Overworld updates, Tile16 and large map fixes
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@@ -462,15 +462,22 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
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absl::Status SaveExits();
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absl::Status SaveItems();
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bool CreateTile32Tilemap(bool onlyShow = false);
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absl::Status CreateTile32Tilemap();
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absl::Status SaveMap16Tiles();
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absl::Status SaveMap32Tiles();
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absl::Status SaveMapProperties();
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absl::Status LoadPrototype(ROM &rom_, const std::string &tilemap_filename);
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int GetTile16Id(int grid_id) const {
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return map_tiles_.light_world[game_state_][grid_id];
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int current_world_ = 0;
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int GetTile16Id(ImVec2 position) const {
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if (current_world_ == 0) {
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return map_tiles_.light_world[position.x][position.y];
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} else if (current_world_ == 1) {
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return map_tiles_.dark_world[position.x][position.y];
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} else {
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return map_tiles_.special_world[position.x][position.y];
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}
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}
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auto overworld_maps() const { return overworld_maps_; }
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@@ -519,7 +526,6 @@ class Overworld : public SharedROM, public core::ExperimentFlags {
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};
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void FetchLargeMaps();
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uint16_t GenerateTile32(int index, int quadrant, int dimension);
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void AssembleMap32Tiles();
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void AssembleMap16Tiles();
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void AssignWorldTiles(int x, int y, int sx, int sy, int tpos,
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