Overworld updates, Tile16 and large map fixes
This commit is contained in:
@@ -571,18 +571,14 @@ void MasterEditor::SaveRom() {
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RETURN_VOID_IF_ERROR(status_);
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}
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if (flags()->overworld.kSaveOverworldMaps) {
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if (!overworld_editor_.overworld()->CreateTile32Tilemap()) {
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status_ = overworld_editor_.overworld()->SaveMap32Tiles();
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RETURN_VOID_IF_ERROR(status_);
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status_ = overworld_editor_.overworld()->SaveMap16Tiles();
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RETURN_VOID_IF_ERROR(status_);
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status_ = overworld_editor_.overworld()->SaveOverworldMaps();
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RETURN_VOID_IF_ERROR(status_);
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} else {
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status_ = absl::InternalError(
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"Failed to save Overworld maps, aborting ROM save.");
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return;
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}
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RETURN_VOID_IF_ERROR(
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status_ = overworld_editor_.overworld()->CreateTile32Tilemap());
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status_ = overworld_editor_.overworld()->SaveMap32Tiles();
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RETURN_VOID_IF_ERROR(status_);
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status_ = overworld_editor_.overworld()->SaveMap16Tiles();
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RETURN_VOID_IF_ERROR(status_);
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status_ = overworld_editor_.overworld()->SaveOverworldMaps();
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RETURN_VOID_IF_ERROR(status_);
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}
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if (flags()->overworld.kSaveOverworldEntrances) {
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status_ = overworld_editor_.overworld()->SaveEntrances();
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@@ -485,9 +485,8 @@ void OverworldEditor::DrawOverworldMaps() {
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}
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void OverworldEditor::DrawOverworldEdits() {
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auto mouse_position = ow_map_canvas_.drawn_tile_position();
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// Determine which overworld map the user is currently editing.
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auto mouse_position = ow_map_canvas_.drawn_tile_position();
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constexpr int small_map_size = 512;
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int map_x = mouse_position.x / small_map_size;
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int map_y = mouse_position.y / small_map_size;
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@@ -511,12 +510,7 @@ void OverworldEditor::DrawOverworldEdits() {
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int tile16_x = (mouse_x % small_map_size) / (small_map_size / 32);
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int tile16_y = (mouse_y % small_map_size) / (small_map_size / 32);
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// Update the overworld_.map_tiles() data (word) based on tile16 ID and
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// current world
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uint16_t tile_value = current_tile16_;
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uint8_t low_byte = tile_value & 0xFF;
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uint8_t high_byte = (tile_value >> 8) & 0xFF;
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// Update the overworld_.map_tiles() based on tile16 ID and current world
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auto &selected_world =
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(current_world_ == 0) ? overworld_.mutable_map_tiles()->light_world
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: (current_world_ == 1) ? overworld_.mutable_map_tiles()->dark_world
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@@ -525,7 +519,7 @@ void OverworldEditor::DrawOverworldEdits() {
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int index_x = superX * 32 + tile16_x;
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int index_y = superY * 32 + tile16_y;
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selected_world[index_x][index_y] = tile_value;
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selected_world[index_x][index_y] = current_tile16_;
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}
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void OverworldEditor::RenderUpdatedMapBitmap(const ImVec2 &click_position,
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@@ -557,12 +551,14 @@ void OverworldEditor::RenderUpdatedMapBitmap(const ImVec2 &click_position,
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}
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void OverworldEditor::CheckForOverworldEdits() {
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// User has selected a tile they want to draw from the blockset.
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if (!blockset_canvas_.points().empty() &&
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current_mode == EditingMode::DRAW_TILE) {
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// User has selected a tile they want to draw from the blockset.
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int x = blockset_canvas_.points().front().x / 32;
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int y = blockset_canvas_.points().front().y / 32;
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current_tile16_ = x + (y * 8);
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// int x = blockset_canvas_.points().front().x / 32;
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// int y = blockset_canvas_.points().front().y / 32;
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// current_tile16_ = x + (y * 8);
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CheckForSelectRectangle();
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if (ow_map_canvas_.DrawTilePainter(tile16_individual_[current_tile16_],
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16)) {
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// Update the overworld map.
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@@ -571,6 +567,28 @@ void OverworldEditor::CheckForOverworldEdits() {
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}
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}
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void OverworldEditor::CheckForSelectRectangle() {
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ow_map_canvas_.DrawSelectRectTile16(current_map_);
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static std::vector<int> tile16_ids;
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if (ow_map_canvas_.selected_tiles().size() != 0) {
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// Get the tile16 IDs from the selected tile ID positions
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// if (tile16_ids.size() != 0) {
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// tile16_ids.clear();
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// }
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// for (auto &each : ow_map_canvas_.selected_tiles()) {
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// tile16_ids.push_back(overworld_.GetTile16Id(each));
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// }
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if (ow_map_canvas_.selected_tiles().size() == 1) {
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current_tile16_ =
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overworld_.GetTile16Id(ow_map_canvas_.selected_tiles().at(0));
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}
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ow_map_canvas_.mutable_selected_tiles()->clear();
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}
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// Create a composite image of all the tile16s selected
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// ow_map_canvas_.DrawBitmapGroup(tile16_ids, tile16_individual_, 0x10);
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}
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void OverworldEditor::CheckForCurrentMap() {
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// 4096x4096, 512x512 maps and some are larges maps 1024x1024
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auto mouse_position = ImGui::GetIO().MousePos;
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@@ -618,26 +636,6 @@ void OverworldEditor::CheckForCurrentMap() {
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}
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}
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void OverworldEditor::CheckForSelectRectangle() {
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if (current_mode == EditingMode::DRAW_TILE) {
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ow_map_canvas_.DrawSelectRect(0x10);
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static std::vector<int> tile16_ids;
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if (ow_map_canvas_.selected_tiles().size() != 0) {
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// Get the tile16 IDs from the selected tile ID positions
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if (tile16_ids.size() != 0) {
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tile16_ids.clear();
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}
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for (auto &each : ow_map_canvas_.selected_tiles()) {
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int tile16_id = overworld_.GetTile16Id(each);
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tile16_ids.push_back(tile16_id);
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}
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ow_map_canvas_.mutable_selected_tiles()->clear();
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}
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// Create a composite image of all the tile16s selected
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ow_map_canvas_.DrawBitmapGroup(tile16_ids, tile16_individual_, 0x10);
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}
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}
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// Overworld Editor canvas
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// Allows the user to make changes to the overworld map.
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void OverworldEditor::DrawOverworldCanvas() {
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@@ -686,6 +684,11 @@ void OverworldEditor::DrawTile16Selector() {
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tile16_editor_.set_tile16(id);
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show_tile16_editor_ = true;
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}
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if (ImGui::IsItemClicked() && !blockset_canvas_.points().empty()) {
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int x = blockset_canvas_.points().front().x / 32;
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int y = blockset_canvas_.points().front().y / 32;
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current_tile16_ = x + (y * 8);
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}
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blockset_canvas_.DrawGrid();
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blockset_canvas_.DrawOverlay();
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ImGui::EndChild();
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@@ -384,7 +384,6 @@ void Canvas::DrawOutlineWithColor(int x, int y, int w, int h, ImVec4 color) {
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IM_COL32(color.x, color.y, color.z, color.w));
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}
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void Canvas::DrawOutlineWithColor(int x, int y, int w, int h, uint32_t color) {
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ImVec2 origin(canvas_p0_.x + scrolling_.x + x,
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canvas_p0_.y + scrolling_.y + y);
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@@ -420,47 +419,81 @@ void Canvas::DrawSelectRect(int tile_size, float scale) {
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if (ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
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// Start dragging and snap the start position to the nearest grid point
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drag_start_pos.x =
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std::floor(io.MousePos.x / (tile_size * scale)) * tile_size * scale;
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drag_start_pos.y =
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std::floor(io.MousePos.y / (tile_size * scale)) * tile_size * scale;
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drag_start_pos = {
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std::floor(io.MousePos.x / (tile_size * scale)) * tile_size * scale,
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std::floor(io.MousePos.y / (tile_size * scale)) * tile_size * scale};
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dragging = true;
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}
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if (dragging) {
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ImVec2 current_pos = io.MousePos;
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// Snap current position to the nearest grid point
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ImVec2 snapped_current_pos{
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std::floor(current_pos.x / (tile_size * scale)) * tile_size * scale,
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std::floor(current_pos.y / (tile_size * scale)) * tile_size * scale};
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ImVec2 current_pos = io.MousePos;
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// Snap current position to the nearest grid point
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ImVec2 snapped_current_pos;
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snapped_current_pos.x =
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std::floor(current_pos.x / (tile_size * scale)) * tile_size * scale;
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snapped_current_pos.y =
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std::floor(current_pos.y / (tile_size * scale)) * tile_size * scale;
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// Calculate rect_min and rect_max considering the drag direction
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ImVec2 rect_min = ImVec2(std::min(drag_start_pos.x, snapped_current_pos.x),
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std::min(drag_start_pos.y, snapped_current_pos.y));
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ImVec2 rect_max = ImVec2(
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std::max(drag_start_pos.x, snapped_current_pos.x) + tile_size * scale,
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std::max(drag_start_pos.y, snapped_current_pos.y) + tile_size * scale);
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// Calculate rect_min and rect_max considering the drag direction
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ImVec2 rect_min = ImVec2(std::min(drag_start_pos.x, snapped_current_pos.x),
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std::min(drag_start_pos.y, snapped_current_pos.y));
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ImVec2 rect_max = ImVec2(
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std::max(drag_start_pos.x, snapped_current_pos.x) + tile_size * scale,
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std::max(drag_start_pos.y, snapped_current_pos.y) + tile_size * scale);
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if (dragging && ImGui::IsMouseDragging(ImGuiMouseButton_Right)) {
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draw_list_->AddRect(rect_min, rect_max, kRectangleBorder);
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if (ImGui::IsMouseDragging(ImGuiMouseButton_Right)) {
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draw_list_->AddRect(rect_min, rect_max, kRectangleBorder);
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}
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if (!ImGui::IsMouseDown(ImGuiMouseButton_Right)) {
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dragging = false;
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ImVec2 scaled_rect_min =
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ImVec2(drag_start_pos.x / scale, drag_start_pos.y / scale);
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ImVec2 scaled_rect_max = ImVec2(rect_max.x / scale, rect_max.y / scale);
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// Calculate the bounds of the rectangle in terms of 16x16 tile indices
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constexpr int tile16_size = 16;
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int start_x = scaled_rect_min.x / tile16_size;
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int start_y = scaled_rect_min.y / tile16_size;
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int end_x = scaled_rect_max.x / tile16_size;
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int end_y = scaled_rect_max.y / tile16_size;
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// Loop through the tiles in the rectangle and store their positions
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selected_tiles_.clear();
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for (int y = start_y; y < end_y; ++y) {
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for (int x = start_x; x < end_x; ++x) {
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selected_tiles_.push_back(ImVec2(x * tile16_size, y * tile16_size));
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}
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}
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// Clear and add the calculated rectangle points
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points_.clear();
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points_.push_back(scaled_rect_min);
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points_.push_back(scaled_rect_max);
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}
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}
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}
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if (dragging && !ImGui::IsMouseDown(ImGuiMouseButton_Right)) {
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dragging = false;
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ImVec2 scaled_rect_min =
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ImVec2(drag_start_pos.x / scale, drag_start_pos.y / scale);
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ImVec2 scaled_rect_max = ImVec2(rect_max.x / scale, rect_max.y / scale);
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void Canvas::DrawSelectRectTile16(int current_map) {
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const ImGuiIO &io = ImGui::GetIO();
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const ImVec2 origin(canvas_p0_.x + scrolling_.x, canvas_p0_.y + scrolling_.y);
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const ImVec2 mouse_pos(io.MousePos.x - origin.x, io.MousePos.y - origin.y);
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// Here, calculate and store the tile16 IDs within the rectangle
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selected_tiles_ =
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GetTileIDsInGrid(scaled_rect_min.x, scaled_rect_min.y,
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scaled_rect_max.x - scaled_rect_min.x,
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scaled_rect_max.y - scaled_rect_min.y, tile_size);
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if (ImGui::IsMouseClicked(ImGuiMouseButton_Right)) {
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// Calculate the coordinates of the mouse
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ImVec2 painter_pos;
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painter_pos.x = std::floor((double)mouse_pos.x / 16) * 16;
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painter_pos.y = std::floor((double)mouse_pos.y / 16) * 16;
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int painter_x = painter_pos.x;
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int painter_y = painter_pos.y;
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constexpr int small_map_size = 0x200;
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// Clear and add the calculated rectangle points
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points_.clear();
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points_.push_back(scaled_rect_min);
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points_.push_back(scaled_rect_max);
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auto tile16_x = (painter_x % small_map_size) / (small_map_size / 0x20);
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auto tile16_y = (painter_y % small_map_size) / (small_map_size / 0x20);
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int superY = current_map / 8;
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int superX = current_map % 8;
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int index_x = superX * 0x20 + tile16_x;
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int index_y = superY * 0x20 + tile16_y;
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selected_tiles_.push_back(ImVec2(index_x, index_y));
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}
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}
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@@ -98,8 +98,12 @@ class Canvas {
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void DrawOutline(int x, int y, int w, int h);
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void DrawOutlineWithColor(int x, int y, int w, int h, ImVec4 color);
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void DrawOutlineWithColor(int x, int y, int w, int h, uint32_t color);
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void DrawSelectRect(int tile_size, float scale = 1.0f);
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void DrawSelectRectTile16(int current_map);
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void DrawRect(int x, int y, int w, int h, ImVec4 color);
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void DrawText(std::string text, int x, int y);
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void DrawGridLines(float grid_step);
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void DrawGrid(float grid_step = 64.0f, int tile_id_offset = 8);
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@@ -184,7 +188,7 @@ class Canvas {
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ImVec2 mouse_pos_in_canvas_;
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ImVec2 drawn_tile_pos_;
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std::vector<int> selected_tiles_;
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std::vector<ImVec2> selected_tiles_;
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};
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} // namespace gui
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@@ -99,33 +99,6 @@ absl::Status Overworld::Load(ROM &rom) {
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return absl::OkStatus();
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}
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absl::Status Overworld::LoadOverworldMaps() {
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auto size = tiles16_.size();
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std::vector<std::future<absl::Status>> futures;
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for (int i = 0; i < kNumOverworldMaps; ++i) {
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int world_type = 0;
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if (i >= 64 && i < 0x80) {
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world_type = 1;
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} else if (i >= 0x80) {
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world_type = 2;
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}
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futures.emplace_back(std::async(std::launch::async, [this, i, size,
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world_type]() {
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return overworld_maps_[i].BuildMap(size, game_state_, world_type,
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map_parent_, GetMapTiles(world_type));
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}));
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}
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// Wait for all tasks to complete and check their results
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for (auto &future : futures) {
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absl::Status status = future.get();
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if (!status.ok()) {
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return status;
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}
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}
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return absl::OkStatus();
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}
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void Overworld::FetchLargeMaps() {
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for (int i = 128; i < 145; i++) {
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map_parent_[i] = 0;
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@@ -171,7 +144,7 @@ void Overworld::FetchLargeMaps() {
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map_parent_[i + 8] = (uchar)i;
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map_parent_[i + 72] = (uchar)(i + 64);
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overworld_maps_[i + 8].SetAsLargeMap(i, 2);
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overworld_maps_[i + 64].SetAsLargeMap(i + 64, 2);
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overworld_maps_[i + 72].SetAsLargeMap(i + 64, 2);
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mapChecked[i + 9] = true;
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map_parent_[i + 9] = (uchar)i;
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@@ -199,40 +172,36 @@ void Overworld::FetchLargeMaps() {
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}
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}
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uint16_t Overworld::GenerateTile32(int index, int quadrant, int dimension) {
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// The addresses of the four 32x32 pixel tiles in the rom()->
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const uint32_t map32address[4] = {rom()->version_constants().kMap32TileTL,
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rom()->version_constants().kMap32TileTR,
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rom()->version_constants().kMap32TileBL,
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rom()->version_constants().kMap32TileBR};
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return (ushort)(rom_[map32address[dimension] + quadrant + (index)] +
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(((rom_[map32address[dimension] + (index) +
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(quadrant <= 1 ? 4 : 5)] >>
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(quadrant % 2 == 0 ? 4 : 0)) &
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0x0F) *
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256));
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}
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void Overworld::AssembleMap32Tiles() {
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auto get_tile16_for_tile32 = [this](int index, int quadrant, int dimension) {
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const uint32_t map32address[4] = {rom()->version_constants().kMap32TileTL,
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rom()->version_constants().kMap32TileTR,
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rom()->version_constants().kMap32TileBL,
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rom()->version_constants().kMap32TileBR};
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return (uint16_t)(rom_[map32address[dimension] + quadrant + (index)] +
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(((rom_[map32address[dimension] + (index) +
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(quadrant <= 1 ? 4 : 5)] >>
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(quadrant % 2 == 0 ? 4 : 0)) &
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0x0F) *
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256));
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};
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// Loop through each 32x32 pixel tile in the rom()->
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for (int i = 0; i < 0x33F0; i += 6) {
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// Loop through each quadrant of the 32x32 pixel tile.
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for (int k = 0; k < 4; k++) {
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// Generate the 16-bit tile for the current quadrant of the current
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// 32x32 pixel tile.
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uint16_t tl = GenerateTile32(i, k, (int)Dimension::map32TilesTL);
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uint16_t tr = GenerateTile32(i, k, (int)Dimension::map32TilesTR);
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uint16_t bl = GenerateTile32(i, k, (int)Dimension::map32TilesBL);
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uint16_t br = GenerateTile32(i, k, (int)Dimension::map32TilesBR);
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uint16_t tl = get_tile16_for_tile32(i, k, (int)Dimension::map32TilesTL);
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uint16_t tr = get_tile16_for_tile32(i, k, (int)Dimension::map32TilesTR);
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uint16_t bl = get_tile16_for_tile32(i, k, (int)Dimension::map32TilesBL);
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uint16_t br = get_tile16_for_tile32(i, k, (int)Dimension::map32TilesBR);
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// Add the generated 16-bit tiles to the tiles32 vector.
|
||||
tiles32_unique_.emplace_back(gfx::Tile32(tl, tr, bl, br));
|
||||
}
|
||||
}
|
||||
|
||||
// Initialize the light_world, dark_world, and special_world vectors with
|
||||
// the appropriate number of tiles.
|
||||
map_tiles_.light_world.resize(0x200);
|
||||
map_tiles_.dark_world.resize(0x200);
|
||||
map_tiles_.special_world.resize(0x200);
|
||||
@@ -289,55 +258,46 @@ void Overworld::OrganizeMapTiles(Bytes &bytes, Bytes &bytes2, int i, int sx,
|
||||
}
|
||||
}
|
||||
|
||||
namespace {
|
||||
uint GetOwMapGfxHighPtr(const uchar *rom, int index, uint32_t map_high_ptr) {
|
||||
int p1 = (rom[map_high_ptr + 2 + (3 * index)] << 16) +
|
||||
(rom[map_high_ptr + 1 + (3 * index)] << 8) +
|
||||
(rom[map_high_ptr + (3 * index)]);
|
||||
return core::SnesToPc(p1);
|
||||
}
|
||||
|
||||
uint GetOwMapGfxLowPtr(const uchar *rom, int index, uint32_t map_low_ptr) {
|
||||
int p2 = (rom[map_low_ptr + 2 + (3 * index)] << 16) +
|
||||
(rom[map_low_ptr + 1 + (3 * index)] << 8) +
|
||||
(rom[map_low_ptr + (3 * index)]);
|
||||
return core::SnesToPc(p2);
|
||||
}
|
||||
} // namespace
|
||||
|
||||
absl::Status Overworld::DecompressAllMapTiles() {
|
||||
const auto get_ow_map_gfx_ptr = [this](int index, uint32_t map_ptr) {
|
||||
int p = (rom()->data()[map_ptr + 2 + (3 * index)] << 16) +
|
||||
(rom()->data()[map_ptr + 1 + (3 * index)] << 8) +
|
||||
(rom()->data()[map_ptr + (3 * index)]);
|
||||
return core::SnesToPc(p);
|
||||
};
|
||||
|
||||
int lowest = 0x0FFFFF;
|
||||
int highest = 0x0F8000;
|
||||
int sx = 0;
|
||||
int sy = 0;
|
||||
int c = 0;
|
||||
for (int i = 0; i < 160; i++) {
|
||||
auto p1 = GetOwMapGfxHighPtr(
|
||||
rom()->data(), i,
|
||||
rom()->version_constants().kCompressedAllMap32PointersHigh);
|
||||
auto p2 = GetOwMapGfxLowPtr(
|
||||
rom()->data(), i,
|
||||
rom()->version_constants().kCompressedAllMap32PointersLow);
|
||||
auto p1 = get_ow_map_gfx_ptr(
|
||||
i, rom()->version_constants().kCompressedAllMap32PointersHigh);
|
||||
auto p2 = get_ow_map_gfx_ptr(
|
||||
i, rom()->version_constants().kCompressedAllMap32PointersLow);
|
||||
|
||||
int ttpos = 0;
|
||||
|
||||
if (p1 >= highest) {
|
||||
highest = p1;
|
||||
if (p1 >= highest) highest = p1;
|
||||
if (p2 >= highest) highest = p2;
|
||||
|
||||
if (p1 <= lowest && p1 > 0x0F8000) lowest = p1;
|
||||
if (p2 <= lowest && p2 > 0x0F8000) lowest = p2;
|
||||
|
||||
std::vector<uint8_t> bytes, bytes2;
|
||||
int size1, size2;
|
||||
auto decomp = gfx::lc_lz2::Uncompress(rom()->data() + p2, &size1, 1);
|
||||
bytes.resize(size1);
|
||||
for (int i = 0; i < size1; i++) {
|
||||
bytes[i] = decomp[i];
|
||||
}
|
||||
if (p2 >= highest) {
|
||||
highest = p2;
|
||||
decomp = gfx::lc_lz2::Uncompress(rom()->data() + p1, &size2, 1);
|
||||
bytes2.resize(size2);
|
||||
for (int i = 0; i < size2; i++) {
|
||||
bytes2[i] = decomp[i];
|
||||
}
|
||||
|
||||
if (p1 <= lowest && p1 > 0x0F8000) {
|
||||
lowest = p1;
|
||||
}
|
||||
if (p2 <= lowest && p2 > 0x0F8000) {
|
||||
lowest = p2;
|
||||
}
|
||||
|
||||
ASSIGN_OR_RETURN(
|
||||
auto bytes, gfx::lc_lz2::DecompressOverworld(rom()->data(), p2, 0x1000))
|
||||
ASSIGN_OR_RETURN(auto bytes2, gfx::lc_lz2::DecompressOverworld(
|
||||
rom()->data(), p1, 0x1000))
|
||||
OrganizeMapTiles(bytes, bytes2, i, sx, sy, ttpos);
|
||||
|
||||
sx++;
|
||||
@@ -356,6 +316,33 @@ absl::Status Overworld::DecompressAllMapTiles() {
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status Overworld::LoadOverworldMaps() {
|
||||
auto size = tiles16_.size();
|
||||
std::vector<std::future<absl::Status>> futures;
|
||||
for (int i = 0; i < kNumOverworldMaps; ++i) {
|
||||
int world_type = 0;
|
||||
if (i >= 64 && i < 0x80) {
|
||||
world_type = 1;
|
||||
} else if (i >= 0x80) {
|
||||
world_type = 2;
|
||||
}
|
||||
futures.emplace_back(std::async(std::launch::async, [this, i, size,
|
||||
world_type]() {
|
||||
return overworld_maps_[i].BuildMap(size, game_state_, world_type,
|
||||
map_parent_, GetMapTiles(world_type));
|
||||
}));
|
||||
}
|
||||
|
||||
// Wait for all tasks to complete and check their results
|
||||
for (auto &future : futures) {
|
||||
absl::Status status = future.get();
|
||||
if (!status.ok()) {
|
||||
return status;
|
||||
}
|
||||
}
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
void Overworld::LoadTileTypes() {
|
||||
for (int i = 0; i < 0x200; i++) {
|
||||
all_tiles_types_[i] = rom()->data()[overworldTilesType + i];
|
||||
@@ -454,12 +441,13 @@ absl::Status Overworld::LoadExits() {
|
||||
}
|
||||
|
||||
absl::Status Overworld::LoadItems() {
|
||||
ASSIGN_OR_RETURN(int pointer, rom()->ReadLong(zelda3::overworldItemsAddress));
|
||||
int pointer_pc = core::SnesToPc(pointer); // 1BC2F9 -> 0DC2F9
|
||||
ASSIGN_OR_RETURN(uint32_t pointer,
|
||||
rom()->ReadLong(zelda3::overworldItemsAddress));
|
||||
uint32_t pointer_pc = core::SnesToPc(pointer); // 1BC2F9 -> 0DC2F9
|
||||
for (int i = 0; i < 128; i++) {
|
||||
ASSIGN_OR_RETURN(uint16_t word_address,
|
||||
rom()->ReadWord(pointer_pc + i * 2));
|
||||
int addr = (pointer & 0xFF0000) | word_address; // 1B F9 3C
|
||||
uint32_t addr = (pointer & 0xFF0000) | word_address; // 1B F9 3C
|
||||
addr = core::SnesToPc(addr);
|
||||
|
||||
if (overworld_maps_[i].IsLargeMap()) {
|
||||
@@ -551,6 +539,8 @@ absl::Status Overworld::LoadSpritesFromMap(int sprite_start, int sprite_count,
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
// ---------------------------------------------------------------------------
|
||||
|
||||
absl::Status Overworld::Save(ROM &rom) {
|
||||
rom_ = rom;
|
||||
|
||||
@@ -590,24 +580,17 @@ absl::Status Overworld::SaveOverworldMaps() {
|
||||
std::vector<uint8_t> a, b;
|
||||
int size_a, size_b;
|
||||
// Compress single_map_1 and single_map_2
|
||||
if (flags()->kUseClassicCompression) {
|
||||
auto a_char = gfx::lc_lz2::Compress(single_map_1.data(), 256, &size_a, 1);
|
||||
auto b_char = gfx::lc_lz2::Compress(single_map_2.data(), 256, &size_b, 1);
|
||||
// Copy the compressed data to a and b
|
||||
a.resize(size_a);
|
||||
b.resize(size_b);
|
||||
// Copy the arrays manually
|
||||
for (int k = 0; k < size_a; k++) {
|
||||
a[k] = a_char[k];
|
||||
}
|
||||
for (int k = 0; k < size_b; k++) {
|
||||
b[k] = b_char[k];
|
||||
}
|
||||
} else {
|
||||
ASSIGN_OR_RETURN(
|
||||
a, gfx::lc_lz2::CompressOverworld(single_map_1.data(), 0, 256))
|
||||
ASSIGN_OR_RETURN(
|
||||
b, gfx::lc_lz2::CompressOverworld(single_map_2.data(), 0, 256))
|
||||
auto a_char = gfx::lc_lz2::Compress(single_map_1.data(), 256, &size_a, 1);
|
||||
auto b_char = gfx::lc_lz2::Compress(single_map_2.data(), 256, &size_b, 1);
|
||||
// Copy the compressed data to a and b
|
||||
a.resize(size_a);
|
||||
b.resize(size_b);
|
||||
// Copy the arrays manually
|
||||
for (int k = 0; k < size_a; k++) {
|
||||
a[k] = a_char[k];
|
||||
}
|
||||
for (int k = 0; k < size_b; k++) {
|
||||
b[k] = b_char[k];
|
||||
}
|
||||
if (a.empty() || b.empty()) {
|
||||
return absl::AbortedError("Error compressing map gfx.");
|
||||
@@ -775,38 +758,42 @@ absl::Status Overworld::SaveLargeMaps() {
|
||||
const int large_map_offsets[] = {0, 1, 8, 9};
|
||||
for (const auto &offset : large_map_offsets) {
|
||||
// Check 1
|
||||
RETURN_IF_ERROR(rom()->Write(overworldMapSize + i + offset, 0x20));
|
||||
RETURN_IF_ERROR(rom()->WriteByte(overworldMapSize + i + offset, 0x20));
|
||||
// Check 2
|
||||
RETURN_IF_ERROR(
|
||||
rom()->Write(overworldMapSizeHighByte + i + offset, 0x03));
|
||||
rom()->WriteByte(overworldMapSizeHighByte + i + offset, 0x03));
|
||||
// Check 3
|
||||
RETURN_IF_ERROR(rom()->Write(overworldScreenSize + i + offset, 0x00));
|
||||
RETURN_IF_ERROR(
|
||||
rom()->Write(overworldScreenSize + i + offset + 64, 0x00));
|
||||
rom()->WriteByte(overworldScreenSize + i + offset, 0x00));
|
||||
RETURN_IF_ERROR(
|
||||
rom()->WriteByte(overworldScreenSize + i + offset + 64, 0x00));
|
||||
// Check 4
|
||||
RETURN_IF_ERROR(
|
||||
rom()->Write(OverworldScreenSizeForLoading + i + offset, 0x04));
|
||||
RETURN_IF_ERROR(rom()->Write(
|
||||
rom()->WriteByte(OverworldScreenSizeForLoading + i + offset, 0x04));
|
||||
RETURN_IF_ERROR(rom()->WriteByte(
|
||||
OverworldScreenSizeForLoading + i + offset + 64, 0x04));
|
||||
RETURN_IF_ERROR(rom()->Write(
|
||||
RETURN_IF_ERROR(rom()->WriteByte(
|
||||
OverworldScreenSizeForLoading + i + offset + 128, 0x04));
|
||||
}
|
||||
|
||||
// Check 5 and 6
|
||||
RETURN_IF_ERROR(rom()->WriteShort(transition_target_north + (i * 2) + 2,
|
||||
(short)((parentyPos * 0x200) - 0xE0)));
|
||||
RETURN_IF_ERROR(rom()->WriteShort(transition_target_west + (i * 2) + 2,
|
||||
(short)((parentxPos * 0x200) - 0x100)));
|
||||
(ushort)((parentyPos * 0x200) - 0xE0)));
|
||||
RETURN_IF_ERROR(
|
||||
rom()->WriteShort(transition_target_west + (i * 2) + 2,
|
||||
(ushort)((parentxPos * 0x200) - 0x100)));
|
||||
|
||||
RETURN_IF_ERROR(rom()->WriteShort(transition_target_north + (i * 2) + 16,
|
||||
(short)((parentyPos * 0x200) - 0xE0)));
|
||||
RETURN_IF_ERROR(rom()->WriteShort(transition_target_west + (i * 2) + 16,
|
||||
(short)((parentxPos * 0x200) - 0x100)));
|
||||
(ushort)((parentyPos * 0x200) - 0xE0)));
|
||||
RETURN_IF_ERROR(
|
||||
rom()->WriteShort(transition_target_west + (i * 2) + 16,
|
||||
(ushort)((parentxPos * 0x200) - 0x100)));
|
||||
|
||||
RETURN_IF_ERROR(rom()->WriteShort(transition_target_north + (i * 2) + 18,
|
||||
(short)((parentyPos * 0x200) - 0xE0)));
|
||||
RETURN_IF_ERROR(rom()->WriteShort(transition_target_west + (i * 2) + 18,
|
||||
(short)((parentxPos * 0x200) - 0x100)));
|
||||
(ushort)((parentyPos * 0x200) - 0xE0)));
|
||||
RETURN_IF_ERROR(
|
||||
rom()->WriteShort(transition_target_west + (i * 2) + 18,
|
||||
(ushort)((parentxPos * 0x200) - 0x100)));
|
||||
|
||||
RETURN_IF_ERROR(rom()->WriteShort(overworldTransitionPositionX + (i * 2),
|
||||
(parentxPos * 0x200)));
|
||||
@@ -884,8 +871,7 @@ absl::Status Overworld::SaveLargeMaps() {
|
||||
// If the area to the right is the top left of a large area.
|
||||
if (overworld_maps_[i + 2].ParentIndex() == 0) {
|
||||
RETURN_IF_ERROR(rom()->WriteShort(
|
||||
OverworldScreenTileMapChangeByScreen2 + (i * 2) + 18,
|
||||
0x0080)); // Always 0x1080.
|
||||
OverworldScreenTileMapChangeByScreen2 + (i * 2) + 18, 0x0080));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -968,24 +954,26 @@ absl::Status Overworld::SaveLargeMaps() {
|
||||
if (i - 1 >= 0 && parentxPos != 0) {
|
||||
if (overworld_maps_[i - 1].IsLargeMap()) {
|
||||
if (overworld_maps_[i - 1].ParentIndex() == 3) {
|
||||
rom()->WriteShort(OverworldScreenTileMapChangeByScreen1 + (i * 2),
|
||||
0xF060);
|
||||
RETURN_IF_ERROR(rom()->WriteShort(
|
||||
OverworldScreenTileMapChangeByScreen1 + (i * 2), 0xF060));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
rom()->WriteShort(OverworldScreenTileMapChangeByScreen2 + (i * 2) + 128,
|
||||
0x0040);
|
||||
RETURN_IF_ERROR(rom()->WriteShort(
|
||||
OverworldScreenTileMapChangeByScreen2 + (i * 2) + 128, 0x0040));
|
||||
if (i + 1 < 64 && parentxPos != 7) {
|
||||
if (overworld_maps_[i + 1].IsLargeMap()) {
|
||||
if (overworld_maps_[i + 1].ParentIndex() == 1) {
|
||||
rom()->WriteShort(OverworldScreenTileMapChangeByScreen2 + (i * 2),
|
||||
0x1060);
|
||||
RETURN_IF_ERROR(rom()->WriteShort(
|
||||
OverworldScreenTileMapChangeByScreen2 + (i * 2), 0xF040));
|
||||
}
|
||||
}
|
||||
}
|
||||
rom()->WriteShort(OverworldScreenTileMapChangeByScreen3 + (i * 2) + 256,
|
||||
0x1800);
|
||||
|
||||
RETURN_IF_ERROR(rom()->WriteShort(
|
||||
OverworldScreenTileMapChangeByScreen3 + (i * 2) + 256, 0x1800));
|
||||
|
||||
// If the area above is a large map, we don't need to add an offset to it.
|
||||
// otherwise leave it the same.
|
||||
// Just to make sure where don't try to read outside of the array.
|
||||
@@ -994,13 +982,15 @@ absl::Status Overworld::SaveLargeMaps() {
|
||||
if (overworld_maps_[i - 8].IsLargeMap()) {
|
||||
// If we are under the bottom right of the large area.
|
||||
if (overworld_maps_[i - 8].ParentIndex() == 3) {
|
||||
rom()->WriteShort(OverworldScreenTileMapChangeByScreen3 + (i * 2),
|
||||
0x17C0);
|
||||
RETURN_IF_ERROR(rom()->WriteShort(
|
||||
OverworldScreenTileMapChangeByScreen3 + (i * 2), 0x17C0));
|
||||
}
|
||||
}
|
||||
}
|
||||
rom()->WriteShort(OverworldScreenTileMapChangeByScreen4 + (i * 2) + 384,
|
||||
0x1000);
|
||||
|
||||
RETURN_IF_ERROR(rom()->WriteShort(
|
||||
OverworldScreenTileMapChangeByScreen4 + (i * 2) + 384, 0x1000));
|
||||
|
||||
// If the area below is a large map, we don't need to add an offset to it.
|
||||
// otherwise leave it the same.
|
||||
// Just to make sure where don't try to read outside of the array.
|
||||
@@ -1009,16 +999,16 @@ absl::Status Overworld::SaveLargeMaps() {
|
||||
if (overworld_maps_[i + 8].IsLargeMap()) {
|
||||
// If we are on top of the top right of the large area.
|
||||
if (overworld_maps_[i + 8].ParentIndex() == 1) {
|
||||
rom()->WriteShort(OverworldScreenTileMapChangeByScreen4 + (i * 2),
|
||||
0x0FC0);
|
||||
RETURN_IF_ERROR(rom()->WriteShort(
|
||||
OverworldScreenTileMapChangeByScreen4 + (i * 2), 0x0FC0));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RETURN_IF_ERROR(rom()->WriteShort(transition_target_north + (i * 2),
|
||||
(short)((yPos * 0x200) - 0xE0)));
|
||||
(ushort)((yPos * 0x200) - 0xE0)));
|
||||
RETURN_IF_ERROR(rom()->WriteShort(transition_target_west + (i * 2),
|
||||
(short)((xPos * 0x200) - 0x100)));
|
||||
(ushort)((xPos * 0x200) - 0x100)));
|
||||
|
||||
RETURN_IF_ERROR(rom()->WriteShort(overworldTransitionPositionX + (i * 2),
|
||||
(xPos * 0x200)));
|
||||
@@ -1078,7 +1068,7 @@ std::vector<uint64_t> GetAllTile16(OWMapTiles &map_tiles_) {
|
||||
}
|
||||
} // namespace
|
||||
|
||||
bool Overworld::CreateTile32Tilemap(bool only_show) {
|
||||
absl::Status Overworld::CreateTile32Tilemap() {
|
||||
tiles32_unique_.clear();
|
||||
tiles32_list_.clear();
|
||||
|
||||
@@ -1090,7 +1080,6 @@ bool Overworld::CreateTile32Tilemap(bool only_show) {
|
||||
|
||||
std::vector<uint64_t> unique_tiles(all_tile_16);
|
||||
unique_tiles.assign(unique_tiles_set.begin(), unique_tiles_set.end());
|
||||
std::cout << "Number of unique Tiles16: " << unique_tiles.size() << std::endl;
|
||||
|
||||
// Create the indexed tiles list
|
||||
std::unordered_map<uint64_t, ushort> all_tiles_indexed;
|
||||
@@ -1116,23 +1105,20 @@ bool Overworld::CreateTile32Tilemap(bool only_show) {
|
||||
tiles32_unique_.emplace_back(padding_tile.GetPackedValue());
|
||||
}
|
||||
|
||||
if (only_show) {
|
||||
std::cout << "Number of unique Tiles32: " << unique_tiles.size()
|
||||
<< " Out of: " << LimitOfMap32 << std::endl;
|
||||
} else if (tiles32_unique_.size() > LimitOfMap32) {
|
||||
std::cerr << "Number of unique Tiles32: " << unique_tiles.size()
|
||||
<< " Out of: " << LimitOfMap32
|
||||
<< "\nUnique Tile32 count exceed the limit"
|
||||
<< "\nThe ROM Has not been saved"
|
||||
<< "\nYou can fill maps with grass tiles to free some space"
|
||||
<< "\nOr use the option Clear DW Tiles in the Overworld Menu"
|
||||
<< std::endl;
|
||||
return true;
|
||||
if (tiles32_unique_.size() > LimitOfMap32) {
|
||||
return absl::InternalError(absl::StrFormat(
|
||||
"Number of unique Tiles32: %d Out of: %d\nUnique Tile32 count exceed "
|
||||
"the limit\nThe ROM Has not been saved\nYou can fill maps with grass "
|
||||
"tiles to free some space\nOr use the option Clear DW Tiles in the "
|
||||
"Overworld Menu",
|
||||
unique_tiles.size(), LimitOfMap32));
|
||||
}
|
||||
|
||||
std::cout << "Number of unique Tiles32: " << tiles32_unique_.size()
|
||||
<< " Saved:" << tiles32_unique_.size()
|
||||
<< " Out of: " << LimitOfMap32 << std::endl;
|
||||
if (flags()->kLogToConsole) {
|
||||
std::cout << "Number of unique Tiles32: " << tiles32_unique_.size()
|
||||
<< " Saved:" << tiles32_unique_.size()
|
||||
<< " Out of: " << LimitOfMap32 << std::endl;
|
||||
}
|
||||
|
||||
int v = tiles32_unique_.size();
|
||||
for (int i = v; i < LimitOfMap32; i++) {
|
||||
@@ -1140,7 +1126,7 @@ bool Overworld::CreateTile32Tilemap(bool only_show) {
|
||||
tiles32_unique_.emplace_back(padding_tile.GetPackedValue());
|
||||
}
|
||||
|
||||
return false;
|
||||
return absl::OkStatus();
|
||||
}
|
||||
|
||||
absl::Status Overworld::SaveMap32Tiles() {
|
||||
|
||||
@@ -462,15 +462,22 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
|
||||
absl::Status SaveExits();
|
||||
absl::Status SaveItems();
|
||||
|
||||
bool CreateTile32Tilemap(bool onlyShow = false);
|
||||
absl::Status CreateTile32Tilemap();
|
||||
absl::Status SaveMap16Tiles();
|
||||
absl::Status SaveMap32Tiles();
|
||||
|
||||
absl::Status SaveMapProperties();
|
||||
absl::Status LoadPrototype(ROM &rom_, const std::string &tilemap_filename);
|
||||
|
||||
int GetTile16Id(int grid_id) const {
|
||||
return map_tiles_.light_world[game_state_][grid_id];
|
||||
int current_world_ = 0;
|
||||
int GetTile16Id(ImVec2 position) const {
|
||||
if (current_world_ == 0) {
|
||||
return map_tiles_.light_world[position.x][position.y];
|
||||
} else if (current_world_ == 1) {
|
||||
return map_tiles_.dark_world[position.x][position.y];
|
||||
} else {
|
||||
return map_tiles_.special_world[position.x][position.y];
|
||||
}
|
||||
}
|
||||
|
||||
auto overworld_maps() const { return overworld_maps_; }
|
||||
@@ -519,7 +526,6 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
|
||||
};
|
||||
|
||||
void FetchLargeMaps();
|
||||
uint16_t GenerateTile32(int index, int quadrant, int dimension);
|
||||
void AssembleMap32Tiles();
|
||||
void AssembleMap16Tiles();
|
||||
void AssignWorldTiles(int x, int y, int sx, int sy, int tpos,
|
||||
|
||||
@@ -30,8 +30,8 @@ absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
|
||||
OWBlockset& world_blockset) {
|
||||
game_state_ = game_state;
|
||||
world_ = world;
|
||||
parent_ = map_parent[index_];
|
||||
if (large_map_) {
|
||||
parent_ = map_parent[index_];
|
||||
if (parent_ != index_ && !initialized_) {
|
||||
if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
|
||||
area_graphics_ = rom_[overworldSpecialGFXGroup + (parent_ - 0x80)];
|
||||
@@ -60,7 +60,7 @@ absl::Status OverworldMap::BuildMap(int count, int game_state, int world,
|
||||
void OverworldMap::LoadAreaInfo() {
|
||||
if (index_ != 0x80) {
|
||||
if (index_ <= 150)
|
||||
large_map_ = rom_[overworldMapSize + (index_ & 0x3F)] != 0;
|
||||
large_map_ = (rom_[overworldMapSize + (index_ & 0x3F)] != 0);
|
||||
else {
|
||||
large_map_ =
|
||||
index_ == 129 || index_ == 130 || index_ == 137 || index_ == 138;
|
||||
@@ -119,8 +119,10 @@ void OverworldMap::LoadAreaInfo() {
|
||||
parent_ = 129;
|
||||
}
|
||||
|
||||
message_id_ = rom_[overworldMessages + parent_];
|
||||
|
||||
area_palette_ = rom_[overworldSpecialPALGroup + parent_ - 0x80];
|
||||
if (index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) {
|
||||
if ((index_ >= 0x80 && index_ <= 0x8A && index_ != 0x88) || index_ == 0x94) {
|
||||
area_graphics_ = rom_[overworldSpecialGFXGroup + (parent_ - 0x80)];
|
||||
area_palette_ = rom_[overworldSpecialPALGroup + 1];
|
||||
} else if (index_ == 0x88) {
|
||||
@@ -132,8 +134,6 @@ void OverworldMap::LoadAreaInfo() {
|
||||
area_palette_ = rom_[overworldMapPalette + parent_];
|
||||
}
|
||||
|
||||
message_id_ = rom_[overworldMessages + parent_];
|
||||
|
||||
sprite_graphics_[0] = rom_[overworldSpriteset + parent_ + 0x80];
|
||||
sprite_graphics_[1] = rom_[overworldSpriteset + parent_ + 0x80];
|
||||
sprite_graphics_[2] = rom_[overworldSpriteset + parent_ + 0x80];
|
||||
|
||||
@@ -107,12 +107,12 @@ class OverworldMap : public GfxContext {
|
||||
bool large_map_ = false;
|
||||
bool initialized_ = false;
|
||||
|
||||
int parent_ = 0;
|
||||
int index_ = 0;
|
||||
int parent_index_ = 0;
|
||||
int world_ = 0;
|
||||
int game_state_ = 0;
|
||||
int world_index_ = 0;
|
||||
int index_ = 0; // Map index
|
||||
int parent_ = 0; // Parent map index
|
||||
int parent_index_ = 0; // Quadrant ID [0-3]
|
||||
int world_ = 0; // World ID [0-2]
|
||||
int game_state_ = 0; // Game state [0-2]
|
||||
int world_index_ = 0; // Spr Pal Modifier
|
||||
|
||||
uint16_t message_id_ = 0;
|
||||
uint8_t area_graphics_ = 0;
|
||||
|
||||
Reference in New Issue
Block a user