Refactor object renderer: update class member types for consistency and clarity
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@@ -42,9 +42,9 @@ class DungeonObjectRenderer : public SharedRom {
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PseudoVram vram_;
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PseudoVram vram_;
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emu::ClockImpl clock_;
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emu::ClockImpl clock_;
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emu::memory::MemoryImpl memory_;
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emu::MemoryImpl memory_;
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emu::memory::CpuCallbacks cpu_callbacks_;
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emu::CpuCallbacks cpu_callbacks_;
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emu::video::Ppu ppu{memory_, clock_};
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emu::Ppu ppu{memory_, clock_};
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emu::Cpu cpu{memory_, clock_, cpu_callbacks_};
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emu::Cpu cpu{memory_, clock_, cpu_callbacks_};
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gfx::Bitmap bitmap_;
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gfx::Bitmap bitmap_;
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