMGUI_API bool DisplayPalette(gfx::SnesPalette &palette, bool loaded);
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IMGUI_API absl::Status DisplayEditablePalette(gfx::SnesPalette &palette,
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