Implement Initialize method in Editor class and override in derived editors
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@@ -26,6 +26,8 @@ using core::Renderer;
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constexpr uint32_t kRedPen = 0xFF0000FF;
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void ScreenEditor::Initialize() {}
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absl::Status ScreenEditor::Update() {
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if (ImGui::BeginTabBar("##ScreenEditorTabBar")) {
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if (ImGui::BeginTabItem("Dungeon Maps")) {
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